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#1
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Question about army composition
I'm a new player playing on Normal difficulty. I'm using the Warrior and I'm about lvl 12. Currently I'm using Knights, Shamans, Inquisitors, Alchemists, and Cannoneers.
I found Gift and have been minimizing losses as much as possible, but I've run out of places to find Inquisitors and Knights. It's not so much the losses that have used up my supplies, but increases in leadership. I refill my stacks when my Leadership allows, but just can't seem to find more dudes to add to my army. I'm sitting a little over 7000 Leadership, just got to the Dwarf area, found a nice stack of Alchemists, hoping to find another stack of Cannoneers as I'm out of those also. I really like the composition of my army atm, and don't really want to change everything around at this point. Is the game designed that you have to due to limited unit supplies? Am I using too many rare unit types? Is using a certain amount of cannon fodder troops expected? It doesn't seem like a good strategic move getting rid of a highly effective unit type in exchange for a weak one that I can stack to max size. |
#2
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INquistors are indeed limited and pain if you dont get inquisiton skill, knight are in infinitive numbers later in game in main castle,however it will be later and at that point you are they are limited and need replacement
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#3
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Doesn't Sacrifice + Time-Back allow you to restock units, as opposed to just Ressing them? We could really do with a good sticky that explains these tactics.
Last edited by Akimbo; 05-28-2009 at 07:13 PM. |
#4
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Quote:
Is Time-Back an ability of the Death rage spirit? Edit: Confirmed that it is. If I Sacrifice a troop can I then res it back to full w/ Inquisitors, increasing my total stack sizes without losing any troops? Last edited by Cinderfall; 05-28-2009 at 10:25 PM. |
#5
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Yes but u must be carefull to not exceeed number
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#6
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Sacrifice allows increase a stack but that is tedious tactic. In normal mode it doesn't worth at all to suffer this. Also in normal mode there's no need to use any Inquisitors. In fact it's better to learn minimize number of death than rely on resurrect.
For sure some unit types will get limited but that's a good occasion to change and try new troop types. It's sure that it isn't good to replace a stack with another stack with weaker units but at the point of the game you are you shouldn't use already Knights that are strong later units. You won't find stronger or as strong than knights until later in the game. There are many unit sources in Dwarf area and you perhaps get some bad luck and a temporary lack of good unit. Typical good unit types you get at the point of the game you are are:
None are as good than Knights nor as special as Inquisitors but there's a lot to do with all of them. With some you should better use a reserve stack to have reserve to refill the stack, like Sea Dog, Royal Snake, Griffins. With Ghost and Cursed Ghost it's also useful to use a reserve stack for them even if it's possible to not do so. For some basic tactics to minimize number of death and not rely on resurrect or sacrifice:
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#7
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Wow, thanks for all the info Vilk. I had the Ancient Bears for a long while, but started using the Knights when I realized how much sturdier they were. Good to know I'll get more in late game. I'll admit I haven't experimented with a lot of other units, I'll try some of those that you mentioned.
I'm really loving the Shamans though. Life totem is a great AOE heal to prevent losses if I stay on defense, Death totem attracts a lot of attention like you said, and they hit like a truck too, move well and have good defense. Probably my favorite unit so far. |
#8
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Yes Shaman are excellent units, alas in some game you won't get enough of them until late in the game and sometimes until very late.
You can't compare Knight and Ancient Bear, the first are quite stronger. But if you have learned the Knight special attack through a warrior skill, then they become even stronger. You'll get infinite supply of Knight and Horseman later in the game. There's one unit you should have since soon in the game and that can be useful even up to the point you reach, that's the Alchemist. They seem weak because of a too high Leadership cost but those are excellent anyway to use for minimizing number of death. You'll find many more tactics through posts of this forum, check thread around Spells, usually people explain why they prefer a spell and what favorite tactic they use with it. |
#9
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I never did get on with Alchemists, they never seemed to do enough damage for my liking.
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#10
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Quote:
On harder modes, gold tends to become an issue and a warrior has to find techniques to win battles with minimized or no losses at all, without mana costly spells like resurrect/sacrifice/gift. For this purpose, a warrior needs crowd control and therefore upgraded slow spell (7 mana, speed-2, 3 rounds) is your best friend to my mind. This imply some adjustments on your troops. For example I would prefer royal snakes before knights (at least up to mid/late level game) since there is no problem to refuel the snakes. This troop works remarkably well when slowing enemy stacks because of the lunge talent. When the talent is upped, snakes can lower strong stacks and be safe from the further enemy movement. When the talent is not ready, snakes can finish off lowered stacks. A warrior can do this without losses. Note that royal snakes have 25% critical chance. Concerning long-ranged/support units, shamans, cannoners and archmages are excellent units. Evil beholders are also a very good unit if available in the freedom islands or later in the mines, for their crowd control ability and their damage output. Bowmen should not be underestimated. It is true that it is not the best troop on their own but they are easy to refuel and when used with dragon arrows and mass precision (which works too for cannoners) they nicely do their job. Finally one of my favorite units is the thorn-hunter. The really main disadvantage (and its a big one) is their low initiative, meaning that they will suffer heavy losses if not used wisely. Even if you can afford thorn sprouts, thorn hunters should be used in combination only with onslaught. First round is essential, the round when dealing with ennemy long ranged units. If you are lucky enough, you can even find the crown of balckthorn (not that rare) which gives a nice 100% damage bonus to thorns, transforming your thorn units in a killer machine. |
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