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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 03-30-2016, 07:48 PM
ArtekXDPL ArtekXDPL is offline
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Posts: 45
Default My question

How add items to ship on start new game? (Star Wolves 3)

Please give me a few example.

Im try:
CreateGuns("HC1", 10);
CreateModules("HC1", 10);

but not work
Sorry for my weak english.
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  #2  
Old 03-30-2016, 08:51 PM
Hal2003 Hal2003 is offline
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You need modify InitTeamScrip. There are some examples to add items to ship storage.

mothership:AddShipToInventory("Excalibur_pl0", 3); = 3 Excalibur Fighters

mothership:AddModuleToInventory("GunAmpPH", 3); = 3 Weapon Amplifiers
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  #3  
Old 03-30-2016, 09:35 PM
ArtekXDPL ArtekXDPL is offline
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Default

Quote:
Originally Posted by Hal2003 View Post
You need modify InitTeamScrip. There are some examples to add items to ship storage.

mothership:AddShipToInventory("Excalibur_pl0", 3); = 3 Excalibur Fighters

mothership:AddModuleToInventory("GunAmpPH", 3); = 3 Weapon Amplifiers
Thank you very much, these commands work.

How work command g_recruits in game console (Star Wolves 3)
This command calls to me friendly fighters (paid mercenary)?

Please give me examples.
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  #4  
Old 04-02-2016, 08:40 PM
ArtekXDPL ArtekXDPL is offline
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Default

refresh
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  #5  
Old 04-04-2016, 09:25 PM
ArtekXDPL ArtekXDPL is offline
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  #6  
Old 04-08-2016, 07:47 AM
ArtekXDPL ArtekXDPL is offline
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