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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-20-2013, 11:28 PM
IceFire IceFire is offline
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Default Setting up V-1s in dogfight servers

Anyone have any experience with this?

I've got a scenario laid out where there are 3 V-1 launchers set with a TimeOut of 0:1, Capacity of 999, and Period of 0:1. Yet when I get into the Dogfight server only 1 V-1 launcher has a V-1 on the rails and fires after 1 minute. After a minute, no new V-1s are launched from anywhere.

I've tried a couple of configurations but no joy. Anyone have any suggestions? I know this used to work as we had a setup years ago with multiple V-1 launchers in action at the same time.
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Old 01-20-2013, 11:48 PM
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CadMan CadMan is offline
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I think Period and Time out are conflicting, try lengthing, the V-1 will appear on ramp [or air start] at 50% off timeout, period [repeat time] needs to allow for the spawn in and simulated warm up/wait period before launching.
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Old 01-21-2013, 01:23 PM
IceFire IceFire is offline
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Right... I see what you're saying. I'll try that out and see if it makes any difference.

Still not sure why only one V-1 gets populated and the others sit empty.
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Old 01-21-2013, 10:40 PM
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CadMan CadMan is offline
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I've dug out an old mis which had players doing intercepts with Tempests and MkIII i had running on a dedi back in 2008, are refornating to 4.11.1 to see if i see any issues.

from the FB 1.22 ReadMe !!!

Using the V-1 rocket

The V-1 rocket is a completely new object type with a new set of parameters. To use it, open Full Mission Builder, load a map, and in the object browser find a Rocket object set. From here you have a choice of a V-1 Ground and a V-1 Air object. These basically function the same, except the Ground object starts on a rail while the Air object starts in mid-air.

You can place an Air V-1 anywhere, while a ground V-1 should be placed on flat ground. Both should be places with no mountains, hills or buildings immediately in front of its path. Pressing Insert or ctrl-clicking the ground places the rocket under the mouse cursor. This is its starting waypoint, one of only two possible. The final waypoint is not created in the same way as plane or vehicle waypoints. Instead you must go to the Rocket tab of the Object window with the V-1 selected, press the Set button, and drag and click the target waypoint on the target area. You can drag and drop it later to fine-tune the aiming.

The rocket always flies to target at around 2625 +/-200 meters of altitude; thus for Ground V-1s your target should be far enough for it to climb to that altitude. Usually it’s not a good idea to place a V-1 target close to its launch point since it’s very likely to miss in this case.

There are more important parameters you must set in the Rocket tab of the object window, namely the Timeout, Count and Period.
The Timeout parameter sets the initial time between the start of the mission and the launch of the first V-1. The first box is hours, the second is minutes. It’s best to set this value to at least two minutes (0:2) to allow the first V-1 to launch correctly. Setting it to a lower value may cause the first rocket not to launch at all.
The Count parameter sets the total number of V-1s launched from the current point towards the current target. If you want several V-1s to launch from the same point but towards different targets, you must create multiple launch points with different targets, and set their Timeouts to different values.
Finally, the Period parameter sets the time interval between the launches of each subsequent rocket from this point.

The rocket itself appears on the rail at exactly half the Timeout or Period time; during the other half of the interval the rail appears empty. For example, if the Timeout is set to 10 minutes and Period is set to 20, then the rail will appear empty for the first 5 minutes of the mission (timeout / 2); the rocket will appear on it for the next 5 minutes and launch at 00:10 of game time; then the rail will appear empty for the next 10 minutes (Period / 2) and then the rocket will sit on it for the remaining 10 minutes of the Period; etc.

The last important point is that the V-1 is not an airplane but rather a special other type of object; therefore it will not have a plane-like camera attached to it. In order to watch the V-1s take-off and fly you must place ground cameras around its launch point or across its mission path.

But of course the best way to look at V-1s is from an airplane. Our V-1s are “tippable”. They pack a lot of explosives so it’s not always a good idea to shoot at one; it may take it with you when it explodes. A better historical way to destroy it is to fly alongside it matching your airspeeds, close formation and then gently touch its wingtip with yours. Since the V-1 has no ability to stabilize itself horizontally it will go into a diving turn and hit the ground below instead of exploding in your face. Good luck!
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  #5  
Old 01-21-2013, 10:55 PM
IceFire IceFire is offline
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Thanks! I was trying to find that but was having no luck.

So I re-adjusted some parameters, made sure the launchers were on flat areas.... still no luck. Just one of the V-1 launchers is active and the others refuse to spawn or launch a V-1.
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  #6  
Old 01-21-2013, 11:16 PM
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CadMan CadMan is offline
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Hmm something has changed.

Got the same sort error, my 2008 mis had 8x launchers all set to fire sequentially about 30 secs apart to create a swarm of 8x all heading to same target, then to pause for 8 mins.
Offline hosted still seems to work, on dedi only 2 launchers appear from the 8x, and one blows itself up.

Need to have test further
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