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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Ok, I've been thinking long and hard .. ok, short and soft, about why CLOD didn't sell like the original IL2 and have come up with a few ideas.
From my experience, the original IL2 was a success in Russia first, promoting a forgotten arena. Once word got around gaming / sim communities that IL2 was a quality game, it quickly became a success in the west as well. This happened in booming world economy when gamers had money. It's successor has had a totally different experience. Many die-hard IL2 fans were disappointed with it's build quality once released, other fans couldn't wait for long release date or were financially crippled by the GFC. So how can CLOD / BOM be a financial success? I still thinks it's possible, it has high quality models and excellent destruction details so can be a quality sim. 1C needs to redefine who their target market is. (1) Change target audience from average gamers (younger) to middle age flight sim lovers - generally people in the aircraft industry or similar. These people are generally financially better off and are more familar with a WW2 setting. (2) Don't reduce prices of CLOD nor BOM to gain sales, guarantee BOM is stable on release and price it accordingly. Older professional people will pay for quality. (3) Re-release CLOD with BOM as a "Battle of Moscow / Battle of Britain / Spanish Civil War" triple combo, but only after the games are stable. (5) Advertise the game in Aircraft / pilot professional magazines, targeting this professional potential new market. (6) Once CLOD / BOM can gain a small professional client base, it can look to a wider gaming audience once economic times improve. Just a few t houghts ... .
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#2
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Its the internet man!...bad press ruined the sales, in the end many complaints were system related.
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#3
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LOL! Thanks Slip...I haven't laughed that hard in awhile. Yes...many of the hard core flight sim crowd "forgot" how to use a computer and what it takes to run a flight sim.<sigh> Bad press didn't ruin the sales....it's the worst release in flight sim history that caused the sales to be bad. The bad press was(and still is) justified. |
#4
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+1
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#5
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actually what IL-2 series did was simple.
be the best and stand out . . . push the boundaries of what we simmers had. and in a time where everyone else's ish worked and didn't have too many glitches. And the price was the same as the lesser sims I remember the wow factor we all had when I'd bought the game and threw it on the best machine we had on the shop. This guy who wasn't even into sims but was a hardcore gamer, "I'm not into this but damn I could get into this." Also was the comment of a console purist, "You to me on the graphics. That IL-2 russian game looks real. You PC guys always get us on the graphics. %!@#!" some others 1) it was one of the best quality games available and although its hardware req's were legendary, hardware prices fluctuated . . . I remember its flight model was smooth and dynamic. The effects were normal but I remember the ballistic physics was well done. The a standout game that had bullet realism was Max Payne due to the bullet time feature in it(which people later used to recreate Matrix mods that had the effects from the movies). Other flight sims had gotten the bullet trajectory and timing but there was some aspect or feature missing, but IL-2 nailed it well close or long range . . . they also had lesser known / weird planes that the hardcore peeps liked. It had the most complete features of a flight combat sim. FM, DM, physics etc . . . and it looked awesomely gorgeous. 2) it came out around (i think the tail end) of the golden era for ww2 and close era sims, IIRC they had games like MiG Alley, this uber flying fortress game, a few good European Theaters, so the competition was there. 3) online gaming had started. 4) it required killer hardware but in that era I remember a top of the line $500 nvidia card would be $250 in a month, it was that era where you could wait a few months and prices for hardware would drop because the latest and greatest was out in a few weeks. I used to work a PC chopshop and they used to give away 6 mo old towers, hardware . . . man I had all these awesome franken PC's that still work today . . . Good times back then. ![]() Last edited by hiro; 10-10-2012 at 11:04 PM. |
#6
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Its too late to "revive" sales. Word is out....and has been out. CLoD was, and is still bugged game. Bottom line.
IL2 fans, like myself, bit the bullet and bought it even though it was not up to par in hopes that it would be "fixed". Right here right now, it still isnt. And the post from MG "Sorry CLoD is broken, and needs fixes, and features that were left out are not coming back in....but buy our sequel and we will fix ALL the issues!" is a very lame attempt, and slap in the face to the people that bought CLoD. I know for me personally, as well as many others, respect and faith in anything coming out in the future from these folks will be an afterthought. New screenies, and talks about BOM seem like another CLoD attempt. Too many chances, too many promises, too many disappointments. I hate to say it, but I think the success of this franchise moving forward is very....very slim. |
#7
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This series has about as much chance now as a "Duke Nukem Forever" sequel.
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#8
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Sales of COD don't really matter any more, even if it were perfect I doubt it would have covered the long developments costs. The sales of the Sequel matter. If in the next year or two the development finishes the game engine, features, the Sequel will sell. Maybe not enough to recoup all the development costs, but more than enough to secure the future. With a working game engine and features the development will be able to quickly pump out new Theaters for another ten years that should make the series very profitable. Not to mention other revenue stream like MMO's and movie making, as the game engine and features evolve over the years.
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#9
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I think they should abandon BOM and FINISH CLOD... A 99% bug free game with a few more flyables would be free advertising...
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#10
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Are you going to cover the further development costs, no one else will, as COD sales are FINISHED.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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