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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#2
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cool, very nice landscape.
Questions: a) does it model realistic WWII combat? b) which assortment of historically correct planes has it c) what are the possibilities regarding ground targets? d) does it allow online combat? e) does it portray present landscape only, or can it show 1940s landscape? |
#3
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To me, it looks flat and boring. The clouds look quite nice though.
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#4
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it is a photorealistic scenery addon for x-plane 10, it is a flight sim, not combat fS
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#5
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So there ends the debate?
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#6
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No debate to be had, in my view. I have an earlier version of the same company's 'UK Real Scenery' for FSX, and it's only ok.
As it's based on aerial photography, different sections have different colours according to the light conditions at the time the photo was taken. Just like Google Earth. There are sharp, straight line divisions between the sections, again as in Google Earth. There are no 3D trees, and very few 3D buildings. There are no dynamic shadows, so the shadows rarely match where the sun is according to the time of day. I do enjoy the odd flight over Snowdonia, because for some reason Wales seems to have the best quality of photography. Some parts of the UK, and particularly Kent funnily enough philip, are absolutely awful. Flying over the lakes in a Hawker Hunter during a Thunderstorm is also pretty cool. I'd post some screenshots, but I'm at work unfortunately! I certainly wouldn't want this type of scenery in Cliffs of Dover, and I seem to remember Oleg saying that they wouldn't use photo scenery, possibly for the reasons above, although who's to say that '3rd party ' scenery might not become available at some future date for those that want it? ![]() Last edited by ATAG_Dutch; 06-01-2011 at 10:41 AM. Reason: bad English! |
#7
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The CloD volcano map is far superior.
![]() ![]() ![]() Or the Teletubbies wonderland. ![]() I actually like this last pic (without the tubbies), only posted it because it's funny as hell... Last edited by jg27_mc; 06-01-2011 at 10:56 AM. |
#8
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[QUOTE=Dutch_851;291812]As it's based on aerial photography, different sections have different colours according to the light conditions at the time the photo was taken. Just like Google Earth.
There are sharp, straight line divisions between the sections, again as in Google Earth. There are no 3D trees, and very few 3D buildings. There are no dynamic shadows, so the shadows rarely match where the sun is according to the time of day. QUOTE] ...some thougts: 1- I'm ok with google earth textures aren't the best solution on which to base the landscape engine design. But they should be a substantial guideline. The patterns can be tuned up according to historical needs, the colour palette idem, but I would start from here 2- Are you sure we need billion of 3d trees casting billion of shadows in a Flight/Combat Fligh sim? I'm sceptic on this. I'm not an informatic programmer but modestly I think this is the bottleneck in terms of resources requirements. Ok, an external view focused on a parked plane near the hangar and the surrounding landscape spiced with dynamic shadows is simply amazing! But at what price? Are those problems solvable in terms of programming language? If not I'll prefere a more balanced solution (i.e. dynamic shadows limited to cockpits, self shadowing of planes in external views) Cheers |
#9
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Combat flight sims and photo sceneries don't go well together. Urban areas and objects such as airport buildings, hangars etc don't really go well with it either. And finally, we have no satellite photos of England and France circa 1939. So - apples and oranges really.... Though it does look nice in certain circumstances.
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#10
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