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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I've been a fan of IL2 and waiting for this game for sooo long.
Being playing for about a month and I can't decide if COD is a genuine sim or a glorified Shoot-em-up. To be a simulation you need to accurately depict the scenario, environment you are trying to model. I can't fly successfully over land due to FPS issues so I air-start over the channel. I'm in an aircraft that doesn't sound or fly like a front line fighter. I'm presented with radio chatter which sounds like a bad rap recording while I watch my AI steam into a bomber formation (with hyper-drive) and expend all their ammo in a single pass. I love the way 1-11's do snap wing overs when attacked. That's if they don't collide with their wingmen that is. Then it's my turn to try and I find, due to control lag, I'm porpoising all over the sky and at the critical moment when I've actually got the hun in my sights I get the most almighty stutter and then he's gone. So this is why, to me, COD is a Shoot-em-up because more and more I'm just setting up scenarios where I can fur-ball for a bit of fun rather than trying to immerse myself in an epic battle. In fact, sad though I say it, I'm flying COD less and less. COD has no immersion or atmosphere. The Battle of Britain sim it aint. |
#2
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Seems to me that a lot of folks are enjoying the sim nonetheless. Like IL-2 it might take awhile for hardware functionalility to catch up to software capabilities. Based on what others are saying, I'm still planning to download it when it's available in Canada. |
#3
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It would be good if they had a dynamic campaign mod , with even the chance of winning being German.
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#4
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whilst enjoying the new stuff,the immersion factor is missing for me too.hopefully it may be the fans who give us that if MG cant.
I really appreciate the guys who do all this modding and have the knowledge to improve things, a big thanks to them. And Bearcat,still waiting for that gem of a Nuggets guide ![]() |
#5
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#6
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Control lag is due to low fps. I used to have it before recent official patch and due to poorly set up game.
As soon as I set up the game properly to run smooth 35+ fps over land and created some quick missions in FMB with bombers over land it became extremely immersive. AI has issues. That is why I never include AI single-engined fighters in my missions. I prefer to create online missions and include only 110 and Bullfighters in them as AI to allow human players fly 109 and Spits. Much more fun this way )) Last edited by Ataros; 05-07-2011 at 07:54 AM. |
#7
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I believe he wanted to say: when software and hardware are harmonized.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#8
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this game is also a great simulator for trolls craving for cheap shots
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#9
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#10
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I feel the 'No' immersion factor too, i think that will improve tenfold if they let users sound mod with the SDK.
I think small things like wind when opening the canopy, and having weather will create a much more immersive flying environment. I'm just pissed that i bought this thinking it was in there cos i was told it was, now i have to be patient and forgiving and wait. I'm still shocked about the lies that were told in all honesty. |
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