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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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What AI-Improvements in comparison to IL2 are implemented by the Dev-team? Which ones are planned for future patches.
Most wanted is AI that could be surprised from the rear and AI that can't see through clouds and tries to hide in clouds (If we have a cloud layer). |
#2
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__________________
3gb ram ASUS Radeon EAH4650 DI - 1 GB GDDR2 I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL |
#3
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I consider these features to be most needed ones, indeed.
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#4
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I've been testing the AI a lot...it needs quite a bit of work to be honest. It's not just the crazy rates of roll that's the problem; there are other issues as well.
I'm preparing a thread highlighting the problems I've found so far. |
#5
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surprising the enemy is an old IL2 "feature" after a long fight, the enemy is flying home and not reacting anymore, or the number of AI manouvers seem to have a maximum I had the impression. Did you record this at the begining of the fighting?
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#6
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Turn down IL-2's AI to "rookie" and you should be able to surprise them plenty of times. The only problem that destroys the immersions is: when AI "chooses" to be surprised, they don't even bore to react when bullets are flying by. Just a big fat slow moving target, no more.
As I can see in this vid, AI leader doesn't react when his wingman gets shot down (though I could be wrong). I wonder what happended to him next? Did he get shot down too or was it a chaotic 15-minute-dogfight dogfight that followed? |
#7
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What has been improved? The roll rate!
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