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#1
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Hi everyone !
I experiment a boring CDT. I'm on Strategical map and found a Rebel detachement (nearly 15 guys) heading to Sagrada. When they reach the place I enter the city immediatly in order to watch the fight and to loot dead corpses. The fight goes on but after some time, the game crashes. And that happen everytime I try to do that action. I play with Unofficial Patch 1.06 + BSM 1.4. R@S => here's the log. Sorry for the length ... Log started at 25.11.2010 2:21 00:00.000 INFO [0] .\ProjectE6.cpp (410) Application version: 1.11 Build 286 00:00.019 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID] 00:00.019 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:00.174 INFO [0] .\Main3dDevice.cpp (37) 3D device created - Ok 00:00.349 INFO [0] .\SoundSystem.cpp (122) Creating and initializing audio system succeeded 00:05.336 INFO [0] .\Fx\effmanager.cpp (190) Creating and initializing audio system... 00:05.855 INFO [0] .\ZApp.cpp (847) Entering main program loop... 00:09.534 INFO [0] .\LoadGame.cpp (834) Loading saved game: Saves\Auto0.286.azp 00:14.405 INFO [0] .\LoadGame.cpp (1209) Game loaded. 00:24.089 INFO [0] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:24.090 INFO [1] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:24.091 INFO [2] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:24.091 INFO [3] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:24.092 INFO [4] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:24.093 INFO [5] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:24.093 INFO [6] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:24.094 INFO [7] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:24.094 INFO [8] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:24.095 INFO [9] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:24.095 INFO [10] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:24.096 INFO [11] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:24.097 INFO [12] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:24.097 INFO [13] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:24.098 INFO [14] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:24.098 INFO [15] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:24.099 INFO [16] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:24.100 INFO [17] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:24.100 INFO [18] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:24.101 INFO [19] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:24.101 INFO [20] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:24.102 INFO [21] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:24.103 INFO [22] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:24.103 INFO [23] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:24.104 INFO [24] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p 00:25.656 INFO [0] .\Engine\World.cpp (427) Loading world 'Media.pack\SAGRADA' 01:07.293 WARNING0 [0] .\zobject.cpp (39) (Cur1->Item->m_Id != Cur2->Item->m_Id) || (Cur1->Item->m_Id == -1) 01:15.932 WARNING0 [1] .\zobject.cpp (39) (Cur1->Item->m_Id != Cur2->Item->m_Id) || (Cur1->Item->m_Id == -1) 01:16.796 WARNING0 [2] .\zobject.cpp (39) (Cur1->Item->m_Id != Cur2->Item->m_Id) || (Cur1->Item->m_Id == -1) 01:16.954 WARNING1 [0] .\Fx\explosion.cpp (223) NumShots > 0 01:16.955 WARNING1 [0] .\Fx\explosion.cpp (1138 ) GrenadeInfo || MMineInfo >----------------------------------------------------------- > Exception C0000005 at 0x004D187C >-------------------- Call stack --------------------------- E6.exe 0x00400000 0x004D187C E6.exe 0x00400000 0x004D1B8D E6.exe 0x00400000 0x004D1D28 E6.exe 0x00400000 0x0059EA04 E6.exe 0x00400000 0x005DE0B0 E6.exe 0x00400000 0x005DE6C3 E6.exe 0x00400000 0x005EA5CB E6.exe 0x00400000 0x005E2A73 ntdll.dll 0x77590000 0x775D2508 E6.exe 0x00400000 0x006C52B5 E6.exe 0x00400000 0x006BFA22 E6.exe 0x00400000 0x006BF8B6 ntdll.dll 0x77590000 0x775C9D15 > Crash dump successfully saved to Log\2010_11_25_2_21.dmp 01:23.276 INFO [0] .\ProjectE6.cpp (620) Unexpected program termination.
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Remember to breathe just before pulling the trigger ! Last edited by Nat_Crelk; 11-25-2010 at 12:36 AM. |
#2
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It might be caused by a mine, or a grenade thrown from a weird position. Is there an old mine you placed on that map that could cause this? Or have you or the enemies used a smoke grenade, those are very proned to cause a CTD. The log only indicates that it has to do with mines or grenades, nothing else. Try leaving the sector through the exit points before it happens, there's no other fix for it, sorry.
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#3
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I've checked it another time :
I don't have left a mine or something like that (booby-traps for ex.) on the map ; plus, there's no one using a smoke nade. I'm on CGL 5 or 6 (can't remember) and the CTD appears when the fight goes on with regular gov troops only AND when there's some special gov forces with too. And after many tries, I've figured out myself that the bug appears both IN and AFTER the fight. I mean, it appears sometimes WHEN the fight goes on and the other times when the fight is OVER. I've checked out the items found on the bodies and the only nade I found was the "little one". No mine, no smoke and no other nades. I've tried to leave the sector before it happens. But in that case, the game crashes when I click on the "strategical map" button or right after I click on Strat Map for leaving the area ahead to another place. I've finally tried to leave and re-enter the sector but the crash still happens. The only way I hadn't tested it is to search bodies as soon as they fall onto the ground. But there is nearly 20 to 25 corpses (at the end of the fight) : very hard to loot fast or ASA they fall. I've finally decided not to occurs or take part in the fight and minding my own business... and surprisingly : no more CTD ! So I've let the fight happened and that's all. I'll give you a feedback if that happens again. Thanks for the assist. Nat
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Remember to breathe just before pulling the trigger ! Last edited by Nat_Crelk; 11-26-2010 at 01:27 PM. |
#4
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Very sorry to report another CTD because I really enjoy the BSM and highly praise the work by R@s and all the other members.
I started a new game with BSM 1.4 after a full reinstall under Vista. I've just finished to fight off the natives, rebels and olvega gunmen in the "defend Ciudad de Oro" mission. Killing the last of them brings the autosave, end of battle, etc, and I can freely speak to the people, get access to inventory, the "leave" switch is blinking, ... : everything peacefull, but no entry in the log ("mission accomplished, time to go...") and in the strategic map, the town still appears in red. Trying to leave the city brings the CTD. Any ideas ? |
#5
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What does the log say about the CTD? It could have to do with the new capturing system, I would have to do some testing myself to figure that out. Since I made the Mayor appear earlier, he should appear around this time in vanilla, it could be related to the script getting stuck because of that. I'll test it and will try to fix it if that is the case. |
#6
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The only dialog option with the mayor is "farewell". But earlier in the game I took Olvega for myself : when dealing with Raul Mangusta, somehow the rebels got caught in the firefight and I had to inish them off (save the ones en route to CdO...). Don't know if this can interfere ?
I'll chekc the logs. |
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