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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-23-2010, 04:13 PM
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furbs furbs is offline
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Default Moving clouds and shadows from ROF

anyone else seen this?...Oleg will SOW have this in first release or later?

http://www.777studios.net/ROF_Videos/Clouds_Shadows.wmv

very cool
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  #2  
Old 10-23-2010, 09:15 PM
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Alrready in IL2 and in SOW friday shots.
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Old 10-23-2010, 09:49 PM
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IL2? dont think so...and how can you see moving clouds in a screen shot?
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Old 10-23-2010, 10:17 PM
K_Freddie K_Freddie is offline
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IL2? dont think so...and how can you see moving clouds in a screen shot?
Oleg is God.. isn't he ??
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Old 10-23-2010, 11:10 PM
Madfish Madfish is offline
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IL2? dont think so...and how can you see moving clouds in a screen shot?
Look closer. He said in "friday shots" S is plural and means more than one. A video is nothing else than more than one picture displayed with a time delay in between. In fact the very first animated pictures have been simple pictures and photos indeed.

In other words: you can very well see something moving if you compare 2 or more images with each other.

A funnier sidenote would be: if you speed in your car and get caught - do you get a video or a picture? If it's a picture how can it prove that you were moving?
Answer: it doesn't even have to. A picture can still show a status, feature etc. while someone just adds additional information using words, numbers or other expressions.

Another example would be an icon. It's usually static but it still is the gateway to a function. If you click the IL-2 icon twice for example it will start up the game. So how can a static image show this dynamic process you might ask? Again the answer is: it doesn't have to as long as that is common sense or explained somewhere. (FAQ, manual etc.)

Hope that helped


On a sidenote: what would be even more amazing than moving clouds would be transforming weather! In other words clouds not only moving but growing, colliding, combining and generally transforming into different weather situations. Might be storms, hail or vanishing until we have clear sky! But that is probably another topic
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Old 10-24-2010, 07:07 AM
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Look closer. He said in "friday shots" S is plural and means more than one. A video is nothing else than more than one picture displayed with a time delay in between. In fact the very first animated pictures have been simple pictures and photos indeed.

In other words: you can very well see something moving if you compare 2 or more images with each other.

A funnier sidenote would be: if you speed in your car and get caught - do you get a video or a picture? If it's a picture how can it prove that you were moving?
Answer: it doesn't even have to. A picture can still show a status, feature etc. while someone just adds additional information using words, numbers or other expressions.

Another example would be an icon. It's usually static but it still is the gateway to a function. If you click the IL-2 icon twice for example it will start up the game. So how can a static image show this dynamic process you might ask? Again the answer is: it doesn't have to as long as that is common sense or explained somewhere. (FAQ, manual etc.)

Hope that helped


On a sidenote: what would be even more amazing than moving clouds would be transforming weather! In other words clouds not only moving but growing, colliding, combining and generally transforming into different weather situations. Might be storms, hail or vanishing until we have clear sky! But that is probably another topic
Ok, now you have a closer look, to tell if something is moving in 2 or more screen shots you would have to know how and when the shots were taken and the time lapsed between. If you dont know the details, you dont know how the shots relate to each other, they could be taken on seperate days, the mission could have been restarted in between shots, we just dont know.
get it?

Anyway ...i agree moving weather and storm fronts would be just great, im sure Oleg had talked about this, im just not sure if its still going to be in SOW in the first relase.
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Old 10-24-2010, 08:54 AM
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LOL, the very idea that you can see moving clouds in the screenshots is ridiculous. Oleg never posts the same shot from the same angle unless he's trying to show different lighting patterns or something similar so go figure.

However, although Il-2 lacks moving clouds (unsurpisingly for a 10year old game!) the old SoW version developed from Il-2 had moving clouds that changed shape and size which is far beyond what the RoF team have done here; and this SoW version was made years ago. RoF has a lot of catching up to do
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Old 10-25-2010, 02:36 AM
Madfish Madfish is offline
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Quote:
Originally Posted by furbs View Post
Ok, now you have a closer look, to tell if something is moving in 2 or more screen shots you would have to know how and when the shots were taken and the time lapsed between. If you dont know the details, you dont know how the shots relate to each other, they could be taken on seperate days, the mission could have been restarted in between shots, we just dont know.
get it?

Anyway ...i agree moving weather and storm fronts would be just great, im sure Oleg had talked about this, im just not sure if its still going to be in SOW in the first relase.
It's very unlikely that this is the case. First of all you could can very well tell if it's the same formation usually by composition and mostly a series of Shots was released. Basically done within 5 or 10 Minutes.

And as phillip.ed also mentions: these details have been announced AND shown already. "Get it?"
I don't know why you're so against that fact.


This was the old SoW Alpha but as you can see all the things mentioned have been in there already! Now, I partially agreed and maybe they cut the extreme weather simulation (that's why I mentioned it'd be another topic) like sudden hail that forces you aboce cloud level or something but I am V E R Y sure that the athmospheric simulation will still be about m u c h more than just simple moving, but otherwise static, clouds.

@JVM
yeah, well, that's pretty much what SoW:BoB will probably bring. I'm just not sure to what degree. Since I agree, it could be very CPU consuming if done extreme. For example if clouds could be affected by planes propwash etc.
But in total what you describe is what they were aiming for. So I'm sure it will be there to some degree.
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