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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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anyone else seen this?...Oleg will SOW have this in first release or later?
http://www.777studios.net/ROF_Videos/Clouds_Shadows.wmv very cool ![]() |
#2
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Alrready in IL2 and in SOW friday shots.
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#3
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IL2? dont think so...and how can you see moving clouds in a screen shot?
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#4
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__________________
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#5
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In other words: you can very well see something moving if you compare 2 or more images with each other. A funnier sidenote would be: if you speed in your car and get caught - do you get a video or a picture? If it's a picture how can it prove that you were moving? ![]() Answer: it doesn't even have to. A picture can still show a status, feature etc. while someone just adds additional information using words, numbers or other expressions. Another example would be an icon. It's usually static but it still is the gateway to a function. If you click the IL-2 icon twice for example it will start up the game. So how can a static image show this dynamic process you might ask? Again the answer is: it doesn't have to as long as that is common sense or explained somewhere. (FAQ, manual etc.) Hope that helped ![]() On a sidenote: what would be even more amazing than moving clouds would be transforming weather! In other words clouds not only moving but growing, colliding, combining and generally transforming into different weather situations. Might be storms, hail or vanishing until we have clear sky! But that is probably another topic ![]() |
#6
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get it? Anyway ![]() |
#7
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LOL, the very idea that you can see moving clouds in the screenshots is ridiculous. Oleg never posts the same shot from the same angle unless he's trying to show different lighting patterns or something similar so go figure.
However, although Il-2 lacks moving clouds (unsurpisingly for a 10year old game!) the old SoW version developed from Il-2 had moving clouds that changed shape and size which is far beyond what the RoF team have done here; and this SoW version was made years ago. RoF has a lot of catching up to do ![]() |
#8
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And as phillip.ed also mentions: these details have been announced AND shown already. "Get it?" ![]() I don't know why you're so against that fact. This was the old SoW Alpha but as you can see all the things mentioned have been in there already! Now, I partially agreed and maybe they cut the extreme weather simulation (that's why I mentioned it'd be another topic) like sudden hail that forces you aboce cloud level or something but I am V E R Y sure that the athmospheric simulation will still be about m u c h more than just simple moving, but otherwise static, clouds. @JVM yeah, well, that's pretty much what SoW:BoB will probably bring. I'm just not sure to what degree. Since I agree, it could be very CPU consuming if done extreme. For example if clouds could be affected by planes propwash etc. But in total what you describe is what they were aiming for. So I'm sure it will be there to some degree. ![]() |
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