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Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon.

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  #1  
Old 10-03-2010, 06:38 AM
Demagami Demagami is offline
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Default Warrior Skill - Counter Attack

Not sure if any of you realise, but isn't Counterattack a tad overpowered? It gives your humanoid troops a 100% chance to counter back at least 4 times I think. Added to the fact that as a fighter, you have higher attack /defense, this ability is devastating when used on horsemen.

Because horsemen already have an innate physical resistance, boosting it with stoneskin, items and arch mage shield, I am pretty sure horsemen are almost unkillable. Plus, when you can berserk them eventually, it is is just pretty insane.

At the moment, my berserk horseman stack, with a focus on attack, and items that increase physical damage, now kills almost every stack instantly on a critical strike or counter attack.

I am having lots of fun with it, but does it not kind of downplay the abilities of other racial creatures? Undead, for example, seem relatively weak, though I understand that if Counterattack worked with vamps / ancient vamps, it did be crazy.

Any thoughts on this skill?
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  #2  
Old 10-03-2010, 09:58 AM
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Metathron Metathron is offline
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Well, I guess we can put this one in the Overpowered Strategies basket, then.
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  #3  
Old 10-03-2010, 11:01 AM
Demagami Demagami is offline
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Amusingly enough, I guess Counter-attack may as well be read as 'Grants the Furious Trait to all human troops' (100% chance for unlimited retaliation)

Funny cause I think this single skill allows some humanoid units to ironically perform much better than dragons or other similar level 5. But I am loving it though. Wish this ability would extend to ALL units - this would make all sorts of race or unit combination pretty interesting.

Anyone can change this skill to affect all units? =p
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Old 10-03-2010, 12:45 PM
ckdamascus ckdamascus is offline
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It affects more than humans. I am almost sure of it.

Humanoid means human-like, we in two arms and two legs.

It does not specify "normal height" humanoids or all humanoids which would include giants.

Goblins, orcs, alchemist, shaman, skeletons, etc should count here. You'd be surprised, feel free to experiment.

I think it is a fun skill to have and might make for some very fun Impossible No Loss runs.

Opens up more options for different units.
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  #5  
Old 10-03-2010, 01:14 PM
Demagami Demagami is offline
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I am pretty sure vampires and skeletons don't get affected by it despite the fact they do have the necessary limb attachments. Ancient vampires with retaliation... now that is seriously scary but fun....
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  #6  
Old 10-03-2010, 03:43 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by Demagami View Post
I am pretty sure vampires and skeletons don't get affected by it despite the fact they do have the necessary limb attachments. Ancient vampires with retaliation... now that is seriously scary but fun....
Try it. According to the manual, they count as "short humanoids" (not to be confused with giants).

So they would have been affected by say the Steel Armor item.

Anyway, just treat them like any other unlimited retaliation unit, nuke them from afar or cripple them with spells first. Sheeped ancient vampires aren't worth much even if they do have 4 counterattacks.

Besides, this opens up more units, since there were only 2 major units that had "unlimited counterattacks". The royal griffin (and griffin) and black knights with the shard.

That really made those guys prime choices to use for high level game play. Now you can make horsemen useful, or other units, etc.

More options, more variety, more fun!
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Old 08-05-2011, 04:23 AM
DeepSoul DeepSoul is offline
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Quote:
Originally Posted by Demagami View Post
Not sure if any of you realise, but isn't Counterattack a tad overpowered? It gives your humanoid troops a 100% chance to counter back at least 4 times I think. Added to the fact that as a fighter, you have higher attack /defense, this ability is devastating when used on horsemen.

Because horsemen already have an innate physical resistance, boosting it with stoneskin, items and arch mage shield, I am pretty sure horsemen are almost unkillable. Plus, when you can berserk them eventually, it is is just pretty insane.

At the moment, my berserk horseman stack, with a focus on attack, and items that increase physical damage, now kills almost every stack instantly on a critical strike or counter attack.

I am having lots of fun with it, but does it not kind of downplay the abilities of other racial creatures? Undead, for example, seem relatively weak, though I understand that if Counterattack worked with vamps / ancient vamps, it did be crazy.

Any thoughts on this skill?
It's too bad that it doesn't work on dragons because I mostly use those for tanking. Humanoid troops(except lvl 5 orcs and trolls?) have low hp and you don't want to let the enemy hit them too many times. When you say horsemen have increased armor, try knights, pallys or black knights. They are also humanoids. I know they are slow but you can just cast haste on them or let the enemy come to you. ^^

Last edited by DeepSoul; 08-05-2011 at 04:34 AM.
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  #8  
Old 08-05-2011, 06:17 AM
infernal1800 infernal1800 is offline
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Quote:
Originally Posted by DeepSoul View Post
It's too bad that it doesn't work on dragons because I mostly use those for tanking. Humanoid troops(except lvl 5 orcs and trolls?) have low hp and you don't want to let the enemy hit them too many times. When you say horsemen have increased armor, try knights, pallys or black knights. They are also humanoids. I know they are slow but you can just cast haste on them or let the enemy come to you. ^^
Nahh, I think if the dragon had this skill, it would be too powerful. Does the skill affect Paladin and Dwarf
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  #9  
Old 08-05-2011, 02:23 PM
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1darklord 1darklord is offline
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I have counterattack and use Paladins and Knights, they usally take around 70 damage then deal 20'000 back. (they both have 100% critical for counterattacks)

Of course that assumes anything is alive by the time they get a turn, I always go first (onslaught) my speed 6 Knights walk over and usually insta kill 3-4 stacks of the enemy.

Should any die, well that's what my Paladins and Inquisitors are there for.

Daniel.

Last edited by 1darklord; 08-05-2011 at 02:26 PM.
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  #10  
Old 08-18-2011, 09:21 PM
Fatt_Shade Fatt_Shade is offline
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Paladins and knights are good for counter strike skill, but i think orc`s really shine with it. Orc and orc veterans, with Moldok compannion are hilarious ,bring paladins just to revive them, but items you must get to have great time are battle axe x2 if possible. 40% more dmg for melee units is great in combo with counter strike, and they are easy to resurrect.
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