Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-11-2010, 07:12 PM
condorz38 condorz38 is offline
Approved Member
 
Join Date: Sep 2009
Location: Oklahoma
Posts: 55
Default Different Disks, Problem or Glitch?

Had a problem with my disk (open tray, close tray, reading, open tray) so I went to gamestop and they found a little piece missing next to the large hole, only visible when you hold it up to the light. I traded it in for another new BOP (cost after trade and customer discount $20 and change). Anyway, I got home and played, everything works great, except for something odd I noticed this morning in strike. I have played a lot of ranked strike in arcade mode. Today same map, same plane, same bomb load as before (B-17, 2000 lb bombs, ardennes map). Before trade, I could destroy all targets and take all tickets off, score 32 if no planes shot down by me. Today, same mission, no planes shot down by me, score 36. Tried it many times, always the same result, score 36; which means new disk is showing 18 targets and not 16. This causes me to wonder if there are other disparities between disks. Both look exactly the same, but if there is a difference in strike between them, is there a difference in other modes and difficulties? While the possibilities are endless in combination, could a different disk make the other modes and difficulties easier or harder because of the disk you have? Maybe top speed and accuracy are also different, which would skew results for those who have a better disk. Has anyone else noticed this? Or have an explanation of the differences in disks?

Last edited by condorz38; 01-14-2010 at 05:05 AM. Reason: found the answer
Reply With Quote
  #2  
Old 01-11-2010, 08:11 PM
TRC Subaru TRC Subaru is offline
Approved Member
 
Join Date: Aug 2009
Location: NOR-CAL
Posts: 143
Default

There wouldn’t happen to be model or serial number on the disk or case with a revision number on it by any chance?
Reply With Quote
  #3  
Old 01-11-2010, 09:44 PM
condorz38 condorz38 is offline
Approved Member
 
Join Date: Sep 2009
Location: Oklahoma
Posts: 55
Default

No, it looks exactly like the one I had, no difference in case or disk that I can see. It was on special at gamestop which leads me to believe it was from the same shipment that I got the original.
Reply With Quote
  #4  
Old 01-11-2010, 09:55 PM
lost cause
Guest
 
Posts: n/a
Default

I read somewhere here that in strike, you can kill all the targets and there is still like 4 points showing on the board. I forgot the details (map,etc). Also, I think you are on Xbox, right? I was thinking the devs cleaned up a few glitches with the patch, maybe that was it. But not so if you are on 360. They could have cleaned it up on a newer disk, I suppose.
Reply With Quote
  #5  
Old 01-11-2010, 10:12 PM
condorz38 condorz38 is offline
Approved Member
 
Join Date: Sep 2009
Location: Oklahoma
Posts: 55
Default

Even stranger, on the old disk, there were 16 targets ( 2 stars each) on the new disk, there are 12 targets (3 stars each). This is xbox 360 arcade mode.
Reply With Quote
  #6  
Old 01-11-2010, 11:24 PM
lost cause
Guest
 
Posts: n/a
Default

It had to have been updated. That kind of thing just doesn't happen. The software has to be different. Have you noticed anything else? Like requirements for unlocks have changed? Is there a custom stick setup in the controller options menu?

I don't think they update "versions" on games, do they? I mean, it's impossible to tell if they updated the game, right? Like a rev letter on the package or disk.

Another thing. I was at Best Buy last night and I noticed they had two slots full of new IL-2 games. I was just there several times over the holidays and there were none. So it appears new games have been shipped. I wonder if they updated the game software in lieu of putting out a patch. They wouldn't do that, right?
Reply With Quote
  #7  
Old 01-14-2010, 05:09 AM
condorz38 condorz38 is offline
Approved Member
 
Join Date: Sep 2009
Location: Oklahoma
Posts: 55
Default

If you choose 16 player set up, there are 16 targets (2 stars each) but if you choose 8 player maximum, there are 12 targets (3 stars each). Who knew? I only switched from 16 to 8 because of the reading I have done on lag; my thinking is 8 players work well, more than that and lag gets bad.
Reply With Quote
  #8  
Old 01-14-2010, 10:39 AM
InfiniteStates InfiniteStates is offline
Approved Member
 
Join Date: Sep 2009
Posts: 707
Default

It depends on the host, but yeah - in my experience 8 players is a good ballpark for most hosts. Some rare people can handle 10 or 12 players, but I don't think I've ever seen a 16 player game go smoothly.
Reply With Quote
  #9  
Old 01-14-2010, 11:37 PM
lost cause
Guest
 
Posts: n/a
Default

Wow. That's cool to know. I never saw it either.
Reply With Quote
  #10  
Old 01-14-2010, 11:50 PM
Robotic Pope's Avatar
Robotic Pope Robotic Pope is offline
Approved Member
 
Join Date: Aug 2009
Location: Hertfordshire,England,UK
Posts: 1,520
Default

I never knew that either. Ive always had mine limited to 10 players, I guess that gives the same amount as the full 16. I will probably drop down to 8 max now when Ive only got a small room going. Thanks Condorz for finding this
__________________


XBL GT: - Robotic Pope
HyperLobby CS: - Robot_Pope
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:21 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.