Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-22-2009, 03:33 PM
InfiniteStates InfiniteStates is offline
Approved Member
 
Join Date: Sep 2009
Posts: 707
Default Is Strike scoring broken?

Anyone else think that the strike scoring is either broken or badly designed?

I just played a game against a B-17. Fair enough, it's a heavy duty bomber and should do serious damage. But in a 500 ticket match, one drop from the B-17 took our tickets to 49. From 500 to 49 - in one drop. Without destroying a single target?

Err...huh? Are the tickets not the sum total of the target's health? If not, should they be?

And also while I'm posting about strike scoring, how come you only seem to get * points for actually destroying a target (kills not withstanding). What about the poor guy that spends the whole match wearing down a load of targets (and setting them on fire so they are easier to spot) but doesn't actually deliver any finishing blows, all he gets to show at the end of the match is that he was killed several times. And no doubt leaderboard positions are equally badly reflected.

IMO the * score should be kills + damage done to targets. And there should probably be a multiplier for killing enemy bombers in your half of the map so that fighters can compete.

Shame because strike is "potentially" a fantastic game mode. I say potentially because it relies on a good balance of teams and for people to read the situation and react accordingly - not just run off on their own agenda or treat it like a team deathmatch. And I'm sure we all know how good random people are at acting in a co-ordinated fashion online
Reply With Quote
  #2  
Old 09-22-2009, 05:28 PM
Ancient Seraph Ancient Seraph is offline
Approved Member
 
Join Date: Sep 2009
Location: Dutchman in Spain
Posts: 788
Default

There are some issues. Once it happened to me that I destroyed all targets, but the counter said there were 4 left. Just some bugs I guess. Not sure how a B17 got your tickets down from 500 to 47 in one run though. Just know there are mishaps in the Strike mode, don't get too offended by it.
Reply With Quote
  #3  
Old 09-22-2009, 05:35 PM
Raw Kryptonite Raw Kryptonite is offline
Approved Member
 
Join Date: Jan 2009
Posts: 450
Default

It would be possible for them to knock out a lot of points in one run if they came from high altitude, but I don't know about that much. If he had the 2000 lb'ers, they do about 24 pts/tickets of damage with a good hit. You can get multiple drops on one pass that could look like it was done in one drop from your perspective.
Reply With Quote
  #4  
Old 09-22-2009, 07:21 PM
play2often play2often is offline
Approved Member
 
Join Date: Sep 2009
Posts: 47
Default

do you remember what map you were on? some of them have a bunch of targets that are very close together, so if the B-17 dropped its bombs, and most of them landed in between, but not directly on, the targets, then it is possible that he did moderate damage to all of the targets in that area, without necessarily having to blow them up. (in other words, each target had like 1 point left before it would have exploded...)


oh btw haven't i versed you on PSN before? your name seems familiar...
Reply With Quote
  #5  
Old 09-22-2009, 07:39 PM
Raw Kryptonite Raw Kryptonite is offline
Approved Member
 
Join Date: Jan 2009
Posts: 450
Default

That's something I've been wondering about. The more altitiude you have the bigger the bombing reticule, presumably the area affected. If you get on a map like play2often mentioned, you do get more bunkers in the scope. I'd like to know if the blast damage on several bunkers is more beneficial than direct hits on a bunker. It would make sense for you to reap the benefits of flying high in a full sized bomber and carpet bombing than trying to dive bomb in one in order to get the most out of the run.
Reply With Quote
  #6  
Old 09-22-2009, 08:13 PM
Ancient Seraph Ancient Seraph is offline
Approved Member
 
Join Date: Sep 2009
Location: Dutchman in Spain
Posts: 788
Default

Quote:
Originally Posted by Raw Kryptonite View Post
That's something I've been wondering about. The more altitiude you have the bigger the bombing reticule, presumably the area affected. If you get on a map like play2often mentioned, you do get more bunkers in the scope. I'd like to know if the blast damage on several bunkers is more beneficial than direct hits on a bunker. It would make sense for you to reap the benefits of flying high in a full sized bomber and carpet bombing than trying to dive bomb in one in order to get the most out of the run.
This wouldn't make a lot of sense. A bomb dropping from 100ft will do just as much damage as a bomb dropping from 10000ft. The reticule seems bigger since it stays the same, so when you're higher up it's harder to aim precisely. Another argument against this theory is that the bomb reticule doesn't change with different types of bombs, thus the size of the reticule is not related to area damage of a bomb.
Reply With Quote
  #7  
Old 09-22-2009, 09:20 PM
InfiniteStates InfiniteStates is offline
Approved Member
 
Join Date: Sep 2009
Posts: 707
Default

Quote:
Originally Posted by play2often View Post
do you remember what map you were on? some of them have a bunch of targets that are very close together, so if the B-17 dropped its bombs, and most of them landed in between, but not directly on, the targets, then it is possible that he did moderate damage to all of the targets in that area, without necessarily having to blow them up. (in other words, each target had like 1 point left before it would have exploded...)


oh btw haven't i versed you on PSN before? your name seems familiar...
I can see that splash damage could cause a massive ticket loss by hitting multiple targets, but to wipe out 90% of the tickets without destroying a single target (of which I think there were 12) seems very, well, wrong.

I can't remember what map, but there were a bunch of targets close together. There's no way he could have hit all of them in 1, 2 or even 3 drops.

If one B-17 does that it just renders the game mode pointless to play when there's one on either team. It's either a (huge) balance issue, a bug or bad design... None of which are good options.

Have people had good games against B-17s? i.e. Where it's not game over the second they reach the target(s)?


P.S: yeah I know you're name well. I guess the silver lining of the small online community grey cloud is that you get to know the true players, and know who to make sure is on your team. If I see you on the other team I pray that someone on my team knows what they're doing

You also get to know the skanky hosts (in no way directed at you, just a general bitch lol) that either host games bigger than their connection can handle (few people can handle 16 players), quit a game when they start losing, or start a game when it's unbalanced. I'm sure we've all got our own little black lists
Reply With Quote
  #8  
Old 09-22-2009, 09:54 PM
play2often play2often is offline
Approved Member
 
Join Date: Sep 2009
Posts: 47
Default

hahahaha i kno exactly wut u mean. as a matter of fact, i was paired w/ a b-17 in strike today. it consistently did 100 ticket damage per pass. however, overall i did almost as much cumulative damage in my stuka D-3 'cause i could turn around and make more passes.

the funny part tho was that the b-17 had a higher top speed than my stuka!!!!!!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:11 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.