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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 09-09-2009, 01:27 PM
BigBear45 BigBear45 is offline
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Default Bad Multiplyaer will kill this game.

This games multiplayer SUCKS!

I love the game but it kills me that games are not joinable and of course the idiots that crash when you tag them, now i know people dont do it on purpose all the time, but we all know it would be a lot different game if the kills got counted from people crashing.

back to games being joinable... its hard to tell if no1 is online or if everyone is currently in a mission either way ARE YOU FREAKING KIDDING ME 505. Such a stupid add on to make this games multiplayer a 1,000 times better. MAKE THE GAMES JOINABLE.
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  #2  
Old 09-09-2009, 01:41 PM
King Jareth King Jareth is offline
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Sometimes crashes do count as kills (I've had it happen on my death a few times) but I think there must be very strict rules governing what does and doesnt count as a crash-kill.

If you think about it its not as clear cut as saying when someone crashes the last person to shoot him gets the kill.
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  #3  
Old 09-09-2009, 01:42 PM
BigBear45 BigBear45 is offline
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Quote:
Originally Posted by King Jareth View Post
Sometimes crashes do count as kills (I've had it happen on my death a few times) but I think there must be very strict rules governing what does and doesnt count as a crash-kill.

If you think about it its not as clear cut as saying when someone crashes the last person to shoot him gets the kill.
point taken... i have seen it a few times also, But the games not being joinable will ruin the online portion of the game.
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  #4  
Old 09-09-2009, 01:44 PM
Yossarian Yossarian is offline
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It's a timer. Bail out or crash within a certain time of being hit and the person that did the damage will be awarded a kill. The problem is the timer is very short and if an aircraft takes longer than a few seconds to crash then it does not count as a kill.

They just need to take the timer off. If a plane crashes or the pilot bails the last person to have score hits on them should be awarded the kill.
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  #5  
Old 09-09-2009, 01:49 PM
King Jareth King Jareth is offline
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Quote:
Originally Posted by Yossarian View Post
They just need to take the timer off. If a plane crashes or the pilot bails the last person to have score hits on them should be awarded the kill.
I don't agree with that at all. I've crashed having a dogfight with one pilot where he should rightly get the kill (the pressure he was bringing to bear lead me to crash) and yet the last person to shoot me was maybe a minute ago and now in a totally different part of the map.

It really isn't that simple.
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  #6  
Old 09-09-2009, 01:58 PM
moozicmon moozicmon is offline
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Quote:
Originally Posted by King Jareth View Post
I don't agree with that at all. I've crashed having a dogfight with one pilot where he should rightly get the kill (the pressure he was bringing to bear lead me to crash) and yet the last person to shoot me was maybe a minute ago and now in a totally different part of the map.

It really isn't that simple.
I agree, maybe a negative system if you crash? That way everyone who contributed to the kill gets the benefit of a higher ranking and it would discourage people crashing to avoid giving others a kill point.
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  #7  
Old 09-09-2009, 02:22 PM
Yossarian Yossarian is offline
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Quote:
Originally Posted by moozicmon View Post
I agree, maybe a negative system if you crash? That way everyone who contributed to the kill gets the benefit of a higher ranking and it would discourage people crashing to avoid giving others a kill point.
I still think it would be easier to code and fair that hitting an enemy that then bails out or crashes = a kill. A negative score would discourage crashing or bailing out on a whim but does not address the problem of hitting someone, watching them spiral 8,000ft into the ground and getting nothing for it.

It would be impossible to award a kill for following someone without hitting them who then crashes. The kill should go to the person that hit the aircraft in the first place making it harder to fly which led to the enemy flying it into the ground.

It might be simplistic but it would be better than what happens now.
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  #8  
Old 09-09-2009, 02:31 PM
moozicmon moozicmon is offline
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Quote:
Originally Posted by Yossarian View Post
I still think it would be easier to code and fair that hitting an enemy that then bails out or crashes = a kill. A negative score would discourage crashing or bailing out on a whim but does not address the problem of hitting someone, watching them spiral 8,000ft into the ground and getting nothing for it.

It would be impossible to award a kill for following someone without hitting them who then crashes. The kill should go to the person that hit the aircraft in the first place making it harder to fly which led to the enemy flying it into the ground.

It might be simplistic but it would be better than what happens now.
Problem is in Arcade you don't really feel the effects of a hit like in Realistic or Sim. The worst that happens is decreased engine speed, but it doesn't affect the handling at least not in my experience.
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  #9  
Old 09-09-2009, 03:32 PM
mattdus mattdus is offline
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I was flying a training mission today to get used to the realistic setting. I managed to kill the engine of the 109 I was fighting. I ran out of ammo and as we had made a few close passes I could clearly see that his engine had stopped so I circled above him and watched him slowly lose altitude until he crashed. I shot his engine to swiss cheese and was given a clear kill for it in training, I don't see how this can work in single player and be a problem in MP.
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  #10  
Old 09-09-2009, 04:55 PM
Zatoichi_Sanjuro Zatoichi_Sanjuro is offline
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They need to make the host games persistent and joinable at any time. For me this is what killed GTAIV online. Sitting in a lobby for up to 10 minutes waiting for people to click OK only to crash or find out it's a laggy server when the game begins.
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