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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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This games multiplayer SUCKS!
I love the game but it kills me that games are not joinable and of course the idiots that crash when you tag them, now i know people dont do it on purpose all the time, but we all know it would be a lot different game if the kills got counted from people crashing. back to games being joinable... its hard to tell if no1 is online or if everyone is currently in a mission either way ARE YOU FREAKING KIDDING ME 505. Such a stupid add on to make this games multiplayer a 1,000 times better. MAKE THE GAMES JOINABLE. |
#2
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Sometimes crashes do count as kills (I've had it happen on my death a few times) but I think there must be very strict rules governing what does and doesnt count as a crash-kill.
If you think about it its not as clear cut as saying when someone crashes the last person to shoot him gets the kill. |
#3
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#4
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It's a timer. Bail out or crash within a certain time of being hit and the person that did the damage will be awarded a kill. The problem is the timer is very short and if an aircraft takes longer than a few seconds to crash then it does not count as a kill.
They just need to take the timer off. If a plane crashes or the pilot bails the last person to have score hits on them should be awarded the kill. |
#5
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It really isn't that simple. |
#6
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#7
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It would be impossible to award a kill for following someone without hitting them who then crashes. The kill should go to the person that hit the aircraft in the first place making it harder to fly which led to the enemy flying it into the ground. It might be simplistic but it would be better than what happens now. |
#8
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#9
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I was flying a training mission today to get used to the realistic setting. I managed to kill the engine of the 109 I was fighting. I ran out of ammo and as we had made a few close passes I could clearly see that his engine had stopped so I circled above him and watched him slowly lose altitude until he crashed. I shot his engine to swiss cheese and was given a clear kill for it in training, I don't see how this can work in single player and be a problem in MP.
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#10
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They need to make the host games persistent and joinable at any time. For me this is what killed GTAIV online. Sitting in a lobby for up to 10 minutes waiting for people to click OK only to crash or find out it's a laggy server when the game begins.
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