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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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How is this done?
I keep hearing that this was the "best german fighter of the war" But i have yet to get a single kill with it. I believe i understand the "boom and zoom" concept , taking your plane up high and attacking from above.... afterward taking the plane back up and repeating.... But this does not really help any , and in my belief is HIGHLY inefficient and leaves you far to open to attack.... The fockewulf doesnt seem to have any sort of advantage over other planes except roll. And that is pretty much useless considering you cannot even turn with the plane in any regard. Am i missing something here? I keep reading on the internet that this plane handles great and stuff but in IL2BOP it handles like frozen shit |
#2
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I used to be quite eddicient in one in Warbirds but I took one up online in BOP last night & only got one kill. I think the main reason is online in BOP is just a big "furball" with everyone turning constantly making it hard to anticipate thier next move. In the 190 the best tactic is to "bounce" an opponent by taking them by surprise from above. With everyone flying in circle it's very difficult to line up a target & get a shot when your zooming in at 500kph.
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#3
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The Fw190 is an interesting plane to fly, and lethal if flown the right way, but you are not going to have any success with it if you fly it as a TnB fighter.
The 190 is best used in the Boom-n-Zoom role. Gain altitude before entering the fight, and then attack at high speed from above. Use your excellent high speed agility to get a shot on the enemy if they see you and break, but don't follow them though more than about 90 degrees if you can't kill them on the first pass. Given the way the Fw190s all have a good deal of firepower, this should not be much of a problem. Make one pass, zoom climb to regain altitude and enough separation from your enemy to turn without losing speed. Rinse and repeat, you will be virtually untouchable if you use these tactics. Whatever you do don't slow down, the 190 is one of the worst low speed turners in the game. If you have an enemy on your tail, make sure you keep your speed up, and scissor to force them to overshoot. You should be able to outrun all but the fastest enemies low down. Only the La-7 can match your on-the-deck speed if you are flying a Fw190D-9. Used this way, the Fw190 is one of the most powerful aircraft around and it can be very rewarding to fly. |
#4
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#5
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The 190 can scissor, but don't start too slow or you will lose too much manouverabiliy compared to your opponent before they overshoot. If you start the scissors at high speed, you will have both a roll rate advantage and an instantaneous turn rate advantage over most enemies, so they will overshoot before the fight slows down too much. If you get caught slow then you have f**ked up badly, and if you get caught slow and low then you will die. |
#6
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I have to wonder if these matches are being played on arcade, where everyone can slam on WEP to keep up with each other. That's the fundamental problem I see with online matches right now. BnZ fighters do not work well in arcade because a TnB fighter can easily keep up with you, or everyone is flying in TnB style... ultimately making it difficult to BnZ an opponent.
Am I wrong? |
#7
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Actually in Arcade I would say B&Z is a bit easier because most people use T&B tactics. A few times Ive tried to chase a 109 thats dived on me but since its already at speed, catching the sucker when he already has a headstart is damn tricky. However maybe a slight decrease in the WEP acceleration for Arcade might be in order. That way diving aircraft will always have a good speed advantage when trying to disengage.
If you do in right in arcade you can drag people all over the map leaving weakspots (for strike) or have them scatter all over. Hell I use B&Z when attacking bombers in arcade for strike matches and its a damn fine tactic with any interceptor. |
#8
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You could always roll away or onto your enemy? The 190 is know for having a good roll rate, rather than turning rate, so if you do get someone on your tail, just quickly roll away. Though if your flying against a Yak-3, your going to have a bit of a problem getting away in a roll still?
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#9
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If you're flying a Fw190 and have a Yak-3 on your tail, the getaway technique can be summed up in one word, dive. The light weight that gives the Yak-3 its agility and lets it get reasonable performance out of a 1,290hp engine means it won't have a hope in hell of catching a diving 190, and if you roll around a bit while diving you should be able to get clear with no problems.
Keep the speed up too, a Fw190D-9 can out turn a Yak-3 at any speed above 300mph. Last edited by David603; 09-17-2009 at 05:58 PM. |
#10
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