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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 09-07-2009, 05:04 PM
teambayern teambayern is offline
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Default Turn and Slip Indicator?

Is it in the game? new to flight sims and read an article on this and want to know if it applies to BOP. Also, is adverse yaw modeled? Thanks
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  #2  
Old 09-07-2009, 06:33 PM
Dr. Laplace Dr. Laplace is offline
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Yes, it is.

On british aircraft it's labeled "Sideslip" and it's a combined instrument on the low right side of the cockpit.

On other aircraft it's your typical ball and stick turn coordinator.

If you are playing with your HUD view, the flight path marker (the little plane symbol on the center of the view) indicates the true vector os the airplane's motion. If you are flying straight and level and no rudder input is applied, the symbol should drift to the right (see p-factor). Just fiddle around with the rudder to keep the gunsight and the flight path marker centered. Usually, a tiny bit of right rudder does the trick.
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Old 09-07-2009, 08:38 PM
nudger1964 nudger1964 is offline
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Quote:
Originally Posted by Dr. Laplace View Post
Yes, it is.

On british aircraft it's labeled "Sideslip" and it's a combined instrument on the low right side of the cockpit.

On other aircraft it's your typical ball and stick turn coordinator.

If you are playing with your HUD view, the flight path marker (the little plane symbol on the center of the view) indicates the true vector os the airplane's motion. If you are flying straight and level and no rudder input is applied, the symbol should drift to the right (see p-factor). Just fiddle around with the rudder to keep the gunsight and the flight path marker centered. Usually, a tiny bit of right rudder does the trick.
so whats the secrete to shooting in this view?. My gun sight and the little floaty bit are rarely in the same ball park let alone lined up.
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