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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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Hey guys just got done playing the demo and was frustrated with some of the controls. My question is will there be an option to configure all the controls to ones liking? Having to hold down the right stick to look around just feels plain awkward and at times I would change my throttle not meaning to. This may be odd to some but I actually play the pc game with a 360 controller using xpadder and here is what I found to work the best for me.
Left stick- control surfaces right stick- free look triggers- rudder bumpers- throttle A- guns B- bombs X- rockets click left stick to zoom Y- flaps back button- map Anything else I missed could be mapped to the d-pad The most important to me is having the right stick free look without having to click down on it and I like having the triggers as rudders because using the right stick for rudders just feels plain awkward. Also when playing multiplayer on sim mode I could see situational awareness being a problem when constantly having to click down on the right stick. What would be really cool is if the xbox live vision camera could be used for trackir. Without the ability to map the controls to ones liking might make me think twice about this title. Does anyone else feel the same way about the controls? |
#2
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There's already been a few threads about this and word from anton is that this is the only config.
The current set up doesnt bother me but I still dont understand why they didnt put in a controller config menu I just bought a stick. |
#3
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There has been some talk about this in this thread http://forum.1cpublishing.eu/showthread.php?t=8546
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#4
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Just get an Aviator stick. It makes flying much easier and more realistic. The only downside is not being able to easily access the zoom target button unless you do the stick mod. If you are going to play on Sim you won't have that feature anyway.
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#5
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If you could use the xbox camera as a TrackIR I would literally dance around my home doing cart wheels. I love my PC trackIR. A boy can dream can't he?
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#6
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Hopefully Natal really does launch next year, and I hope stuff like head tracking gets patched into a lot of games. Especially this and Forza 3. ![]() |
#7
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the aviator is fine- until you want to land on a reasonably short runway...
Anyone know if this is being sorted? The general jist was flightstick were supported (albeit only 97% ![]() ________ Vapor genie vaporizer Last edited by juz1; 02-24-2011 at 07:55 AM. |
#8
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I do hope they add customizations to the control schemes....not just normal, south paw etc.......I mean give us the choice to choose which button does what just like a PC game profiler. |
#9
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I really hope that we can change the controls to our liking in the final build or atleast have presets that will match everyones liking. Hopefully the devs will see that many people have problems with the controls in the demo or maybe it is just a demo thing and they will have fully customizable controls in the final game. I really enjoy playing il2 for pc and have been looking forward to this version for some time. Last edited by kornflakes; 08-04-2009 at 08:40 PM. |
#10
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That's one thing I liked about Over G. The ability to taxi to the runway was something that all other flying games on console just don't provide. I doubt this game will provide us with that option prior to a mission, but it would be cool.
I gotta have the rudders on the triggers. I don't understand why this game would have a simulation mode, but make right trigger for guns.....this isn't a shooter. Why do developers insist on trying to make flying games so much like FPS? And then there's the throttle being on the right stick? That's just stupid. These devs, I applaud them for some amazing work, but they need to go play some Over G and see how better controls are implemented in a console flight simulator. |
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