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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 08-02-2009, 07:44 AM
kornflakes kornflakes is offline
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Default only pre set control configurations!?

Hey guys just got done playing the demo and was frustrated with some of the controls. My question is will there be an option to configure all the controls to ones liking? Having to hold down the right stick to look around just feels plain awkward and at times I would change my throttle not meaning to. This may be odd to some but I actually play the pc game with a 360 controller using xpadder and here is what I found to work the best for me.

Left stick- control surfaces
right stick- free look
triggers- rudder
bumpers- throttle
A- guns
B- bombs
X- rockets
click left stick to zoom
Y- flaps
back button- map
Anything else I missed could be mapped to the d-pad

The most important to me is having the right stick free look without having to click down on it and I like having the triggers as rudders because using the right stick for rudders just feels plain awkward. Also when playing multiplayer on sim mode I could see situational awareness being a problem when constantly having to click down on the right stick.

What would be really cool is if the xbox live vision camera could be used for trackir.

Without the ability to map the controls to ones liking might make me think twice about this title.

Does anyone else feel the same way about the controls?
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  #2  
Old 08-02-2009, 07:54 AM
Zensuji Zensuji is offline
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There's already been a few threads about this and word from anton is that this is the only config.

The current set up doesnt bother me but I still dont understand why they didnt put in a controller config menu

I just bought a stick.
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  #3  
Old 08-02-2009, 12:34 PM
G M G M is offline
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There has been some talk about this in this thread http://forum.1cpublishing.eu/showthread.php?t=8546
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  #4  
Old 08-02-2009, 08:54 PM
TexRoadkill TexRoadkill is offline
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Just get an Aviator stick. It makes flying much easier and more realistic. The only downside is not being able to easily access the zoom target button unless you do the stick mod. If you are going to play on Sim you won't have that feature anyway.
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  #5  
Old 08-02-2009, 09:10 PM
MAYAman MAYAman is offline
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If you could use the xbox camera as a TrackIR I would literally dance around my home doing cart wheels. I love my PC trackIR. A boy can dream can't he?
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  #6  
Old 08-02-2009, 09:20 PM
versapak versapak is offline
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Quote:
Originally Posted by MAYAman View Post
If you could use the xbox camera as a TrackIR I would literally dance around my home doing cart wheels. I love my PC trackIR. A boy can dream can't he?

Hopefully Natal really does launch next year, and I hope stuff like head tracking gets patched into a lot of games.


Especially this and Forza 3.
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  #7  
Old 08-02-2009, 09:20 PM
juz1 juz1 is offline
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the aviator is fine- until you want to land on a reasonably short runway...

Anyone know if this is being sorted? The general jist was flightstick were supported (albeit only 97% )
________
Vapor genie vaporizer

Last edited by juz1; 02-24-2011 at 07:55 AM.
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  #8  
Old 08-02-2009, 09:44 PM
Xx RTEK xX Xx RTEK xX is offline
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Quote:
Originally Posted by kornflakes View Post
Hey guys just got done playing the demo and was frustrated with some of the controls. My question is will there be an option to configure all the controls to ones liking? Having to hold down the right stick to look around just feels plain awkward and at times I would change my throttle not meaning to. This may be odd to some but I actually play the pc game with a 360 controller using xpadder and here is what I found to work the best for me.

Left stick- control surfaces
right stick- free look
triggers- rudder
bumpers- throttle
A- guns
B- bombs
X- rockets
click left stick to zoom
Y- flaps
back button- map
Anything else I missed could be mapped to the d-pad

The most important to me is having the right stick free look without having to click down on it and I like having the triggers as rudders because using the right stick for rudders just feels plain awkward. Also when playing multiplayer on sim mode I could see situational awareness being a problem when constantly having to click down on the right stick.


Does anyone else feel the same way about the controls?
I feel exactly as frustrated with the free look as you do. The control scheme you listed above is almost exactly what I use on Over G Fighters. d-pad for landing gear, triggers for rudders, bumpers for throttle, etc. The ability to look around freely with out the hassle of having to hold down a buttle is crucial in a dogfight. If real pilots can just turn their heads, why should we have to hold down a button to look around? Even Battlefield 1943, they made the mistake of having to hold down the LB in order to look around, and when looking around you lost control of the aircraft......ridiculous.

I do hope they add customizations to the control schemes....not just normal, south paw etc.......I mean give us the choice to choose which button does what just like a PC game profiler.
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  #9  
Old 08-04-2009, 08:21 PM
kornflakes kornflakes is offline
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Quote:
Originally Posted by Xx RTEK xX View Post
I feel exactly as frustrated with the free look as you do. The control scheme you listed above is almost exactly what I use on Over G Fighters. d-pad for landing gear, triggers for rudders, bumpers for throttle, etc. The ability to look around freely with out the hassle of having to hold down a buttle is crucial in a dogfight. If real pilots can just turn their heads, why should we have to hold down a button to look around? Even Battlefield 1943, they made the mistake of having to hold down the LB in order to look around, and when looking around you lost control of the aircraft......ridiculous.

I do hope they add customizations to the control schemes....not just normal, south paw etc.......I mean give us the choice to choose which button does what just like a PC game profiler.
You know RTEK it also makes it very hard to taxi because you cant look around and use your rudders at the same time which I could see resulting in many collisions and frustrated gamers. It also doesn't give you the ability to use rudders while freelooking in a dogfight. And most importantly you cant adjust throttle while freelooking in a dogfight.

I really hope that we can change the controls to our liking in the final build or atleast have presets that will match everyones liking. Hopefully the devs will see that many people have problems with the controls in the demo or maybe it is just a demo thing and they will have fully customizable controls in the final game.

I really enjoy playing il2 for pc and have been looking forward to this version for some time.

Last edited by kornflakes; 08-04-2009 at 08:40 PM.
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  #10  
Old 08-04-2009, 10:33 PM
Xx RTEK xX Xx RTEK xX is offline
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That's one thing I liked about Over G. The ability to taxi to the runway was something that all other flying games on console just don't provide. I doubt this game will provide us with that option prior to a mission, but it would be cool.

I gotta have the rudders on the triggers. I don't understand why this game would have a simulation mode, but make right trigger for guns.....this isn't a shooter. Why do developers insist on trying to make flying games so much like FPS? And then there's the throttle being on the right stick? That's just stupid.

These devs, I applaud them for some amazing work, but they need to go play some Over G and see how better controls are implemented in a console flight simulator.
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