Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 06-08-2009, 09:21 PM
revi revi is offline
Approved Member
 
Join Date: Nov 2007
Location: Pukekohe New Zealand
Posts: 80
Default Tracers or not?

I read that some American pilots stopped using tracer bullets. The advantage being that their hit perctage increased and likewise their kills. I wondered if in IL2 the tracers were actually modelled as a bullet that can make a hit or not? If not, is it possible to chose a loadout that does not have tracers?
Reply With Quote
  #2  
Old 06-08-2009, 09:38 PM
virre89 virre89 is offline
Approved Member
 
Join Date: Apr 2008
Posts: 185
Default

Quote:
Originally Posted by revi View Post
I read that some American pilots stopped using tracer bullets. The advantage being that their hit perctage increased and likewise their kills. I wondered if in IL2 the tracers were actually modelled as a bullet that can make a hit or not? If not, is it possible to chose a loadout that does not have tracers?
Maybe some stopped using it but why would you? I mean seeing as there were hundreds of thousands of pilots i am sure there are cases of just about anything , but from a logical standpoint why stop using tracers.. only reason i can see is to avoid detection easier or just playing dumb hero.

Seeing as tracers are as deadly as any thing else it would be weird if they didn't make an impact/damage.
Reply With Quote
  #3  
Old 06-09-2009, 01:46 AM
Igo kyu's Avatar
Igo kyu Igo kyu is offline
Approved Member
 
Join Date: Sep 2008
Posts: 703
Default

Quote:
Originally Posted by virre89 View Post
Maybe some stopped using it but why would you? I mean seeing as there were hundreds of thousands of pilots i am sure there are cases of just about anything , but from a logical standpoint why stop using tracers.. only reason i can see is to avoid detection easier or just playing dumb hero.
The reason for stopping would be that the enemy tends to notice tracer going past, but might not notice non-tracer that didn't score a hit, which is your non-detection. Most shot down pilots didn't know the shooter was there until they were shot down, which implies that pilots who knew where their enemy was were generally not shot down, so not alerting enemy pilots was a big deal.

Quote:
Seeing as tracers are as deadly as any thing else it would be weird if they didn't make an impact/damage.
Sometimes, in IL*2 when offline and at reduced speed, it has seemed to me that the non-tracer rounds don't hit as often as the tracer rounds, indeed, it's not always clear that there are any non-tracer rounds (I'm pretty sure there are some, actually). Which might actually be sensible, if the muzzle flashes synch with the sound, and the sound is at full speed while the time is slowed, it could be that most of the sounds and flashes you percieve are actually not fired due to the time dilation.
Reply With Quote
  #4  
Old 06-09-2009, 08:45 PM
revi revi is offline
Approved Member
 
Join Date: Nov 2007
Location: Pukekohe New Zealand
Posts: 80
Default

I've tried to find the article I read, but no luck. I'm sure there was mention about the velocity of the tracer bullets at impact range had something to do with decreased damage.
I am refering to the .50 browning.
No doubt the inability of enemy pilots to see the tracers would've helped keep the all important factor of surprise.
One more thing that I remember reading was that at the end of the loadout they used to have 5 tracer bullets in a row, this was to indicate to the pilot he had run out of ammo.
But also let the enemy know that too.
I think it would be interesting if we could disable tracer bullets in game, and have the upper hand on the AI.
Reply With Quote
  #5  
Old 06-09-2009, 08:53 PM
flyingbullseye flyingbullseye is offline
Approved Member
 
Join Date: Jul 2008
Posts: 185
Default

Quote:
Originally Posted by revi View Post
I think it would be interesting if we could disable tracer bullets in game, and have the upper hand on the AI.

If the AI can see you through clouds and on the other side of a hill not having tracers won't make a difference.

Flyingbullseye
Reply With Quote
  #6  
Old 06-09-2009, 09:28 PM
revi revi is offline
Approved Member
 
Join Date: Nov 2007
Location: Pukekohe New Zealand
Posts: 80
Default

Quote:
Originally Posted by flyingbullseye View Post
If the AI can see you through clouds and on the other side of a hill not having tracers won't make a difference.

Flyingbullseye
OK...yep thats a bummer too.
Reply With Quote
  #7  
Old 06-09-2009, 10:56 PM
K_Freddie K_Freddie is offline
Approved Member
 
Join Date: Feb 2008
Posts: 563
Default

I do remember that some allied aces opted for no tracers, for reasons already mentioned.

Adolph Galland seemingly escaped the attention of a few P51's by firing his guns while being chased. He fired his guns (for no reason at all !!) but he thinks that the tracer smoke and discarded shells hit his persuers a/c causing them to break off the chase, thinking there was an axis plane firing at them.

The shell 'streak' (long tracer line) is so unrealistic and a visual effect of film cameras that capture a frame image of 20mS, where the shell streaks by.
It should really be a point (shell image) and nothing else. The tracer smoke trailing behind the shell
Reply With Quote
  #8  
Old 06-09-2009, 11:38 PM
Igo kyu's Avatar
Igo kyu Igo kyu is offline
Approved Member
 
Join Date: Sep 2008
Posts: 703
Default

The quote I remember is this:

Quote:
[The commanding officer] ordered the tracer ammo removed ... I'll never forget the spectacular results we got. Our kill rate went up from 50 to 100 per cent.
That is attributed to Colonel Charles W. King, USAF on page 10 of the book "FIGHTER COMBAT Tactics and Maneuvering" written by Robert L. Shaw. I'd like to know more about that particular quote.
Reply With Quote
  #9  
Old 06-10-2009, 01:43 AM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

Quote:
Originally Posted by Igo kyu View Post
The reason for stopping would be that the enemy tends to notice tracer going past, but might not notice non-tracer that didn't score a hit, which is your non-detection. Most shot down pilots didn't know the shooter was there until they were shot down, which implies that pilots who knew where their enemy was were generally not shot down, so not alerting enemy pilots was a big deal.


Sometimes, in IL*2 when offline and at reduced speed, it has seemed to me that the non-tracer rounds don't hit as often as the tracer rounds, indeed, it's not always clear that there are any non-tracer rounds (I'm pretty sure there are some, actually). Which might actually be sensible, if the muzzle flashes synch with the sound, and the sound is at full speed while the time is slowed, it could be that most of the sounds and flashes you percieve are actually not fired due to the time dilation.
A simple way to check this out is to fly along the water and spray a few seconds worth of shots into the water. You'll clearly see all of the bullets hit the water...tracers and other types of bullets alike.

Also you can enable Arcade=1 in the config.ini file and examine up close each impact and where it hit with what sorts of effects (explosive or AP) each bullet had.

Something else you can try is fly a Yak or La-5/7 equipped with the ShVAK 20mm cannon. There is only one or two tracers per several bullets. It takes a while before another tracer comes out.
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
  #10  
Old 06-10-2009, 02:54 PM
334th_Rakkasan 334th_Rakkasan is offline
Registered Member
 
Join Date: Mar 2008
Posts: 5
Default

Speaking as a former Infantryman for five and a half years, the most realistic tracer effects come from the Russian MG's. Allthough they are too bright in the daytime. They also look to "bloby", the rounds phosphorus trail should look longer, more like a streak than a blob.

Some of the "modded" tracer effects I have seen are laughable. Looking like old captures from WWII gun cam footage. For the reasons many others have mentioned, camera shake etc.. Tracers do not look like white corcksrews sailing through the air.
Sorry to go off topic, I agree that the primary reason not to use tracers is to keep the enemy from knowing you are shooting at him. I can't quote anything I have read regarding the topic, yet I have read (or heard on documentaries) many American Aces prefering not to use tracers.

Last edited by 334th_Rakkasan; 06-10-2009 at 02:59 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:55 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.