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#1
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Not sure how to ask this, but what would be the scenario in SoW_BoB for a pilot to fly multiple sorties (during a mission/campaign)? The reason I ask is because some zealots here (not me!) may want to fly multiple sorties during one session. I wonder if that's do-able on line, as that would be the most fun (so I hear).Flyby out
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the warrior creed: crap happens to the other guy! |
#2
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Pilots in the Battle of Britain flew many multiple sorties. In combat flight sims I've flown multiple missions online in CFS and multiple missions off-line in BOB WOV. Its an immersion level sorrowly missed in the IL-2 series. I've never understood some of the negativety directed at the implementation of this realistic aspect of aerial combat.
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#3
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Perhaps some virtual pilots do not have the patience or time to fly multiple sorties. I agree it would be most realistic. I'm sure some will have a different take on the subject. Yet there may be a group of pilots committed to experiencing the drain of multiple virtual combat sorties. Some guys like full-real efforts, or at least full difficulty within the sim. Maybe they will form a special room like a mini-campagin online. Within SoW, such a mini-campaign might represent a particular day in the Battle. Who know? Maybe a pilot gets shot down over the channel, and is rescued by his side, and gets back to his lines, but is finished for the day. Next day a new plane, and more sorties. All kept track in a fashion similar to the stats kept in existing online campaigns. A German pilot shot down over England is through for the mini-campaign (tough luck, but maybe realistic). Just thinking out load.
Flyby out
__________________
the warrior creed: crap happens to the other guy! |
#4
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I don't have a problem with that. Its all about having Options to suit. Anyone can stop the mission or missions as they please. If I remember correctly, Oleg has stated that there will be some sort of Option for Rearming and Refueling. This should make it possible to continue the days actions in more immersive, connected, cohesive fashion. The option also opens the door for many more interesting scenerios for mission builders.
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#5
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Chivas,
I hope there will be a refueling/re-arming feature in the sim. If so, then it will be a great time playing out the battle. ![]() Flyby out
__________________
the warrior creed: crap happens to the other guy! |
#6
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Also there should be flyable Boat planes for borh sides so one can resque downed pilot from the cold sea ... Oleg should think of the game MAINLY in the lines of On-line Competitions because in the long run that's the only thing that will keap the title Alive like it did with IL2 series. Last edited by I/ZG52_Gaga; 11-12-2008 at 08:46 AM. |
#7
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Not that I disagree on the rearm/refuel feature, Gaga, but IMO Oleg should think of the offliners first and foremost because an immersive campaign with great replayability value is what sells games, not the umpteenth "crazy feature" for the loud minority of the online dogfighters.
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#8
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imho, the online component can exist with an immersive offline campaign. I would hope that the excellent IL2 campaign makers will fill the voids in both cases should Oleg take some unforseen direction. Thor, what is your definition of a "crazy feature" (surely not a rearm/refuel feature?), and what loud online minority are you talking about? I'm out of touch so clue me in.
![]() Flyby out
__________________
the warrior creed: crap happens to the other guy! |
#9
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There are a number of things that can (and likely should) be added that many may not use at first. Consider this; remember when IL2 first came out and you'd go online and the high-fliers would be perched way up there at 3,000m? LMAO. These days more and more people are learning what a hard deck really is and how to use them properly. This has been the case for the last couple years, but it literally took a few years for that to really take hold.
As a result, there are aircraft that "seemed" mediocre at release that, these days, seem to be closer to accurate. Sure there have been some FM changes (amongst others) but the increased consistent use of energy-fighting tactics is likely a larger contributor to the success some rides have. I make that analogy only to illustrate that a well-done combat flight sim caters to a wide variety of simmers and, the way I understand it, the initial release of BoB:SoW will be one aspect of air combat with most engagements centered around a small stable of aircraft meeting at relatively high altitudes compared to what most are used to. Adding diverse functions is something that (to me anyway) is a foregone conclusion and there will, no doubt, be options that can be turned on/off to make the experience better for those who wish to implement them. |
#10
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