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Battle mode Strategy, hints, questions

 
 
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Old 10-16-2008, 04:17 PM
Kings Bounty Hunter Kings Bounty Hunter is offline
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Join Date: Oct 2008
Posts: 262
Default I'm going out of my mind here!!!

Due to the fact that I am using Warrior (hard level) and am currently at level 22 without the hypnotise or resurrect spell, i'm finding it extremely annoying trying to keep down unit loss as most armies are a match or stronger than mine. I have the sacrifice spell but it's useless without hypnotise to turn your enemies against themselves and then sacrifice them to replace your own units. The whole process of replacing units this way is 50 mana which is quite a lot if you are not a Mage.

So I thought I would try a different tactic using Griffins.

Turn 1

Send out your griffins out to cause maximum damage, then cast fit of energy so it has another turn.

Turn 2

After another attack from your Griffins use the rage spell time back to replace it at the start of turn 1 without any unit loss you will have damaged the enemy and it cost you nothing.

My dilemma

As I cannot resurrect fallen troops I have been trying to manipulate The Griffins "split ability" and Time back rage spell to effectively have the griffins attack loads, then get all the units back again. When using Time back with the split ability (before I use time back) I then have too many on the board cause Time back replaces the initial 295 Griffins and you now have 295 plus the original half so 295 plus 150 odd making 450 griffins on the board...they go crazy attacking everything for a while which is great, unless they attack you. When the number of Griffins come down you regain control of them.

This tactic can work but it's risky so your units need to be far away from the griffins.

Summing up

All i'm trying to do is avoid losing 10/20 Griffins a battle (on occasion) as they are my offensive unit as well as the dragons.

If I had the damn hypnotise spell or resurrect I wouldn't have to spend two hours trying to work out how to make a combination of Griffin split ability/timeback/Phantom and Fit of Energy all work at the same time, within two turns ha ha


So like I say yeh.....bit annoying really

edit:

has anybody else comes across this problem when playing as a Warrior on hard level? don't just read the bloody thread SAY SOMETHING HELPFULL

Last edited by Kings Bounty Hunter; 10-16-2008 at 11:45 PM.
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