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#1
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Mage lvl 13 on impossible, with demons, demonesses, imps, better imps, and necros.
Fighting in taron mines, a bunch of dwarves (no hero). Reduced the stack of miners to a decent number, by curse and DDAoE in the first two rounds. My demoness act first, and charmed them in the third turn, but then, when it came their turn to move, they got free of the charm (they were blue and suddently became red again) and hit some of mine, with my disappointment. On the beginning of the forth turn, casted a "raise dead" with necros on a stack of dead priests. They resurrected AS PRIESTs (ie. not skeletons or similar) and as enemies O_O .kinda shocked. Any idea why? |
#2
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I don't know about the whole raising but I've had instances when mobs shook off effects like sleep, hypnosis, charm. I hated it most when the idiot hero cast fire rain on his own troops too and the damn burning kept waking them. <_< Anyway, if the troop shook off their charm it says so in the battle log, you should always pay attention.
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#3
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#4
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I didn't noticed , but in the battle posted above i should have used raise dead on priests on the third turn too. As far as i have tested, anytime i cast raise- dead on priests, I end up having both the priest resurrected, in perfect shape to kick my ass, and all my charm/hypnosis effect instantly broken.
Lessons of the day : DON'T MESS WITH PRIESTS CORPSES ![]() |
#5
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Yeah that is nice touch from devs, it is funny when your necromancers try to raise dead from priest corpses just to find this suprise
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#6
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... |
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