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IL-2 Sturmovik The famous combat flight simulator. |
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Or, how can horizontal turners beat fast vertical boom and zoomers?
I've been playing through one of the Russian static fighter campaigns, and I'm having real trouble taking on the faster German planes which always climb out of range. Sure, sometimes I can take the dogfight to low altitude, and lure the AI into a turning battle which I can win. However, a lot of the time when I'm up against the higher level pilots, they won't bite. I find myself constantly chasing a faster aircraft as it climbs in a gradual turn, only to have it, or it's wingman roll over and bounce me from above. After I evade the attack and get my sights on target, I'm lucky if the enemy is any closer than 400m... effectively out of range. The only other tactic I've tried is to turn into the attack as its coming and take them in a head on. I've won a few of these, but its more luck than anything else when faced with a full frontal barrage from a FW-190. Basically, does anyone have any suggestions on how to deal with a faster opponent who's smart enough not to get bogged down in a turning fight? I'm looking for some maneuvers I can pull to evade their attacks and get a shot off before the climb away again. Also, in the context of playing solo missions, has anyone had any success using wingman commands to actually be able to use teamwork with an AI wingman? (that is, other than using him as a target decoy which at best distracts one of the enemy planes for about 30seconds untill he goes down in flames) Note: I'm playing on full difficulty exept for some of the minimap and camera view stuff. Thanks in advance for your advice... ADDAX |
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