Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Pilot's Lounge

Pilot's Lounge Members meetup

Reply
 
Thread Tools Display Modes
  #1  
Old 12-14-2012, 06:49 PM
RickRuski RickRuski is offline
Approved Member
 
Join Date: Oct 2007
Location: Auckland New Zealand
Posts: 462
Default DX9 for B.o.S??

Why would the new production team go with a 12 year old Dx system (based on the release date for B.o.S. and the first release of DX9) when there is a better one now. The subject at the new forum has been locked , why?? is it becoming a hot subject that the new development team don't want to answer?.

Is it because the R.o.F. engine is based on DX9 and to change it is not economically viable.
Surely this is a bacwards step, by the time B.o.S. gets released there may even be a new DX system (Dx12 or whatever). It sounds like the new series will be using old technology based on the R.o.F. engine. I have R.o.F. and find it not as good as C.o.D., the clickable cockpit features will disappear along with what else? so that it will be easier to use the R.o.F. engine?.
What a disappointing start to the new release.
__________________
Rick


Asus M4N98TD-EVO
AMD Phenom2 965 x 4 3.4gig
8gig DDR3 Ram
2x GTS 450 Sli (1gig each)
1Tb HDD Partitioned x 5
700w Coolermaster single rail P/S 52a
Windows 7 64bit
19" Samsung 931BW monitor
1280 x 960 Resolution
Reply With Quote
  #2  
Old 12-14-2012, 07:02 PM
theOden theOden is offline
Approved Member
 
Join Date: May 2011
Location: Sweden
Posts: 221
Default

Oh yes, someone should tell those pesky devs looks are all in a sim, working features are for kids.
What we need is cinema style graphics. DX15 preferably.
__________________
Reply With Quote
  #3  
Old 12-14-2012, 07:11 PM
taildraggernut taildraggernut is offline
Approved Member
 
Join Date: Mar 2012
Posts: 334
Default

Quote:
Originally Posted by theOden View Post
Oh yes, someone should tell those pesky devs looks are all in a sim, working features are for kids.
What we need is cinema style graphics. DX15 preferably.
+1, we shouldn't even bother with display devices, visuals are for pussies, who wants realistic visuals in a sim anyway.....monochrome in blocky pixels thats what we want, we wont get any nasty stuttering then.
Reply With Quote
  #4  
Old 12-14-2012, 07:16 PM
Fjordmonkey Fjordmonkey is offline
Approved Member
 
Join Date: Apr 2011
Location: Larvik, Norway
Posts: 350
Default

It's 2 years out, people. Much can happen in that timeframe.

And even if the game ISN'T in DX11, as long as it's good enough, why worry? Graphics isn't everything.
Reply With Quote
  #5  
Old 12-14-2012, 07:33 PM
theOden theOden is offline
Approved Member
 
Join Date: May 2011
Location: Sweden
Posts: 221
Default

Quote:
Originally Posted by taildraggernut View Post
+1, we shouldn't even bother with display devices, visuals are for pussies, who wants realistic visuals in a sim anyway.....monochrome in blocky pixels thats what we want, we wont get any nasty stuttering then.
__________________
Reply With Quote
  #6  
Old 12-14-2012, 08:30 PM
AbortedMan AbortedMan is offline
Approved Member
 
Join Date: Apr 2012
Posts: 241
Default

Take a look http://forum.1cpublishing.eu/showthr...t=36437&page=4
Reply With Quote
  #7  
Old 12-15-2012, 01:49 AM
Wolf_Rider Wolf_Rider is offline
Approved Member
 
Join Date: Dec 2007
Location: Sydney, Australia
Posts: 1,677
Default

Why shoot for DX11 now, when you can milk the DLC fans every step along the way to it??

Eighteen months/ two years out they say? it should be going to DX11 now as newer versions of DX will/ could well be out by then! and perhaps Windows 9
__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4

Stand alone Collector's Edition
DCS Series



Even duct tape can't fix stupid... but it can muffle the sound.
Reply With Quote
  #8  
Old 12-15-2012, 08:23 AM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

If seems RoF visuals are not DX9 issue but art direction issue: artistic style vs. photo realistic style and maybe lighting technologies complexity.
Reply With Quote
  #9  
Old 12-15-2012, 10:15 AM
ZaltysZ's Avatar
ZaltysZ ZaltysZ is offline
Approved Member
 
Join Date: Sep 2008
Location: Lithuania
Posts: 426
Default

Quote:
Originally Posted by Ataros View Post
If seems RoF visuals are not DX9 issue but art direction issue: artistic style vs. photo realistic style and maybe lighting technologies complexity.
Photorealism implies that image is like photograph, which is very different from what human eyes see in reality. I.e. photorealistic image tends to suffer from typical low dynamic range, what makes bright parts too bright, or dark parts too dark. If you are going to represent a tree in bright summer day in photorealistic way, then it will have some leaves almost black, and some leaves almost white, while other leaves will be green. Black/white leaves are details being seen by eyes, but lost because of "photorealism". If you choose to drop photorealism, and make bright leaves less bright, and dark leaves less dark, you will represent more details, but image will become more flat, less impressive/convincing. In other words, if you fix one end, you will break the other, and it will be so until graphic cards and displays will be able to represent high enough dynamic range.

I personally prefer details over impression/feeling in combat sims, because the less I see, the less realistic decision I can make. However, lots of people prefer impression, and RoF kinda goes more for later.

---

By the way, DX9 isn't so inferior visually like some people think. The differences between it and later DX APIs are more important for programmers than end users. There are things impossible or hardly done in DX9, but they are not used commonly anyway.
Reply With Quote
  #10  
Old 12-15-2012, 10:31 AM
Liz Lemon's Avatar
Liz Lemon Liz Lemon is offline
Approved Member
 
Join Date: Apr 2011
Posts: 111
Default

Honestly, it doesn't make much of a difference.

DX10 offers some advantages over DX9 - but almost all of them are on the developer end, ie how certain types of texture formats are handled, their max resolution, ect. I think the biggest thing it offered was geometry shaders.

DX11 went a bit further. Again, it offers a bunch of advantages for developers to make their lives a bit easier. But it also introduced some very cools things like tessellation. However none of those differences really matter unless you use them. And arguably the biggest feature for a flight sim, tesselation, is not used in either CLOD or ROf (although CLOD has some remnants of tesselator code iirc)

I think most of the differences people are seeing between CLOD and ROF have to do with CLOD using a deffered renderer (only in dx10 mode) and ROF using a forward renderer, CLOD system has the advantage of tons of dynamic lights and high quality shaders and little performance impact. ROF system has the advantage of offering hardware AA. But neither of them are using the API they are tied to to its fullest extent - CLOD particularly.

TLDR: The DX API you are using doesn't mean much to the end user today. DX11 offers tessellation and a few other cool features that the user will notice (and tons they will never see) Thats it though. You can make a very graphically impressive game in DX9.. but it would run a bit better if you did it in DX10 or 11.

I just wish they had kept the openGL part in the game....

Last edited by Liz Lemon; 12-15-2012 at 10:35 AM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:31 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.