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#1
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Why would the new production team go with a 12 year old Dx system (based on the release date for B.o.S. and the first release of DX9) when there is a better one now. The subject at the new forum has been locked , why?? is it becoming a hot subject that the new development team don't want to answer?.
Is it because the R.o.F. engine is based on DX9 and to change it is not economically viable. Surely this is a bacwards step, by the time B.o.S. gets released there may even be a new DX system (Dx12 or whatever). It sounds like the new series will be using old technology based on the R.o.F. engine. I have R.o.F. and find it not as good as C.o.D., the clickable cockpit features will disappear along with what else? so that it will be easier to use the R.o.F. engine?. What a disappointing start to the new release.
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Rick Asus M4N98TD-EVO AMD Phenom2 965 x 4 3.4gig 8gig DDR3 Ram 2x GTS 450 Sli (1gig each) 1Tb HDD Partitioned x 5 700w Coolermaster single rail P/S 52a Windows 7 64bit 19" Samsung 931BW monitor 1280 x 960 Resolution |
#2
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Oh yes, someone should tell those pesky devs looks are all in a sim, working features are for kids.
What we need is cinema style graphics. DX15 preferably.
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#3
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+1, we shouldn't even bother with display devices, visuals are for pussies, who wants realistic visuals in a sim anyway.....monochrome in blocky pixels thats what we want, we wont get any nasty stuttering then.
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#4
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It's 2 years out, people. Much can happen in that timeframe.
And even if the game ISN'T in DX11, as long as it's good enough, why worry? Graphics isn't everything. |
#5
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#6
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#7
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Why shoot for DX11 now, when you can milk the DLC fans every step along the way to it??
Eighteen months/ two years out they say? it should be going to DX11 now as newer versions of DX will/ could well be out by then! and perhaps Windows 9
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. |
#8
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If seems RoF visuals are not DX9 issue but art direction issue: artistic style vs. photo realistic style and maybe lighting technologies complexity.
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#9
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I personally prefer details over impression/feeling in combat sims, because the less I see, the less realistic decision I can make. However, lots of people prefer impression, and RoF kinda goes more for later. --- By the way, DX9 isn't so inferior visually like some people think. The differences between it and later DX APIs are more important for programmers than end users. There are things impossible or hardly done in DX9, but they are not used commonly anyway. |
#10
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Honestly, it doesn't make much of a difference.
DX10 offers some advantages over DX9 - but almost all of them are on the developer end, ie how certain types of texture formats are handled, their max resolution, ect. I think the biggest thing it offered was geometry shaders. DX11 went a bit further. Again, it offers a bunch of advantages for developers to make their lives a bit easier. But it also introduced some very cools things like tessellation. However none of those differences really matter unless you use them. And arguably the biggest feature for a flight sim, tesselation, is not used in either CLOD or ROf (although CLOD has some remnants of tesselator code iirc) I think most of the differences people are seeing between CLOD and ROF have to do with CLOD using a deffered renderer (only in dx10 mode) and ROF using a forward renderer, CLOD system has the advantage of tons of dynamic lights and high quality shaders and little performance impact. ROF system has the advantage of offering hardware AA. But neither of them are using the API they are tied to to its fullest extent - CLOD particularly. TLDR: The DX API you are using doesn't mean much to the end user today. DX11 offers tessellation and a few other cool features that the user will notice (and tons they will never see) Thats it though. You can make a very graphically impressive game in DX9.. but it would run a bit better if you did it in DX10 or 11. I just wish they had kept the openGL part in the game....
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http://www.youtube.com/watch?v=ccY25Cb3im0 Last edited by Liz Lemon; 12-15-2012 at 10:35 AM. |
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