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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Hi, after spending many hours/days playing around with joystick configs and sensitivy settings, I've realised I still don't have any idea how sensitive the controls of any the planes should be and how the feel of the aircraft should be compared to their real life counterparts. It is the only real tangible user input into the simulation and from my experience, it has received very little effort to simulate accurately.
I recently upgraded from a Logitec 3D pro to Saitek x65f. Needless to say, the experience is quite a bit different. However, which one is more like the real thing I couldn't say. So the point of this post is that maybe as a priority, the devs should pick 4 or 5 joystick models and create profiles for every plane and have the sensitivity and dead zones preconfigured to give the most accurate representation of the real input devices possible for these joysticks. Any thoughs on the matter? |
#2
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well the limitations trully are on the hardware
think nearly all modern joysticks had extreme short runs whil those birds had very long sticks with a long run compare the run of the real hardware with most sim hardware ![]() ![]()
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3gb ram ASUS Radeon EAH4650 DI - 1 GB GDDR2 I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL |
#3
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I think raaaid is right there. If you fly spitfires, this would be your way to go:
http://www.spitsim.co.uk/#
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AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5 |
#4
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yeah the size matters
![]() though you can compensate the shortcomings of average joystick sizes with sensitivity curves, it also means, that you will have a unnatural responsiveness-change, which is not the case in RL aircrafts i think... meaning that with sensitivity curves applied, you will have less ouput with the same amount of stick travel near the center as you will at the edge of the axis.... thats why i always go for 0 sensitivity= no curve in CLOD. |
#5
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Sensitivity in game does not depend on joystick, but rather on pilot habits. When you change joysticks (good ones) you will probably want to keep the sensitivity the same. Try 100% linear setting in roll and from 15% to 50% non-linear setting in pitch and rudder. |
#6
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false ataros....
if you have a good joystick, you will be able to fly with all sensitivity settings, then it depends on the pilot habit... but if you have a bad joystick, you will struggle with some settings... then the curves are able to cure serious joystick problems like jitter, spikes, wrong centering and so on |
#7
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Well, the point is more to how the real aircraft inputs felt like in comparison to the joystick in front of my pc. How sensitive were the controls especially when aiming? On 100% sensitivity its very hard to aim accurately with my stick. Surely the developers test the aircraft handling with some joystick and settings in mind.
What would be nice if they could share some of their profiles used. Having a joystick setting with 0 dead zone might not be 100% accurate simulation of how the real controls felt, e.g. pulley tensions, airflow resistance over the control surfaces etc. Also, flying on 100% sensitivity and not being able to move the sights less than 5% at a time also don't sound very realistic. All I want is how it really was. If it really was that hard to aim properly then fine, but if not, then I want the sensitivity curve/ dead zone for my make of joystick which best simulated 80% of the controller behaviour. I mean if the intention is to have a simulation and the main human input is completely contrary to the real life representation, it's not much of a simulation then. |
#8
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i understand what you are talking about...
from my persepective,...it would make sense, if the devs considered the 0% sensitivity as their interpretation of what the aircraft should "feel" as their is no curve in it.... curves and deadzones then are there, to suit the needs for people with hardware which is not working perfectly...or just to have more options and make people feel more confident with their crate... though of course, every joystick behaves differently,....even if you buy the similar joystick twice, you will notice differences... so its more or less impossible to recreate reality in this regard... then we have joysticks, which are way shorter than the RL ones as well.... |
#9
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Starting to think on the lines of taking my joystick apart and extending the handle so that the joystick's base sits on the floor between my legs.
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