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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 11-14-2012, 05:29 PM
travelingoz travelingoz is offline
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Default Achievements

I like the addition of the achievements, but do they have any bonuses or are they just there for bragging value?
If it's the latter then what's the point? There's plenty there to choose from but if they were created for that purpose, why are there none for achieving a no loss run?
If i make it through 50 battles without using magic, or it's counterpart rage, what do i get?
Seriously folks, these achievements that need to be grinded and your playstyle radically gimped to get, have the same feeling as medals without rewards.....
Why didn't they just expand the medals panel?

Anyone else got thoughts on this?
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  #2  
Old 11-14-2012, 05:43 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by travelingoz View Post
I like the addition of the achievements, but do they have any bonuses or are they just there for bragging value?
If it's the latter then what's the point? There's plenty there to choose from but if they were created for that purpose, why are there none for achieving a no loss run?
If i make it through 50 battles without using magic, or it's counterpart rage, what do i get?
Seriously folks, these achievements that need to be grinded and your playstyle radically gimped to get, have the same feeling as medals without rewards.....
Why didn't they just expand the medals panel?

Anyone else got thoughts on this?
A lot of games have achievements for the sake of achievements like on the Playstation Network. That's the way it has always been as far as I know.

I don't see it as a major grind. Obviously some are easier to achieve than others, I wouldn't lose sleep over it.

I got the 50 battles without magic easily because i'm a Viking/Warrior. I didn't HAVE any spells to cast! Haha.

The 50 battles without rage is semi-easy too since I am at the stage where I can easily kill without rage.

The hard ones are blitzing bosses in 15 rounds in Impossible mode.... especially if one is going for no-loss. But no-loss isn't a big deal now that gol and units are far more plentiful.

Anyway, do it in good fun. Don't kill yourself over the achievements. As a Warrior/Viking, I'm not going to do the "do 1M dmg with spellbook" achievement.
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  #3  
Old 11-14-2012, 06:04 PM
travelingoz travelingoz is offline
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Hi ck! Nice to see one of the "Old School" still active on the forums!

I know most games have "achievements" now for whatever platform/network you're playing these days, but one of the things that attracted me to KB originally was it's 'indie' origins. And the fact that it allowed for a lot of different play styles.

In KB:TL there weren't even any medals, but we still made our own challenges and had a lot of fun doing it too. Who was it who came up with the "win the game on impossible-no losses-only using Imps challenge????

If the "achievements" aren't going to have any rewards, what's the point in someone else defining what they should be? As per my original post, why isn't there an achievement for beating the game with no losses?
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  #4  
Old 11-14-2012, 06:13 PM
ckdamascus ckdamascus is offline
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Originally Posted by travelingoz View Post
Hi ck! Nice to see one of the "Old School" still active on the forums!

I know most games have "achievements" now for whatever platform/network you're playing these days, but one of the things that attracted me to KB originally was it's 'indie' origins. And the fact that it allowed for a lot of different play styles.

In KB:TL there weren't even any medals, but we still made our own challenges and had a lot of fun doing it too. Who was it who came up with the "win the game on impossible-no losses-only using Imps challenge????

If the "achievements" aren't going to have any rewards, what's the point in someone else defining what they should be? As per my original post, why isn't there an achievement for beating the game with no losses?
Hello there!

I think it's just a general 'nice' achievement to "show off". Yeah, some games do have extra unlocked stuff with achievements but eh, I think I will live. It is sort of nifty to see who can do the 15 round boss kills.

I mean, I killed Ktahu in 6 rounds with Warrior in Impossible. It would be much easier if it was just an achievement.

Honestly, I'm more of a pragmatic player and no-loss was necessary in Impossible due to finite resources.

impy's crazy challenges was just that... crazy challenges. And I think now you can have MORE crazy challenges since the game is easier so you have more flexible options and can carefully increase difficulty while still making it possible. I think after we digest the game more we can start thinking of insane stuff.
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  #5  
Old 11-14-2012, 06:46 PM
travelingoz travelingoz is offline
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Well, I guess with this latest installment, all those that were complaining about "kiting" will be very happy. It also seems that that by the next release/expansion, a no loss run on impossible will also be "impossible'.........

I did a run through as far as Hades on Hard as Soothsayer just to get the hang of the new game and have just restarted on impossible for a no loss run. I'm using the "all units available in starting castle" mod but I've decided in fairness not to use any units that i wouldn't have had access to if i hadn't been able to kite and just stick with the spells available. Also given that you don't have access to those other areas,spells, exp, etc. your starting leadership and skills are way way lower! (You could get to Level 15-20 b4 and have 5k+ leadership)But it's turning out to be a lot of fun so I'm still OK with it all. In fairness, i also waited 3 days b4 starting as the benefits i've gained from the mod are/would be equivalent to about that time had kiting been available.

Thus far it seems to me that the old pet dragon skills are now mostly the new Rune magic tree and the Valkries are a mash of the old wives/partners. Kinda takes some of the 'strategic/RPG' aspect out of the game as you can swap them in and out as you please where as b4 once you got divorced it was all over........

Anyway, didn't really have a lot of time to keep in touch after KB:AP expansion with you all, so here's hoping i'll be able to keep you more updated this time around.

Also, just as a last thought, i don't remember any release of this game ever being as buggy as this one! Grrrrr!

Last edited by travelingoz; 11-14-2012 at 07:07 PM.
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  #6  
Old 11-14-2012, 07:07 PM
sethmage sethmage is offline
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I used to play WoW and I remember when the achieves were introduced, and that was after some other games came out with their own achievements. Now there is probably no game without it. The achievements give more reasons to replay the games, since is very unlikely you can do them all on the first run.

@travelingoz – idk, some players are very creative, they will come up with the solution that might be a bit exploitive BUT *legal* play in the sense (no mods/no cheats)
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  #7  
Old 11-14-2012, 07:27 PM
travelingoz travelingoz is offline
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Originally Posted by sethmage View Post
@travelingoz – idk, some players are very creative, they will come up with the solution that might be a bit exploitive BUT *legal* play in the sense (no mods/no cheats)
I think the Dev's are pissed that we 'broke' their game...... In TL, i could kite all the way to Demonis and back 2 or 3 quests after the tutorial. In AP, it was even easier to open almost the whole map......... Even the so called "immovable" guardians could be conned with practice. Now, you can fly so early but there's nowhere to fly to.......

I also see after the latest patch, the guard for the last Bombo mushroom is super hard to kite away.........
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  #8  
Old 11-14-2012, 07:53 PM
ckdamascus ckdamascus is offline
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Originally Posted by travelingoz View Post
I think the Dev's are pissed that we 'broke' their game...... In TL, i could kite all the way to Demonis and back 2 or 3 quests after the tutorial. In AP, it was even easier to open almost the whole map......... Even the so called "immovable" guardians could be conned with practice. Now, you can fly so early but there's nowhere to fly to.......

I also see after the latest patch, the guard for the last Bombo mushroom is super hard to kite away.........
Being able to kite more easily is a good thing in my opinion. Makes things more flexible. Want to skip the 'trash' mobs and just do impossible mobs on the harder islands like me? Yup.

I like the flexibility of being able to add-replace companions. It was very frustrating to be forced to do things in a very rigid order.

e.g. I could never get back Jimmy, but he was super useful early on to give me more xp due to his slots, but I really want Moldok for orc build.

Or did I want the sharpshooter companion? I can't change my mind though, one build for the entire game!

Frankly, that sort of sucked and on top of that once you got some of the combinations, you didn't have a lot of enemy units left to use them on.

If they didn't want things "broken" they really really shouldn't have released the rune mage the way it was. Honestly, the amount of buffs they gave us elsewhere, I think the game is more fun.

Back in Armored Princess, the most damage I could do in a single stack attack (not ball of lightning) was close to 34K.

I'm going to bust that limit by quite a bit in the end and much sooner, when I can actually enjoy using / doing it.

I predict the game will have very very very fast runs possible now and without requiring an INSANE amount of luck and scanning for the 'right' items to drop in the right areas without insane kiting (Hey I was a pretty good kiter, but lets face it, it seemed really dumb but necessary )
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  #9  
Old 11-14-2012, 08:01 PM
travelingoz travelingoz is offline
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Yeah Jimmy, it seems like they've taken/removed a lot of the options out of the game...at least in the early stages. They're making it look like you have more options now with a new "viking class" but actually your choices are much more limited.So it's much more linear now.

Remember they joy of finding Ogres or a Call Wind scroll on the first island before? Gone! Remember kiting the easy guy near the castle and getting to the Eastern Isles and finding 4 royal griffins in the pirate hut AND paladins in the tent on the beach too? Gone!

Remember.......never mind.

Don't get me wrong all... I'm still playing! I LOVE this game! Just wish we had/they'd give us a few more starting options.

Last edited by travelingoz; 11-14-2012 at 08:09 PM.
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  #10  
Old 11-14-2012, 08:14 PM
travelingoz travelingoz is offline
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Originally Posted by ckdamascus View Post
Being able to kite more easily is a good thing in my opinion. Makes things more flexible. Want to skip the 'trash' mobs and just do impossible mobs on the harder islands like me? Yup.

I like the flexibility of being able to add-replace companions. It was very frustrating to be forced to do things in a very rigid order.

e.g. I could never get back Jimmy, but he was super useful early on to give me more xp due to his slots, but I really want Moldok for orc build.

Or did I want the sharpshooter companion? I can't change my mind though, one build for the entire game!

Frankly, that sort of sucked and on top of that once you got some of the combinations, you didn't have a lot of enemy units left to use them on.

If they didn't want things "broken" they really really shouldn't have released the rune mage the way it was. Honestly, the amount of buffs they gave us elsewhere, I think the game is more fun.

Back in Armored Princess, the most damage I could do in a single stack attack (not ball of lightning) was close to 34K.

I'm going to bust that limit by quite a bit in the end and much sooner, when I can actually enjoy using / doing it.

I predict the game will have very very very fast runs possible now and without requiring an INSANE amount of luck and scanning for the 'right' items to drop in the right areas without insane kiting (Hey I was a pretty good kiter, but lets face it, it seemed really dumb but necessary )
Remember in TL before the 1st expansion when there were no reserve slots and you were going for a high score? That really was a 'strategic' thing.

When you only have 1 type/race of units available at start of game, what strategy is required in choosing your troops???????????
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