Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-26-2012, 08:19 PM
Mysticpuma's Avatar
Mysticpuma Mysticpuma is offline
Approved Member
 
Join Date: Jan 2008
Location: Bromsgrove, UK
Posts: 1,059
Default Graphics engine from original IL2 utilised in CloD. So what hope for BoM?

So I'll qualify the title by asking those who played the original IL2 to remember the following;

Ground objects popping into view. Textures being drawn onto objects as if there was a large bubble around the players aircraft and once inside that 'bubble' the textures were rendered, showing a pop-up effect as they 'appeared'. Clouds 'popping' into view in the distance.

The 'new' smoke effects are barely discernible from the smoke effects that have been created in modified installs of the old IL2 game engine (just check the new effects for 4.12 by Gurner?).

Effects present in old IL2 have been removed from 'new' CloD.

Example? Just check the effect when an aircraft hits the water or ground. Old IL2, aircraft exploded and scattered, new CloD...aircraft vanish at point of impact (game pauses maybe 2 frames then continues), just watch any aircraft you shoot down collide with the ground/water...they disappear.

Effects that were present in the 'new' game engine have been removed/stripped right back just to get any performance.

So now, we have to sit and wait for BoM.

Now the way it goes is that we are either getting fixes for CloD after installing BoM over it, or fixes for CloD stand-alone once they are working in patches for Bom (the latter is highly unlikely) but lets look at the Graphics Engine they are working with.

It still has horrendous 'pop-up' on ground textures. Fly over London, look down and the ground is visibly drawn in front of you...it looks 'S**^'. The annoying thing is, when you are chasing an aircraft low on the deck, it's hard to concentrate on the LoD (when it is visible) as the background popping into view is just rubbish, especially when other games do it so well.

If they can't do it successfully, then make smaller maps! Sorry, but after reading of Bomber Pilot troubles as the objects don't appear because of the 'draw distance bubble', I would suggest the first thing that 1C do is actually destroy the crappy legacy IL 2 engine and start from scratch.

My feeling is that IL2 1946 is the single best WW2 simulation ever, but CloD tried to hang onto the apron strings and take the plaudits of it's parent!

Time has shown it has failed to do that with Multiple bugs still unresolved and the graphics engine, tweaked and spruced up from the original has not enabled the Developer's to create the vision they hoped.

I wonder if they will be brave enough to admit they failed with the 'new' Graphics engine and actually re-invest in one that works?

Just asking?

Cheers, MP
__________________
http://i41.tinypic.com/2yjr679.png
Reply With Quote
  #2  
Old 10-26-2012, 09:03 PM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

I have no doubt that if the series survives the graphic engine will evolve even more than the original series graphics did. The whole reason they built the new game engine was too make it easier to add/change features and evolve with advanced computer graphics. There is no doubt that there are still way to many problems, but nothing that can't be overcome with the existing engine. Many people think they can't, because they won't see beyond the unfinished game engine, that was forced out the door way to early.

SpeedTree/Shadows/Shimmer/Collisions and Cloud/Smoke particles are major problems that really needs addressing before the Sequels release. I would like to see a user option to set the LOD building popup distance for those with more capable systems.

There is simply no time, or even more importantly money, to build a new game engine. If the existing game engine can't be repaired and evolve, the series and development is doomed.

Some other developer will have to take up the challenge, and I see no other developer close to picking up the WW2 aircombat simulation batton. Gaijin has a chance, and I hope they are making the effort, but their last effort has me concerned they will, or even want to deliver a simulation.
__________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip

Last edited by Chivas; 10-26-2012 at 09:05 PM.
Reply With Quote
  #3  
Old 10-26-2012, 09:12 PM
arthursmedley arthursmedley is offline
Approved Member
 
Join Date: Oct 2007
Location: devon, uk
Posts: 326
Default

Quote:
Originally Posted by Mysticpuma View Post

Just asking?

Cheers, MP
Why? Who are you asking? No one outside the Dev's knows what is going on and after reading Luthiers "answers" it seems they're not completely sure either.

Puma, you've met the man. Why not e-mail Oleg over at his new company and ask him? Lets face it, he's the one who f*cked this up big-stylee in the first place.

Infact, I think you can reach him here;

http://vizerra.com/forms/contact-us

Last edited by arthursmedley; 10-26-2012 at 09:41 PM.
Reply With Quote
  #4  
Old 10-26-2012, 09:22 PM
*Buzzsaw* *Buzzsaw* is offline
Approved Member
 
Join Date: Oct 2007
Location: Vancouver Canada
Posts: 467
Default

Quote:
Originally Posted by Mysticpuma View Post
So I'll qualify the title by asking those who played the original IL2 to remember the following;

Ground objects popping into view. Textures being drawn onto objects as if there was a large bubble around the players aircraft and once inside that 'bubble' the textures were rendered, showing a pop-up effect as they 'appeared'. Clouds 'popping' into view in the distance.

The 'new' smoke effects are barely discernible from the smoke effects that have been created in modified installs of the old IL2 game engine (just check the new effects for 4.12 by Gurner?).

Effects present in old IL2 have been removed from 'new' CloD.

Example? Just check the effect when an aircraft hits the water or ground. Old IL2, aircraft exploded and scattered, new CloD...aircraft vanish at point of impact (game pauses maybe 2 frames then continues), just watch any aircraft you shoot down collide with the ground/water...they disappear.

Effects that were present in the 'new' game engine have been removed/stripped right back just to get any performance.

So now, we have to sit and wait for BoM.

Now the way it goes is that we are either getting fixes for CloD after installing BoM over it, or fixes for CloD stand-alone once they are working in patches for Bom (the latter is highly unlikely) but lets look at the Graphics Engine they are working with.

It still has horrendous 'pop-up' on ground textures. Fly over London, look down and the ground is visibly drawn in front of you...it looks 'S**^'. The annoying thing is, when you are chasing an aircraft low on the deck, it's hard to concentrate on the LoD (when it is visible) as the background popping into view is just rubbish, especially when other games do it so well.

If they can't do it successfully, then make smaller maps! Sorry, but after reading of Bomber Pilot troubles as the objects don't appear because of the 'draw distance bubble', I would suggest the first thing that 1C do is actually destroy the crappy legacy IL 2 engine and start from scratch.

My feeling is that IL2 1946 is the single best WW2 simulation ever, but CloD tried to hang onto the apron strings and take the plaudits of it's parent!

Time has shown it has failed to do that with Multiple bugs still unresolved and the graphics engine, tweaked and spruced up from the original has not enabled the Developer's to create the vision they hoped.

I wonder if they will be brave enough to admit they failed with the 'new' Graphics engine and actually re-invest in one that works?

Just asking?

Cheers, MP
Salute

I think there naturally had to be some evolution from the old IL-2 1946 engine, there were many positive elements in that code, it handled many aspects of rendering and drawing very well.

I am not a programmer, and haven't had access to the code, neither has anyone here, so anything we say is speculation, however I would guess the issues they had when the game was released with the code not properly making use of multiple core processors is a clue as to why we are still seeing the engine limited in its ability to draw distant objects and their appearance smoothly.

It would seem the basic structure of the original release of CoD was not advanced much beyond the old IL-2 single core standard, and when the release made its appearance to near universal condemnation of its failure, they had to cobble together some sort of addon to make partial use of the number of cores in current processors. This was an addon, not a complete revision and we are likely not seeing the efficiency we should.

It's true we do see some multiple core use now, but how effectively? As you say, we still have the issue with distance draw, handling multiple aircraft, pauses when approaching objects, etc. etc.

Perhaps that is one of the major reasons they are doing a big rewrite for BoM>?

Last edited by *Buzzsaw*; 10-26-2012 at 09:25 PM.
Reply With Quote
  #5  
Old 10-26-2012, 09:50 PM
mazex's Avatar
mazex mazex is offline
Approved Member
 
Join Date: Oct 2007
Location: Sweden
Posts: 1,342
Default

Quote:
Originally Posted by Mysticpuma View Post
So I'll qualify the title by asking those who played the original IL2 to remember the following;

Ground objects popping into view. Textures being drawn onto objects as if there was a large bubble around the players aircraft and once inside that 'bubble' the textures were rendered, showing a pop-up effect as they 'appeared'. Clouds 'popping' into view in the distance.
Sorry to be sarcastic but how on earth should a graphics engine work that loads all objects and textures on a map like the one in BoB from start?

Remember Falcon 4 and the "Player bubble" slider? Ahh - they only load textures and do collision detection and detailed AI for objects in bubble around the player - thus IL2 uses the Falcon 4 graphics engine!

The graphics engine in CloD is NOT the same as the old OpenGL/Dx8 one used in IL2. It uses the same mechanism as all other flight sims with a "bubble" and due to the density of objects in the new engine it is much more noticable over London for example. True. And if the render engine was more effective they could make the bubble larger so you don't see it - but it will still be there. Be sure

EDIT: And do you remember what happened when you set the F4 bubble slider to far on the rigs we had when F4 was released? Slideshow. Maybe they should offer a "bubble slider" in CloD (or rather the seqel) for the ones that are so annoyed by seeing the bubble that they rather have a slideshow. I think it would be good for the ones with beefy systems... The problem of making of making a bubble larger was however discovered long ago by the greeks...

EDIT AGAIN: And yes it's Friday night after a though week and a couple of glasses of red wine so my sarcasm it a bit over the top - sorry for that
__________________
i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas

Last edited by mazex; 10-26-2012 at 10:05 PM.
Reply With Quote
  #6  
Old 10-26-2012, 10:18 PM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
Approved Member
 
Join Date: May 2008
Posts: 3,128
Default

Quote:
Originally Posted by mazex View Post
Sorry to be sarcastic but how on earth should a graphics engine work that loads all objects and textures on a map like the one in BoB from start?

Remember Falcon 4 and the "Player bubble" slider? Ahh - they only load textures and do collision detection and detailed AI for objects in bubble around the player - thus IL2 uses the Falcon 4 graphics engine!

The graphics engine in CloD is NOT the same as the old OpenGL/Dx8 one used in IL2. It uses the same mechanism as all other flight sims with a "bubble" and due to the density of objects in the new engine it is much more noticable over London for example. True. And if the render engine was more effective they could make the bubble larger so you don't see it - but it will still be there. Be sure

EDIT: And do you remember what happened when you set the F4 bubble slider to far on the rigs we had when F4 was released? Slideshow. Maybe they should offer a "bubble slider" in CloD (or rather the seqel) for the ones that are so annoyed by seeing the bubble that they rather have a slideshow. I think it would be good for the ones with beefy systems... The problem of making of making a bubble larger was however discovered long ago by the greeks...

EDIT AGAIN: And yes it's Friday night after a though week and a couple of glasses of red wine so my sarcasm it a bit over the top - sorry for that
+1, common sense (A rare thing on these forums) .
__________________


Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
Reply With Quote
  #7  
Old 10-27-2012, 07:15 AM
Ailantd's Avatar
Ailantd Ailantd is offline
Approved Member
 
Join Date: Nov 2009
Posts: 290
Default

Quote:
Originally Posted by Mysticpuma View Post
So I'll qualify the title by asking those who played the original IL2 to remember the following;

Ground objects popping into view. Textures being drawn onto objects as if there was a large bubble around the players aircraft and once inside that 'bubble' the textures were rendered, showing a pop-up effect as they 'appeared'. Clouds 'popping' into view in the distance.

The 'new' smoke effects are barely discernible from the smoke effects that have been created in modified installs of the old IL2 game engine (just check the new effects for 4.12 by Gurner?).

Effects present in old IL2 have been removed from 'new' CloD.

Example? Just check the effect when an aircraft hits the water or ground. Old IL2, aircraft exploded and scattered, new CloD...aircraft vanish at point of impact (game pauses maybe 2 frames then continues), just watch any aircraft you shoot down collide with the ground/water...they disappear.

Effects that were present in the 'new' game engine have been removed/stripped right back just to get any performance.

So now, we have to sit and wait for BoM.

Now the way it goes is that we are either getting fixes for CloD after installing BoM over it, or fixes for CloD stand-alone once they are working in patches for Bom (the latter is highly unlikely) but lets look at the Graphics Engine they are working with.

It still has horrendous 'pop-up' on ground textures. Fly over London, look down and the ground is visibly drawn in front of you...it looks 'S**^'. The annoying thing is, when you are chasing an aircraft low on the deck, it's hard to concentrate on the LoD (when it is visible) as the background popping into view is just rubbish, especially when other games do it so well.

If they can't do it successfully, then make smaller maps! Sorry, but after reading of Bomber Pilot troubles as the objects don't appear because of the 'draw distance bubble', I would suggest the first thing that 1C do is actually destroy the crappy legacy IL 2 engine and start from scratch.

My feeling is that IL2 1946 is the single best WW2 simulation ever, but CloD tried to hang onto the apron strings and take the plaudits of it's parent!

Time has shown it has failed to do that with Multiple bugs still unresolved and the graphics engine, tweaked and spruced up from the original has not enabled the Developer's to create the vision they hoped.

I wonder if they will be brave enough to admit they failed with the 'new' Graphics engine and actually re-invest in one that works?

Just asking?

Cheers, MP
Sorry and not offense, but I have to say you have not even a clue about what you are talking about.
__________________
Win 7 64
Quad core
4Gb ram
GTX 560
Reply With Quote
  #8  
Old 10-27-2012, 07:40 AM
jermin jermin is offline
Approved Member
 
Join Date: Oct 2007
Posts: 238
Default

He's right. You can find quite some bugs in Clod which have made their appearances in original IL2 ever since its release. The most compelling proof is the high altitude performance bug. Apparently Oleg had migrated some systems (and hence bugs with them) from IL2 to Clod.
__________________
Why do some people tend to take it for granted that others have poorer knowledge background than themselves
regarding the argument while they actually don't have a clue who they are arguing with in the first place?


Reply With Quote
  #9  
Old 10-27-2012, 10:26 AM
zapatista's Avatar
zapatista zapatista is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,172
Default

Quote:
Originally Posted by jermin View Post
He's right. You can find quite some bugs in Clod which have made their appearances in original IL2 ever since its release. The most compelling proof is the high altitude performance bug. Apparently Oleg had migrated some systems (and hence bugs with them) from IL2 to Clod.
nonsense !

what is true is that some of the aircraft flight physics parameters have been re-used from the late il2 series, and why wouldnt they ? they already had the data needed for a number of aircraft, do you really think they would tell their new people "burn all the old stuff and go out again to search for all that data from scratch" ?

what IS different in CoD is that there is a new gfx and game engine to represent/display/model that data (and new information available has allowed them to refine it further), hence it would behave much more realistically and true to life.

regarding the high altitude aircraft performance, luthier already stated there are reasons why in CoD this is not working correctly, and it will require a significant rewrite of some of the code to correctly implement (so not a "limitation" of the new game engine), and they havnt had the time to do this for the CoD rewrite so far, but hare intending to include it for BoM.
__________________
President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children
Reply With Quote
  #10  
Old 10-27-2012, 10:27 AM
Verhängnis Verhängnis is offline
Approved Member
 
Join Date: Apr 2011
Location: I come from a Sea, Up, Over. :)
Posts: 295
Default

Of course though, why invent the wheel twice? It's cheaper, albeit somewhat slower to innovate (due to all the bugs and limitations) than if they had just wrote a new engine completely from scratch (because then they would really know what is going on inside and debugging probably wouldn't be so tedious).
This thread actually makes it seem like they really did just take portions of the old engine, updated a few things and then split it into modules.
A bit like Apple really; no inventions, just cramming the best together and adding an "i" to the name and slapping on an outrageous price and calling it revolutionary.

Although I am very optimistic for BoM because many patches back, I had decent performance after finally figuring out the best settings for my rig

My advice to everybody on here:

"Be a pessimist, and expect the worst because then life can only get better."
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:31 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.