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#1
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Hi all:
Imagine we have the player aircraft inflight (A), and another one AI (B). I can get the reference to the player aircraft (A) using: Code:
//Get player aircraft cur_Plane = GamePlay.gpPlayer().Place() as AiAircraft; Thanks.
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#2
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Depens on situation:
Normaly with gpActorByName in this example the Aircraft with name "0:BoB_RAF_F_111Sqn_Early.000" Code:
AiAircraft aircraft = GamePlay.gpActorByName("0:BoB_RAF_F_111Sqn_Early.000") as AiAircraft; if (aircraft != null) { // code } Last edited by FG28_Kodiak; 10-29-2012 at 03:38 PM. |
#3
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Thank you Kodiak, that worked. My problem was that I was using the wrong name. In the .mis file I had "BoB_RAF_F_242Sqn_Early.00", but I see now: I have to use "0:BoB_RAF_F_242Sqn_Early.000". So, if I got it ok, BoB_RAF_F_242Sqn_Early.00 is a group and n:BoB_RAF_F_242Sqn_Early.000 is an specific ac in that group (where n = 0,1,,2 ...) For the trailing added 0 I have no explanation It is easier to get the name if I run the mission, right click ->view and hover the mouse over the ac of interest. Then a label appears with the exact name. I read this from you time ago and I had forgotten... Thanks for pointing me in the right direction- S!
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#4
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the 0:, 1:, 2: are the missionNumbers of the Actor, so you must take care, if you load a new mission or create an actor via action and you like to reference one of the new actors you need the correct missionNumber.
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