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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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From this thread: http://forum.1cpublishing.eu/showthread.php?t=31111 someone mentioned that you can change the AI settings to reduce the AI snap-rolls and their short attention span.
I went through all the quick missions and modified the AI according to the instructions here: http://www.bobgamehub.blogspot.com/2...-of-dover.html I did not set every plane exactly the same (I put the general values I used below) and tried to follow the suggestions for the bombers as well. I only tested a couple of dogfights so it's certainly not perfect and it's probably got some errors (if you get better results or find errors just post them here and I will add it to the archive). There are install instructions in the zip file (by default I set it up to work with JSGME for ease of testing/use, but it's simple to install by hand as well - just back up your originals!!!) Here are the values I used (as of v0.5): ACE 1 Skill 0.93 0.21 0.96 0.95 0.84 1 1 0.63 VETERAN 0.7 Skill 0.73 0.21 0.92 0.85 0.74 1 0.95 0.63 AVERAGE 0.3 Skill 0.32 0.21 0.87 0.75 0.74 0.95 0.90 0.53 ROOKIE 0 Skill 0.30 0.21 0.78 0.70 0.64 0.85 0.85 0.43 Bombers Skill xx.x xx.x xx.x 0.30-0.70 0.74 1 0.95 0.93 Ground Attack Skill xx.x xx.x xx.x xx.x 0.74 0.95 0.95 0.75 The following Quick missions are included: 006 - Dogfight - Even.mis 007 - Dogfight - Even - Low Level.mis 008 - Dogfight - Advantage Axis.mis 009 - Dogfight - Advantage Allies.mis 010 - Bomber Intercept - Channel.mis 011 - Bomber Intercept - Channel - Low Level.mis 012 - Bomber Intercept - Hawkindge.mis 013 - Bomber Intercept - London.mis 014 - Bomber Intercept - Calais.mis 015 - Free Hunt.mis 016 - Aerial Battle - Dover.mis 017 - Aerial Battle - Calais.mis 018 - Airfield Attack - Manston.mis 020 - British Attack - Airfield.mis 021 - British Attack - Column.mis 022 - British Attack - Bridge.mis 023 - German Attack - Airfield.mis 024 - German Attack - Column.mis 025 - German Attack - Bridge.mis Changes: v0.5 - Lowered the ADVANCED FLYING for all planes to 22 in an attempt to reduce the snap-roll behavior and slightly modified the TACTICS, BRAVERY, and DISCIPLINE values for all aircraft. v0.4 - Changed bomber AI gunner values per trademe900's suggestion. v0.3 - Started over with new files using different (fixed) values. v0.2 - Fixed error in directory structure, modified BRAVERY values. v0.1 - Original Release Current version: Quick Missions - Modified AI v0.6.zip Previous version: Quick Missions - Modified AI v0.5.zip Last edited by von Pilsner; 05-05-2012 at 08:15 PM. |
#2
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That is a great piece of work...very very well done.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#3
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Thanks, still tweaking and testing. I upped the BRAVERY of everyone to 85 - 100 so they should not cut and run (and I realized I messed up the file structure so I fixed it
![]() Last edited by von Pilsner; 04-16-2012 at 11:24 PM. |
#4
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Awesome work. This is fantastic to have just even a band-aid to put on the AI for the time being. Using these skill sliders they are already so much better and fun to fight with.
One thing that is very important to remember is to set the bomber gunnery skills very low- the opposite from the fighters that need a high setting. This way you are able to dive through large formations with speed as tracers fly all over the sky and not be hit by impossible sniper shots, which is according to documentation and general consensus how it should be. Also the discipline slider is a very potent tool to stop the behavior of blindly heading on to engage a bomber formation as a mass of enemy fighters charges straight at you. Last edited by trademe900; 04-16-2012 at 11:32 PM. |
#5
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#6
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[QUOTE=von Pilsner;409993]From this thread: http://forum.1cpublishing.eu/showthread.php?t=31111 someone mentioned that you can change the AI settings to reduce the AI snap-rolls and their short attention span.
I went through all the quick missions and modified the AI according to the instructions here: http://www.bobgamehub.blogspot.com/2...-of-dover.html This sounds great...just to be clear, what 40 missions are these? Are they the stock QM and SM's that come with the game? |
#7
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Does anyone find that the tactics slider effects the F16 snap rolls at all?
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#8
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I will edit the original post to be more specific. ![]() Thanks, and thanks again for posting the examples in the other thread. ![]() Last edited by von Pilsner; 04-17-2012 at 12:57 AM. |
#9
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Great buddy!!!
Now we have working AIs. It was often frustrating in single missions what kind of manouvers the bombers were flying. It was more STAR WARS. Great and thank you!!!! LC
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#10
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Thank you!
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