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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-08-2012, 11:08 AM
Continu0 Continu0 is offline
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Default Ammo against 109?

Hey there!

I am currently looking for a effective ammo-settings against 109´s for the spit / Hurri. I once had a pretty good setting which blew up the 109s engine within (+/-)a second but I accidentally deletet it when i reinstalled the game...

So what are you using? And what is effective against bombers as well?

I appreciate any help, thank you!

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Old 06-08-2012, 12:30 PM
Plt Off JRB Meaker's Avatar
Plt Off JRB Meaker Plt Off JRB Meaker is offline
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I go for tracers in 1st and 8th guns,so these are your furthest spaced guns,I then stick in armour piercing rounds in the 4th and 5th guns,so these being your closest guns to you.

In all the rest of the guns your 2nd,3rd,6th and 7th I've got the De Wilde incendiary rounds,works for me.

But experiment,experiment and experiment,also ensure your convergence is honed too,I have 136 vertical x 228 horizontal,but again you need to experiment to find out what works for you,dial in the enemy wingspan into the gunsight and go get 'em.

And finally in the words of Sailor Malan:

'Go in quickly-Punch hard-and get out!'
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Last edited by Plt Off JRB Meaker; 06-08-2012 at 12:34 PM.
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Old 06-08-2012, 02:06 PM
pupo162 pupo162 is offline
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preatty much wha JRB said

1 - 8 Tracer + icendiary ( 1 -1 ratio , red and yellow for the cool factor)
2 - 7 Icendiary.
3 - 6 Armour piercing.
4 - 5 Armour piercing.

convergence set at 100 meters our 150 meters. aim at the engine.
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Old 06-09-2012, 04:05 AM
trademe900 trademe900 is offline
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By far most effective round against bombers is the dewilde but currently it produces unrealistic results where you can blow off the wing of a bomber with a split second burst. Load all guns with dewilde and it literally becomes a shower of wings...
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Old 06-09-2012, 04:15 AM
Blackdog_kt Blackdog_kt is offline
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Maybe it's not the fact that the rounds are unrealistic, but that we can use as many of them as we like resulting in unrealistic loadouts.

What happens with DeWilde for the RAF can be reproduced with M-shells for the Luftwaffe. In reality, there wasn't unlimited supply of the "best" ammo types and pilots were forced to mix and match due to availability concerns.

Maybe a set of realism options down the road can help us with this. Having some preset historical loadouts as well as the ability to change them, but with some restrictions, would be the way to go. For example, restrictions could be to the tune of "x % of such and such rounds" or "X of such type of rounds in every 10 rounds total".

From what i've been seeing thus far, flying with the default loadouts doesn't produce results that seem unrealistic and this leads me to believe that the rounds themselves and the aircraft DMs are not bad at all. That's why i'm thinking that maybe it's us "gaming the game" that results in too many explosions
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Old 06-09-2012, 06:30 AM
Continu0 Continu0 is offline
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Quote:
Originally Posted by Blackdog_kt View Post
Maybe it's not the fact that the rounds are unrealistic, but that we can use as many of them as we like resulting in unrealistic loadouts.

What happens with DeWilde for the RAF can be reproduced with M-shells for the Luftwaffe. In reality, there wasn't unlimited supply of the "best" ammo types and pilots were forced to mix and match due to availability concerns.

Maybe a set of realism options down the road can help us with this. Having some preset historical loadouts as well as the ability to change them, but with some restrictions, would be the way to go. For example, restrictions could be to the tune of "x % of such and such rounds" or "X of such type of rounds in every 10 rounds total".

From what i've been seeing thus far, flying with the default loadouts doesn't produce results that seem unrealistic and this leads me to believe that the rounds themselves and the aircraft DMs are not bad at all. That's why i'm thinking that maybe it's us "gaming the game" that results in too many explosions
But the DM is still buggy, or am i wrong? You can still fly over the whole channel with a broken cooling-sytem, which is not realistic in my opinion...

Thanks for your the help, I will try your suggestions!
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Old 06-09-2012, 07:04 AM
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White Tracer | DeWilde | AP | AP |||||| AP | AP | DeWilde | White Tracer

Probably historical overkill on DeWilde as it was available and widely used but not in unlimited supply. I use it for hits confirmation although I think in the current patch that has been disabled. To be honest I couldn't be bothered to set up a belt with say 1 in 5 DreWilde but perhaps I should. Mind you I don't think the rest of my belts are historical.

Its been discussed before here:-
http://forum.1cpublishing.eu/archive...p/t-28972.html
but no need to drag it all out again in this thread.
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Old 06-09-2012, 07:37 AM
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i have the mixed ammo belt in all my guns with
whites tracer
DeWilde
armour piercing rounds

and the last 30 round yellow tracers in stead of white.
I found this give me good results when come to both fighters and bombers as not all eight gun may not get on target and this belt mix it ensure when the gun get there target they have punch.

I have conversion 180 vertical x 180 horizontal
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Old 06-09-2012, 07:48 AM
Flanker35M Flanker35M is offline
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S!

Better keep the ammo belt thing as it is now to prevent yet another whinefest and nitpicking of words by afficiandos and their funny sidekicks Historical or not but at least something that works in everyones' taste.
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Old 06-09-2012, 10:42 AM
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1 AP every 6 a tracer
2 AP
3 dewild
4 dewild
5 dewild
6 dewild
7 AP
8 AP every 6 a tracer

both conv is 100, i like to fill the gunsight before opening fire, this lets you aim for the fuel tanks/cockpit/engine far more easily
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