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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-05-2012, 08:37 PM
jf1981 jf1981 is offline
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Default Patch road map ?

Hi all,

I would like to have the word of the devs in terms of when they will finally plan the patch that deals with
- main graphic performances issues
- aircraft performances

Please ?

It's now completely unfair, just for example, we had tonight an online campaign and as a hurricane pilot, I've just had three major issues :

First off, I burned the egine for climbing at 2800 rpm and was later told more than 2400 will cook the engine

Respawn.

Second, It took so long time to get at 17'000 ft only to find I can't exceed 120 mph IAS, I checked in the archives, the Hurricane Mk.I made IAS 230 at 15'000 and climbed to 30'000.

Shot down by 109 apparently dive zooming with a lot of energy on the all of us, Hurricane.

Finally, I had once more the usual 1 frame per second whenever there was many aircrafts around me.



It's not possible to drive any campaign in those conditions, and further and finally, it is a long time since we last had the information that developpers were aware of our problems.

So nearly a year and a half passed its existence, is there a will from the development to finally make the game perform correctly ?

It's playable as low flying short distances dogfight, Spit IIa versus 109, lower than 8000 ft, and not too much players around.

Passed that situation, nothing good much possible, that is an historical battle.

It is more than ever time to let us know what is happening. Each patch comes with problems to deal with.
We have seen much improvements in the first weeks, and as soon as it reached some quite stable and about correct performance, it just stopped to be really improved but it's not yet, in my opinion, where it should have been before even being realeased ready for public.

But we're - some of us - great fans of IL-2 and we desperately expect the right patch.

Please do something about it and keep us informed.

Last edited by jf1981; 08-05-2012 at 08:45 PM.
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  #2  
Old 08-05-2012, 08:44 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by jf1981 View Post
Hi all,
Hiya!

Quote:
Originally Posted by jf1981 View Post
I would like to have the word of the devs in terms of when they will finally plan the patch that deals with
- main graphic performances issues
- aircraft performances

Please ?

It's now completely unfair, just for example, we had tonight an online campaign and as a hurricane pilot, I've just had three major issues :

First off, I burned the egine for climbing at 2800 rpm and was later told more than 2400 will cook the engine

Respawn.

Second, It took so long time to get at 17'000 ft only to find I can't exceed 120 mph IAS, I checked in the archives, the Hurricane Mk.I made IAS 230 at 15'000 and climbed to 30'000.
Really? What was your climb speed and radiator settings during the climb?

I recently did a Hurri ROC test and it took me about ~10min to get to ~17kft where as the real world data I was using as a comp said it should only take about ~7min, see attached
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File Type: jpg ALT_VS_TIMETOCLIMB.jpg (149.5 KB, 34 views)
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.

Last edited by ACE-OF-ACES; 08-05-2012 at 08:48 PM.
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  #3  
Old 08-05-2012, 08:48 PM
jf1981 jf1981 is offline
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Originally Posted by ACE-OF-ACES View Post
Hiya!


Really? What was your climb speed and radiator settings during the climb?
That's for latest patch and Hurricane octane grade 100.

I first tried the full revs for climbing that is 2800, but at about 10'000 ft, it started to quit.
Radiator fully opened, should'nt impair the performances on climb at 140 IAS, anyway the additional drag is not currently modelled.

I had to keep revs at 2400 or engines would quit after a while.

Last edited by jf1981; 08-05-2012 at 09:22 PM.
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  #4  
Old 08-05-2012, 08:52 PM
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FFCW_Urizen FFCW_Urizen is offline
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Pretty much everyone in 64 had those framedrops. I pretty much had to break more on guesswork than on actual need for it, result: i got heavily wounded, my engine got shot up and i had to bail. At least a few in 501 had the same problems. Now i know my system isn´t state of the art, but i´m running nearly everything on low to very low, except for model details and plane textures, which are at high. never had any problems, never, even in major furballs!

really killed the night.

S!
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The devs need to continue to tweak the FM balance until there is equal amount of whining from both sides.
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  #5  
Old 08-05-2012, 08:58 PM
jf1981 jf1981 is offline
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Roger Urizen, I managed to catch on your group but a 109 just passed diving on me but soon got shots on me.
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  #6  
Old 08-05-2012, 10:12 PM
Chivas Chivas is offline
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This stability/performance beta patch obviously concentrates on game performance issues without which there would no point to any further patches. If this patch ends up being successful, then they will probably concentrate on a gameplay patch, which should concentrate on FM, AI, DM, FMB issues, and probably throw in some further optimizations. These fixes should clear the way for a Sequel release.
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  #7  
Old 08-05-2012, 10:35 PM
Sutts Sutts is offline
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Quote:
Originally Posted by jf1981 View Post
Hi all,

I would like to have the word of the devs in terms of when they will finally plan the patch that deals with
- main graphic performances issues
- aircraft performances

Please ?

It's now completely unfair, just for example, we had tonight an online campaign and as a hurricane pilot, I've just had three major issues :

First off, I burned the egine for climbing at 2800 rpm and was later told more than 2400 will cook the engine

Respawn.

Second, It took so long time to get at 17'000 ft only to find I can't exceed 120 mph IAS, I checked in the archives, the Hurricane Mk.I made IAS 230 at 15'000 and climbed to 30'000.

Shot down by 109 apparently dive zooming with a lot of energy on the all of us, Hurricane.

Finally, I had once more the usual 1 frame per second whenever there was many aircrafts around me.



It's not possible to drive any campaign in those conditions, and further and finally, it is a long time since we last had the information that developpers were aware of our problems.

So nearly a year and a half passed its existence, is there a will from the development to finally make the game perform correctly ?

It's playable as low flying short distances dogfight, Spit IIa versus 109, lower than 8000 ft, and not too much players around.

Passed that situation, nothing good much possible, that is an historical battle.

It is more than ever time to let us know what is happening. Each patch comes with problems to deal with.
We have seen much improvements in the first weeks, and as soon as it reached some quite stable and about correct performance, it just stopped to be really improved but it's not yet, in my opinion, where it should have been before even being realeased ready for public.

But we're - some of us - great fans of IL-2 and we desperately expect the right patch.

Please do something about it and keep us informed.

I would have thought your boost setting was a more important factor in cooking the engine than your RPM. With a constant speed prop you could maintain 2800 RPM while using excessive boost - that would surely fry your engine. Would be good to know the full picture - boost / mixture settings and speed, oil and coolant temps during the climb.
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  #8  
Old 08-05-2012, 11:37 PM
jf1981 jf1981 is offline
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Quote:
Originally Posted by Sutts View Post
I would have thought your boost setting was a more important factor in cooking the engine than your RPM. With a constant speed prop you could maintain 2800 RPM while using excessive boost - that would surely fry your engine. Would be good to know the full picture - boost / mixture settings and speed, oil and coolant temps during the climb.
That's what I'd expect however the boost is regulated and kept below 6 1/4. There should be no danger of continuously running at that boost if revs are kept below 2850 which shall be the max continuous revs.

That's about what you find for the Merlin II engine. I prefer to run at 2600 because the sound is more comfortable.

Danger on engine lifetime comes from overboost when it's available and max revs, however the engine should handle it, only resulting in shorter maintenance and ultimately lifetime, but that's currently beyond Cliffs of Dover.
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  #9  
Old 08-05-2012, 11:39 PM
FS~Phat FS~Phat is offline
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Boost and maybe mixture settings may be the culprit.
I havent flown the Hurri in the latest patch but the spit requires careful attention to RPM, Boost, Mixture and Prop Pitch to manage RPM/Boost, or it will fail after about 10mins of abuse.

In particular I now have to manage mixture which I havent had to do before the patch. The Hurri maybe different but just something to consider.
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  #10  
Old 08-05-2012, 11:42 PM
jf1981 jf1981 is offline
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Quote:
Originally Posted by FS~Phat View Post
Boost and maybe mixture settings may be the culprit.
I havent flown the Hurri in the latest patch but the spit requires careful attention to RPM, Boost, Mixture and Prop Pitch to manage RPM/Boost, or it will fail after about 10mins of abuse.

In particular I now have to manage mixture which I havent had to do before the patch. The Hurri maybe different but just something to consider.
Yes, to be considered.
If it's modelled right, mixtures pulled back is rich, then it shall be ok. And when pushing away, the engine's rough under many conditions.

I've also learned that it should'nt be the case since they are normally auto rich and auto lean so lean shall work better in theory.
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