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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-08-2012, 01:25 PM
FS~Phat FS~Phat is offline
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Default FMB Fun - IL2 Cliffs of Dover 72 JU88 Bombers vs 6 Spitfire IIa

IL2 Cliffs of Dover 72 JU88 Bombers vs 6 Spitfire IIa
Quick and dirty mission to see how many AI aircraft my system can handle...
This was a few too many! Probably somewhere between 50-60 would have been optimal as 36 bombers was still running @ 30+FPS!

It was still fun to do and to watch though! I wasnt flying, I was just on Autopilot so I could flick around the views.

I tried the latest beta but the last official patch has all the effects still turned on which is more fun to watch!

I hope in the future the dev team work out how to split AI across multiple cores/threads as I can see AI are currently only using 1 core... flat out at about 90% mind you, while the other cores were 5-20%.. Even if its just enemy AI on one core and Allies on another!

It'll be finished uploading soon.
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Old 08-08-2012, 01:50 PM
Meusli Meusli is offline
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You have quite the meaty system what with the 4way SLI, I am very jealous. Hopefully when they fix SLI you will be able to play this mission better.
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  #3  
Old 08-08-2012, 01:52 PM
FS~Phat FS~Phat is offline
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Quote:
Originally Posted by Meusli View Post
You have quite the meaty system what with the 4way SLI, I am very jealous. Hopefully when they fix SLI you will be able to play this mission better.
Its not the GPU thats holding it back, its the AI CPU calculations and they appear to be limited to 1 core.
Hopefully when other more important gameplay issues are resolved they will work on splitting AI load across more cores.
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Old 08-08-2012, 02:12 PM
Meusli Meusli is offline
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Originally Posted by FS~Phat View Post
Its not the GPU thats holding it back, its the AI CPU calculations and they appear to be limited to 1 core.
Hopefully when other more important gameplay issues are resolved they will work on splitting AI load across more cores.
I hope so because I do not see the CPU increasing in power much more seeing as that is a newish i7.
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  #5  
Old 08-08-2012, 03:09 PM
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SiThSpAwN SiThSpAwN is offline
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Nice! Love see large numbers in the air, and I to hope they get the AI calculations over multiple cores.. I mean we do need to reenact the 1000 Bomber Raids soon

Are you uploading the mission? I need to get back to messing with the FMB again...
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Old 08-08-2012, 04:36 PM
Jatta Raso Jatta Raso is offline
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pitty that an 8 fighters encounter online drag a gtx 670 to under 10 FPS
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  #7  
Old 08-08-2012, 04:39 PM
skouras skouras is offline
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can you upload it as a track
i want to test it through the game
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  #8  
Old 08-08-2012, 06:44 PM
senseispcc senseispcc is offline
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.
Upload the track and the mission maybe also?
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Old 08-08-2012, 07:15 PM
BigC208 BigC208 is offline
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Quote:
Originally Posted by FS~Phat View Post
IL2 Cliffs of Dover 72 JU88 Bombers vs 6 Spitfire IIa
Quick and dirty mission to see how many AI aircraft my system can handle...
This was a few too many! Probably somewhere between 50-60 would have been optimal as 36 bombers was still running @ 30+FPS!

It was still fun to do and to watch though! I wasnt flying, I was just on Autopilot so I could flick around the views.

I tried the latest beta but the last official patch has all the effects still turned on which is more fun to watch!

I hope in the future the dev team work out how to split AI across multiple cores/threads as I can see AI are currently only using 1 core... flat out at about 90% mind you, while the other cores were 5-20%.. Even if its just enemy AI on one core and Allies on another!

It'll be finished uploading soon.
You bring up big point. Better utilisation of todays and future hardware. You've got enough hardware to guide an unmanned mission to mars. The program uses less than 20% of it. At this pace it'll take another 10 years for the game to run smooth with all the potential bells and whistles enabled.

I run a I5-2500K @4.3ghz and SLI gtx 680 and the program runs pretty smooth at high settings on a 30 inch 2560x1600 monitor. I'm also using a surround setup and could really use the multicore/sli optimisation. The hardware's here, lets use it.
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  #10  
Old 08-09-2012, 07:05 AM
adonys adonys is offline
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Well, I don't know what to say.. I've made a mission with an obscene number of stukas and flak sometime in the months after the release (I still think I have it somewhere on my HDD), and it was working fine for me. large number of aircrafts always worked fine for me on my system (and the only thing I've changed in it was upgrading from a 560 Ti SOC to a 680 OC, both gigabyte).
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