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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
#1
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Having installed the patch after clearing the Cache I am pleased to say so-far I have not had a single Launcher Crash (I only play offline at the moment).
I tried the recommended setting of 'Medium' but although it may run smoother I found the aircraft looked flat and boring and seeing as this is where I will be spending most of my time I tried a few tweaks to the Graphics. After much fiddling I think I have at-least found my 'sweet spot' which gives me playable frame-rates (only dropping when there is a big explosion) and I have to say it really is nice to start to be able to see the game running consistently. I will be honest though I really, really hate the building 'pop-up' a legacy from the old IL2 (which I though was improved in a previous patch?), so I have dropped the buildings down to low. All-in-all though I feel these are certainly big steps in the right direction and I hope to see more improvements (not only because I will be getting a 670 next-week!) as future patches are made. Worth the wait IMHO. I have seen one graphic bug so-far (texture seem/join on top of nose of Spitfire is see-through), but nothing that makes me think the game is not moving in the right direction. Anyway I am attaching my settings and I am really pleased with thing so-far. Cheers, MP Windows 7 Ultimate SP1 Processor: Intel i7 CPU 950 @ 3.07GHz (stock speed) Memory: 6GB (3x2GB) Corsair XMS3 DDR3 PC3-1600Mhz Motherboard: Asus P6X58D-E Graphics: MSI N560GTX-Ti Twin Frozr (stock speed) Nvidia Driver 301.42 CPU Cooling: Thermaltake Frio Cooler Power: thermaltake toughpower 800w 80Plus Silver Case: Antec 900 Track IR 4 with Track IR 5 software Thrustmaster Cougar fully modded with Gimbal and Hall Sensors Simpeds
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#2
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Honestly I did not see any improvement, although the sea doesn't look blurry anymore.. I'll keep waiting patiently.
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#3
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When lot of activity all aroung in complex areas eg spits vs 109s above Hawkings, lots of lags.
Appart from that, looks improved, definitely the right direction. |
#4
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my fps has nearly doubled in my games so far, not come up against any human bombers yet though
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#5
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So far so good
followed instuctions, clean install, med settings on features, I allready had grass turned off silky smooth and no crash Also saw ATAG_... I forget but he and Warhoud stated that the bomb sites are now working perfectly So all in all things are looking up! Had a cool sortie.. got jumpped by a 109 at base, I drug him around by the nose, reversed and got on his six and flew him into the ground.. His buddy jumped me and I stalled it.. but recovered, but not soone enough.. SOMETHING hit the ground.. heard it.. but didnt notice anything right off.. The 109 on my six ate it trying to follow me.. About a min or two later I noticed my Spit kept wanting to roll to the left.. I looked out my left wing and sure enough the wing tip was missing.. that must be what I hit the grnd with! ![]() The clouds are looking good.. Flew into one and my engine about died.. Also the landscape.. Just amazing.. been flying alot of RoF latly, and the landscape in there pales in comparsion to CoDs.. This game engine has so much potential! I can not wait for the sequals!! OS MS Windows 7 Enterprise 64-bit SP1 DirectX DirectX 11 DxDiag Ver 6.01.7601.17514 CPU Intel Core i7 930 (8 CPU) @ 2.80GHz Bloomfield 45nm Technology RAM 6.0GB (6144MB RAM) Triple-Channel DDR3 @ 530MHz 8-8-8-20 PG File 1847MB used, 16569MB available MB EVGA X58 SLI FTW3 (Socket 423) BIOS Phoenix - AwardBIOS v6.00PG DPI 120 DPI (125 percent) HD1 125.03GB Western Digital WDC SSC-D0128SC-2100 ATA Device (IDE) HD2 1465.14GB Seagate ST31500341AS ATA Device (IDE) Monitor Generic PnP Monitor @ 3840x1024 Video NVIDIA GeForce GTX 570 Memory 4294965760 MB Memory type 2
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 08-03-2012 at 09:12 PM. |
#6
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Seems good to me..no create/launcher crashes atm..feels smoother, but i had no issues with the last patch to be fair apart from the crashes..
Still see those weird bits of straight landscape poking out the beech which are trying to be uniformed piers (its a UK coast thing) but all in all... ![]() |
#7
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I thought setting buildings amount to the max (unlimited I think it's called?) actually reduces this popup.
I think under this setting once you fly over a building area it won't popup again or at least not be as drastic. But I'm still flying the official patch so maybe this was changed in the betas I don't know for sure. Worth a try though. |
#8
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Great patch! This is another game. Now i really have faith on Battle of Moscow. This is one step further.
Very fluid even with effects like water splash. The clouds are still not perfect but a good improvement. Edit: destroy a radar station and you can see it falling! Last edited by SG1_Gunkan; 08-03-2012 at 09:57 PM. |
#9
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A small step in the right direction to where we should have been at release.
Edit. no sale A**.
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Furbs, Tree and Falstaff...The COD killers... ![]() Last edited by furbs; 08-03-2012 at 10:30 PM. |
#10
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wow.. just no pleasing some folks I guess
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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