![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
#1
|
||||
|
||||
![]()
hey guys, i just created a mission, where you will have to land with crosswinds.
the wind comes from a 90°direction to the runway... but somehow i dont manage to land my plane safe...a few seconds after touchdown, my plane will tilt or collapse...and this only with a wind strength of 15 of the possible 50... |
#2
|
|||
|
|||
![]()
Are you using opposite aileron?
|
#3
|
|||
|
|||
![]() |
#4
|
|||
|
|||
![]()
Most planes have a limit as to how high the wind speed can be for a given off angle from the runway heading. But, most landings aren't made with a 90 degree crosswind, either. In my glider days, I never flew if the wind was at 90 degrees to the runway. In powered planes, I kept in mind the plane's limitations, and my own.
There are two methods for making a crosswind landing: the crab and the wing-low. The vid shows the crab. The wing-low has the pilot lowering the up-wind wing, so that the plane "slips" into the wind, and opposite rudder is used to fly a straight course. Getting on the runway is only part of the process. You still have the fly the plane after landing. It may be that CoD doesn't model crosswinds very well, and the problem lies there, rather than with the pilot. binky9
__________________
Win10 64 bit 1T Hard Drive ASUS P67 motherboard Intel i7 3.4ghz Processor GTX 780 Graphics Card OC 24GB Ram Track IR5 50" LG HDMI LED 1920x1080 60hrz MS FFB2 Stick CH Pedals Saitek Throttle/Prop/Mixture and Trim wheel Thrustmaster MFDs League City, TX |
#5
|
|||
|
|||
![]()
In the video I couldn't see any attempt to line up the plane with the runway before the wheels touched the ground.
If your still crabbing when you touchdown, the plane 'should' align itself (violently) with the direction of travel. |
#6
|
|||
|
|||
![]()
The ground handling in crosswind situations has always been problematic in the IL2 series, and I don't think it has improved much in CloD. I've tried crosswind landings after the initial release and the results were often rather weird when compared to e.g. FSX 3rd party addon aircraft.
|
#7
|
|||
|
|||
![]()
Wind speed 15 is pretty high. When the clodo first came out we put wind into our maps and you could not even take off. The wind would spin your aircraft like a wether vain.
The value is in m's per second I believe. http://andvari.vedur.is/english/wind_eng.html Last edited by 5./JG27.Farber; 07-19-2012 at 02:39 PM. |
#8
|
||||
|
||||
![]()
hey guys...well i know about the landing procedures in crosswind situations...crabbing and low wing...i tried both methods...and the problem is not to get the plane to touchdown safely, but after a few seconds on roll out...it most of the time, the plane will tilt forwards all of a sudden, or one landing gear will break...
anyway, now i managed to land with a 90° degree crosswind of a strength of 15, but only with complete oposite rudder and the low wing almost shaving the grass on the runway...and then you will have to change rudder input at some point to avoid this tilt.... |
#9
|
|||
|
|||
![]()
A value of 15 is over 50km/h, that's quite a gale for a small aircraft like a spitfire.
|
#10
|
|||
|
|||
![]()
set it to 5. Much more realistic.
|
![]() |
|
|