Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 06-18-2012, 06:59 AM
Shardur Shardur is offline
Approved Member
 
Join Date: Sep 2011
Posts: 38
Default Improvement Idea: Side Textures for Forests

As the topic says: I believe it would be a big improvement to the game if forests had side textures so they would be visible from the side when you are flying really low. Failing that it would already be a big improvement if the tree textures where double sided so you could see them when you are below the texture.
Reply With Quote
  #2  
Old 06-18-2012, 09:20 AM
RegRag1977 RegRag1977 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 139
Default that would be great indeed

+1
Reply With Quote
  #3  
Old 06-18-2012, 10:30 AM
Jure_502 Jure_502 is offline
Approved Member
 
Join Date: Mar 2009
Posts: 43
Default

+1
__________________
Reply With Quote
  #4  
Old 06-18-2012, 02:15 PM
viktor94 viktor94 is offline
Approved Member
 
Join Date: Jun 2011
Posts: 17
Default

+100
Reply With Quote
  #5  
Old 06-18-2012, 02:42 PM
Mabroc Mabroc is offline
Approved Member
 
Join Date: Apr 2010
Posts: 25
Default

Yep, I have crashed into the invisible trees trying to take off or running from the enemy too many times. We already have the horrible-no way to eliminate-building-popup, why dont have a side forest texture popping only when you are flying less than 500m for example? or with an option so you can choose the altitude when it appears?
Reply With Quote
  #6  
Old 06-18-2012, 03:52 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

The "razor trees" are an inherited problem, rendering forests with acceptable frame rates and the buildings/town/cities, will never be fixed unless they are removed/replaced,
adding extra textures to forests will slow the sim down further still, the "razor trees" were done that way for the reason of keeping frame rates fast low down.

I remember the introduction of the new palm trees around the time of Pacific Fighters, it was a complete frame rate killer and still can be on certain maps.

If its a choice of time being used by DT between a scenery or aircraft simulator, I would go in favour of the aircraft every time.

Unless you have some reworked textures you have made yourself already tested and ready to go.









.

Last edited by KG26_Alpha; 06-18-2012 at 04:02 PM.
Reply With Quote
  #7  
Old 06-18-2012, 04:43 PM
[URU]BlackFox [URU]BlackFox is offline
Approved Member
 
Join Date: May 2009
Posts: 125
Default

Quote:
Originally Posted by KG26_Alpha View Post
I remember the introduction of the new palm trees around the time of Pacific Fighters, it was a complete frame rate killer and still can be on certain maps.

If its a choice of time being used by DT between a scenery or aircraft simulator, I would go in favour of the aircraft every time.
Not only the palm trees are a problem. Try zooming in Vyazma in the moscow map and in some parts you'll get stutters, for example. Big cities and populated scenery are very important in respect to inmersion, but it brings FPS down after a certain point.

If it's possible, however, I would very much like to have forests visible from the sides. I don't know how to do it directly, but am willing to collaborate in the process.

And as much as I agree with you in terms of preferring a flight sim instead of a scenery sim, I believe that the scenery part can add a lot to the simulation as a whole.
__________________
Reply With Quote
  #8  
Old 06-18-2012, 05:08 PM
Shardur Shardur is offline
Approved Member
 
Join Date: Sep 2011
Posts: 38
Default

The first step to alleviate the problem would be to make the tree textures double sided, so you can see from the bottom what you can see from the top.
That approach would probably coast very little frame rate and should already help immensely with the problem.

The other option would be to put a standing "Star" or "Cross" patten of textures into the trees so you have one layer of textures you can see from the side in addition to the ones you can see from the top.

I'm not proposing to add 3d models to the trees, just extra textures so they can be seen from all angels.
Reply With Quote
  #9  
Old 06-18-2012, 06:31 PM
Treetop64's Avatar
Treetop64 Treetop64 is offline
What the heck...?
 
Join Date: Oct 2010
Location: Redwood City, California
Posts: 513
Default

Quote:
Originally Posted by [URU]BlackFox View Post
Not only the palm trees are a problem. Try zooming in Vyazma in the moscow map and in some parts you'll get stutters, for example. Big cities and populated scenery are very important in respect to inmersion, but it brings FPS down after a certain point.
Flying over the cities of Leningrad or Riga can really bring things down to a slideshow, even where there's nothing going on, but they're pretty much the exception, and not the rule. All other urban centers can be flown over with virtually no impact on frames whatsoever. Surprised that you're getting stutters over Vyazma, though. It's one of the smaller urban centers on any eastern front map.
Reply With Quote
  #10  
Old 06-18-2012, 07:00 PM
[URU]BlackFox [URU]BlackFox is offline
Approved Member
 
Join Date: May 2009
Posts: 125
Default

Only when zooming in on certain parts of the city (I guess that it is because of the increased LOD). I'm currently flying a DCG in that map, so I get to visit the zone frequently, and have to S&D by zooming.
__________________
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:25 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.