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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
#1
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i just observed the animated stick in the game in a 109...
what 1c is calling a new flightmodel, seems to be just a sensitivity change. i have set sensitivity to 0 and have no deadzones.so it should be direct input. now after the patch, with the same sensitivity settings, i can clearly see, that if i move my stick for example a little to the left, the animated stick, doesnt seem to respond at all or only very minor.and the more i move my joystick, the more responsive the ingame stick reacts.if i have moved the stick about 50% of its range to the left, the animated stick goes crazy... so this seems to resemble a sensitivity curve like:0 0 1 5 15 35 60 90 100 100 in 1946, and not only the stick, but also the plane behaves this way. this makes precise flying and aiming very hard,and flying on the edge of a stall is almost impossible now....this is either a bug or a bad joke of the fm guy. and it seems pretty similar to the throttle problem the spits experience now. |
#2
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Hi David, hopefully they will fix these issues when the alpha goes official. I don't like the Spits Throttle - getting used to it but it feels and behaves completely wrong to me. Some of the FM changes are good but others need a re-think - which I hope is why we are testing this alpha!
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. |
#3
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I'm pretty sure this would have nothing to do with the FM and more so with the animations and input/output fuctions of the joystick through the game.
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#4
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I think this is also happening to the Spit's throttle also.. Sometimes it seems that the throttle gets recalibrated or something during flight.. wierd stuff
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