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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I was wondering if what I am about to (not even) suggest can be technically done in Windows and in COD.
I play most sims with my headset on, where I have the mic and the TIR clippro. Besides I have some normal speakers, so I can choose if I want the soud on my headset OR through the speakers. BUT, Could it be possible to separate the engine/SFX sounds and the radio so I get the radio and only the radio on my headset and the engine on my speakers??? I know I am maybe being a little picky, but I think it would be the most inmersive way to listen to the different sounds and the radio. Just wondering anyway. It does not even get to be a porposal to devs. regards everybody!
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Intel i7-2600K // Asus Maximus IV Extreme Rev3 // 2xGTX580-3GB (SLI'ed when able) // 16 GB DDR3 // SSD // HDD WD 10K // Win7 x64 // LG monitor 24´´ 1920x1200 res Last edited by jcenzano; 04-26-2012 at 11:22 AM. Reason: l |
#2
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I too would be interested in this as i fly coops a lot, it would be really cool (not sure if cool is ther right word?) to have a semi immersive control on your radio for squadmates. With push to talk and so fourth...
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#3
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In short: use Teamspeak or Ventrilo where you can choose which audio system will get the outgoing sound. Thats easy. Greetz, Allons!
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#4
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I think geil is the word you are looking for... ![]()
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Intel i7-2600K // Asus Maximus IV Extreme Rev3 // 2xGTX580-3GB (SLI'ed when able) // 16 GB DDR3 // SSD // HDD WD 10K // Win7 x64 // LG monitor 24´´ 1920x1200 res |
#5
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In a normal system, can frontal and back audio panels be used independently?? can i do that with only the onboard audio system of my rig?
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Intel i7-2600K // Asus Maximus IV Extreme Rev3 // 2xGTX580-3GB (SLI'ed when able) // 16 GB DDR3 // SSD // HDD WD 10K // Win7 x64 // LG monitor 24´´ 1920x1200 res |
#6
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I use old cheap SB Audigy 2zs for game sound and onboard soundcard for TS.
If you have 5 or 7-channel soundcard maybe you may program rear outputs as a separate device. Depends on drivers you use I think. Possible for Creative cards with 3rd party kX drivers IIRC. |
#7
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Yes.
Under windows 7, I have the onboard sound as the default playback device and my logitech usb headset as the default communications device. Game sound goes through my desktop speakers and teamspeak goes through the headset. |
#8
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For TS and game sonds it is clear, but what about to split ingame sounds and ingame radio for offliners??
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Intel i7-2600K // Asus Maximus IV Extreme Rev3 // 2xGTX580-3GB (SLI'ed when able) // 16 GB DDR3 // SSD // HDD WD 10K // Win7 x64 // LG monitor 24´´ 1920x1200 res |
#9
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S!
I very much doubt it. So, nope, unless the devs specifically create such a feature. And I doubt there is much demand for such feature, so... :-/
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AMD 1055T Hexacore@3,4GHz - 2x4GB 1600MHz DDR3 - ATI 6950 2GB, flashed to 6970 shaders - Windows 7 Ultimate 64-bit - 30" LG W3000H (2560x1600) - TM Warthog Stick + Cougar Throttle - wooden DIY pedals with Hall sensor - FreeTrack |
#10
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See it the same way. Until the devs seperate the sounds or even give us this possibility, it wouldn't be possible easily.
I am starting to dream about a ts3 mod like ACRE for arma 2, if you know that. With this tool, youvget a complete invironment within teamspeak, which is working as in real life. And if you get shot, the enemy has the possibility to rob the radio and listen to the radio commands of the other side as soon as they not change frequency. But I so not know, what information acre needs and if it is also possible to add it in clod as a mod. |
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