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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-13-2012, 03:36 AM
SKUD SKUD is offline
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Default Luthier-Will SLI be fixed in the patch?

With the new Nvidia 680 series out I was thinking about a new graphics card.
My GTX590 on this Z68 rig is handily outperformed by my 3GB GTX580 on my X58 rig because SLI isn't working in CloD. If SLI is going to remain broken forever or a very long time I will hold out for the 4GB 680 or the phantom 685 but avoid the 690.
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Last edited by SKUD; 04-13-2012 at 03:38 AM.
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Old 04-13-2012, 04:40 AM
PotNoodles PotNoodles is offline
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That's a bit over kill isn't it? Especially since they said the FPS have been fixed by 50%. I have a Geforce 570GtX and get 25 - 30fps. With the new patch I should get 50 - 60FPS if you get a 50% increase.
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Old 04-13-2012, 04:46 AM
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CWMV CWMV is offline
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Lots of hypotheticals and "should" or "they said" in there.
I think its an excellent question. I too am planning on a 680, and this would be good to know.
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Old 04-13-2012, 06:33 AM
Tree_UK
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The problem we have with SLI is that Luthier believes it isn't broken, if it stays this way then it will never get fixed. The last word from Luthier on SLI was that Nvidia's next driver release would have a profile for CLOD in it, there have been at least 5 driver release since with no mention of CLOD. Luthier's track record with SLI is somewhat shady, I asked in 2009 if CLOD would support SLI, after many avoided posts Luthier finally answered and said ;why wouldn't it work' he then went on to say that he would talk no more about SLI.

Then on release he blamed the 'Epilepsy filter' for killing SLI, but when it was removed SLI still didn't work.... strange that. Since then Luthier claims that SLI as been fixed but now it's Nvidia's fault for not releasing a driver to support it. We know that Luthier would never tell us any pork pies he has stressed this on many occasions, so I guess he's just been unlucky with this particular problem in that other comapanies like Ubisoft with the epilepsy filter and Nvidia with no driver support effect the perfectly good code of Luthiers game.
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Old 04-13-2012, 06:39 AM
Wolf_Rider Wolf_Rider is offline
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There's more of a problem with nVidia and whether or not SLI is working (which, why bother as stutter is an inherent faultwith SLI)... the bigger bug is How any game with a "Launcher.exe" as the name of the exe gets picked up as another game.
The driver doesn't differentiate by path, it just assumes that any "Launcher.exe" which triggers is the game it has listed in profiles.
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Old 04-13-2012, 06:41 AM
Tree_UK
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Quote:
Originally Posted by Wolf_Rider View Post
There's more of a problem with nVidia and whether or not SLI is working (which, why bother as stutter is an inherent faultwith SLI)... the bigger bug is How any game with a "Launcher.exe" as the name of the exe gets picked up as another game.
The driver doesn't differentiate by path, it just assumes that any "Launcher.exe" which triggers is the game it has listed in profiles.
Yes I do believe you are right with the launcher.exe issue Wolf, Its a school boy error by the Dev's IMHO.
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Old 04-13-2012, 07:05 AM
Flanker35M Flanker35M is offline
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S!

CrossFire or SLI still have problems in many games no matter brand. Really strange this support has not been more widespread as even so long back as Voodoo II I used 2 cards and it worked out of the box, for example in EAW and Jane's WW2 Fighters Since then been sticking to single card configuration as has less hassle and problems with good performance.
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Old 04-13-2012, 07:25 AM
ATAG_Doc ATAG_Doc is offline
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Quote:
Originally Posted by Tree_UK View Post
The problem we have with SLI is that Luthier believes it isn't broken, if it stays this way then it will never get fixed. The last word from Luthier on SLI was that Nvidia's next driver release would have a profile for CLOD in it, there have been at least 5 driver release since with no mention of CLOD. Luthier's track record with SLI is somewhat shady, I asked in 2009 if CLOD would support SLI, after many avoided posts Luthier finally answered and said ;why wouldn't it work' he then went on to say that he would talk no more about SLI.

Then on release he blamed the 'Epilepsy filter' for killing SLI, but when it was removed SLI still didn't work.... strange that. Since then Luthier claims that SLI as been fixed but now it's Nvidia's fault for not releasing a driver to support it. We know that Luthier would never tell us any pork pies he has stressed this on many occasions, so I guess he's just been unlucky with this particular problem in that other comapanies like Ubisoft with the epilepsy filter and Nvidia with no driver support effect the perfectly good code of Luthiers game.
2009? You've been here asking the same question since then? For real? Not been answered. Not fixed. And I thought I couldnt take a hint. Holy cow.

Last edited by ATAG_Doc; 04-13-2012 at 07:27 AM.
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Old 04-13-2012, 07:28 AM
RickRuski RickRuski is offline
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Luthier has said just after the release of CoD that Sli had been broken and they were working to fix it. So far there has been nothing from the development team to say that it has been fixed so I'm sticking with my own work around. That was nearly 12 months ago, guess we won't see any thing happen until the release of BoM. Very frustrating.
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Old 04-13-2012, 07:49 AM
Ataros Ataros is offline
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The example of another great simulator shows that even when SLI is fixed it can be broken again in the next patch. They managed to fix it again only after NVidia sent them some documentation after several unsuccessful requests for support. NV did not even talked to them, just sent doc files to figure out by themselves. This happened 2 years after the launch. They were not so lucky with ATI x-fire as ATI never responded to them.

Sim market is too small for both NV and ATI to bother.

Luthier tells on the forum only what graphics developer tells him. The previous graphics developer was fired.

SLI will probably not be available in the 1st beta but may be supported later. This would not mean that it can not be broken again in the following patch as it happened in competitor's sim.

It is reasonable to avoid SLI and x-fire setups at all cost unless it is a temporary solution of adding 2nd cheap 3-year old card to your old one.

It seems that anyone who can not handle his emotions blaming devs for not including SLI into the old graphics engine (before new is introduced) just does not know what he is talking about or deliberately trolls. 1st step - have a stable graphics engine (test beta and fix bugs), 2nd - talk to NV and ATI asking for support if face any difficulties, 3rd - wait till they pay any attention. At least this happened in competitor's camp.

Last edited by Ataros; 04-13-2012 at 08:00 AM.
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