![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
![]()
Here are some 3D test shots taken in the Cliffs Of Dover QMB.
To view these pictures in 3D, blur your vision until you are seeing three versions of the image, then overlap the left and right images and focus on that overlapped centre image, which should be in 3D. When you can see the image in 3D, you can then hold up your hands to block the 'ghost' images on the left and right of it in order to see the 3D one more clearly. For me, I look at the right-side image, unfocus my eyes and the out of focus left-side image just slides onto the right-side image to form the 3D image, which I can then focus on as normal, but in 3D. Here's a page that explains how to view these kinds of pictures - http://www.3dphoto.net/text/viewing/technique.html And here's a (somewhat strange) video that also explains the technique in more detail - I didn't spend a lot of time selecting these shots, just loaded up the QMB and took some shots to see if it would work. And whaddya know, it does. ![]() ![]() ![]() ![]() ![]() ![]() ![]() I was pleasantly surprised how easy it was to do. Just take a picture, move the camera to the side a bit, take another picture, then combine them in a picture editing program (I use the free GIMP program), and there you have it. You do have to make sure the correct picture is on the correct side of the final picture for the effect to work, but you can see easily enough if you've got them in the right order. |
#2
|
|||
|
|||
![]()
Thats pretty neat ... except my eyes are now locked at 1 metre convergence
![]() |
#3
|
|||
|
|||
![]()
Took me a while, even though I had seen these things before, but I got it in the end.
I'm guessing you didnt move the camera sideways by the distance between human eyes, but it still worked. This makes me wonder... let's say you moved it further, maybe a good 10m for the close-ups of the spitfire. Would you get some sort of brain-hologram (a more pronounced one I mean)? What I mean is you would be able to look at more of the plane, more than would be achievable with normal human eyes. Maybe the effect wouldn't be so amazing, or maybe it would be to unusual for our brains to compute. I would be interested enough to try though... |
#4
|
|||
|
|||
![]()
I guess the extreme would be to have two pictures taken on opposite sides of the object
![]() Last edited by fireship4; 08-15-2011 at 01:12 AM. |
#5
|
|||
|
|||
![]()
that is so cool
|
#6
|
||||
|
||||
![]() Quote:
__________________
XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
#7
|
|||
|
|||
![]()
Glad it's working for you.
I didn't calculate the distance I had to move the camera. I'm sure though it must be more than the actual distance between the average pair of eyes. I just looked at some other pictures that worked and adjusted these pictures to what I guessed was a similar amount. I think there would definitely be an upper limit to the distance you can move the camera before the brain just can't reconcile such different images. Am trying to see if I can recreate this in video form too, but am having difficulties dealing with the idiosyncracies of the games track playback system at the moment. |
#8
|
|||
|
|||
![]()
Another technique to try is Wiggle stereoscopy, using animated gifs. (http://en.wikipedia.org/wiki/Wiggle_...le_stereoscopy). I've taken the liberty of trying this with on of Les's images:
![]() I think that the two viewpoints are too far apart to work well, and the rate of image switching needs fine-tuning, but it shows promise. For a better example of the technique, see this one that Raaaid posted here: http://forum.1cpublishing.eu/showpos...2&postcount=43
__________________
MoBo: Asus Sabertooth X58. CPU: Intel i7 950 Quad Core 3.06Ghz overclocked to 3.80Ghz. RAM: 12 GB Corsair DDR3 (1600).
GPU: XFX 6970 2GB. PSU: 1000W Corsair. SSD: 128 GB. HDD:1 TB SATA 2. OS: Win 7 Home Premium 64bit. Case: Antec Three Hundred. Monitor: 24" Samsung. Head tracking: TrackIR 5. Sore neck: See previous. ![]() |
#9
|
|||
|
|||
![]() Quote:
Unfortunately there are some anomalies -mainly that the game doesn't correctly calculate shadows in 3D and only draws those parts of clouds which would have been visible from a monoscopic viewpoint. However, if you turn off shadows and clouds you can get pretty decent results. Cheers, DD |
#10
|
|||
|
|||
![]()
Wow, that gif is hyper, I get stressed out just looking at it.
Checked out some of those other wiggle pictures. Didn't get much out of them tbh. Am uploading a 3D Cliffs of Dover test video at the moment that works using the cross-eyed technique. |
![]() |
|
|