Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > FMB, Mission & Campaign builder Discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 03-20-2012, 10:11 PM
lupus's Avatar
lupus lupus is offline
Approved Member
 
Join Date: Jan 2010
Location: Georgia, USA
Posts: 16
Default Any sort of real dynamci campaign?

Ok, so I'm aware of this: http://code.google.com/p/il2dce/

The DCE, but it would more accurately be described as a random mission generator. Has anyone heard word on any progress towards a genuine dynamic campaign engine for IL-2 COD? Something akin to Lowengrin's DCG?

I ask because I would like to begin looking to move my squad over to IL-2 COD, as we are approaching the Battle of Britain time frame in our 'play through' of the war. However, I don't want to be building each mission and thus the entire campaign, by hand. It's not as much fun to fly a mission when you already know what is happening and where the bad guys are.

Thanks in advance for any news you can provide.
__________________

RAF-65 is Currently Recruiting Pilots of all Skill Levels.
Visit us at www.RAF-65.com

Last edited by lupus; 03-20-2012 at 10:17 PM.
Reply With Quote
  #2  
Old 03-20-2012, 10:50 PM
hc_wolf hc_wolf is offline
Approved Member
 
Join Date: Jul 2010
Posts: 439
Default

Yes there are a couple of dynamic campaigns and real world changing front line missions.

I have written a few for different maps but they will not be released until the next patch is in as there are some map issues effecting ground troops. EG missing bridges like in the Fields online map and some areas of the English map.

So stay tuned and be happy that there are many to be released as soona s patch is in.
__________________
__________________
Win7, 64bit Ultra
Asus P8P67Pro MB
Intel i7-2600K
Coursair 16GB (4x 4GB), DDR3-1600MHz
Gainward Nvidia 580GTX 3GB DDR5
850-Watt Modular Power Supply
WIN7 and COD on Gskill SSD 240GB
40" Panasonic LCD
TrackIR5 +
Thrustmaster Warthog stick, throttle & pedals
Reply With Quote
  #3  
Old 03-21-2012, 12:11 AM
danjama danjama is offline
Approved Member
 
Join Date: Oct 2007
Location: london
Posts: 212
Default

Quote:
Originally Posted by lupus View Post
Ok, so I'm aware of this: http://code.google.com/p/il2dce/

The DCE, but it would more accurately be described as a random mission generator. Has anyone heard word on any progress towards a genuine dynamic campaign engine for IL-2 COD? Something akin to Lowengrin's DCG?

I ask because I would like to begin looking to move my squad over to IL-2 COD, as we are approaching the Battle of Britain time frame in our 'play through' of the war. However, I don't want to be building each mission and thus the entire campaign, by hand. It's not as much fun to fly a mission when you already know what is happening and where the bad guys are.

Thanks in advance for any news you can provide.
You should consider using Canon's Channel Map, available for modded il2 1946. Quite a good number of campaigns available, and the map is excellent.
Reply With Quote
  #4  
Old 03-21-2012, 12:58 AM
zapatista's Avatar
zapatista zapatista is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,172
Default

hc-wolf,

so how did you get a series of missions to roll into one unbroken sequence ? and does it allow coop play against AI enemy (with people being able to join while mission is in play, and be able to rejoin when killed etc), AND while friendly AI flying other missions in parallel to human players ?

for this to work you'd need:
- triggers for "end of mission" declaration, when some events occurred (target destroyed, or to much time lapsed before completion of mission) - exists
- friendly/enemy AI would need to be skilled enough to fly a successful mission itself, eg high altitude bomb a specific target while in formation (and be able to successfully destroy the target), have AI fly enemy intercept missions, have AI fly passive protective patrols of its own territory which responds to enemy intrusions etc.... - does not exist
- smooth unbroken gameplay transition to next mission, where previous frontlines and actions by AI have continued to unfold and progress (while we played our specific mission), with player having minimal effect on "outcome of the war" - does not exist (needs to be scripted and manually edited)
- players dont have to exit and restart the game to move on to the next mission - does not exist
- mission briefing info (probably the easiest part) - exists (but non functional in current form, the mission briefings shouldnt interrupt gameplay or AI activity, players should be able to bring up individually new mission info or view them in a briefing hut)
- have players be able to join/part the game at any time while the server continues its "scripted war with a series of unfolding missions" 24/7 - does not exist

with my limited experience in CoD so far (bec of my low fpsec's and gfx problems) i might have overlooked something, but i havnt seen this working yet, and we seem to be a long way off from getting it

to the best of my knowledge oleg and Co did create a dynamic campaign engine with a scripted series of events/missions that unfold in a 24/7 scenario (but with a inbuilt "war outcome" where human players have minimal effect), but it hasnt been included in the game yet. hopefully, like the control of vehicles just added in recently, we will get it soon (but given the current rate of patches that could mean years). afaik there is also no sign of a SDK being released dir the community to work independently on this
__________________
President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children

Last edited by zapatista; 03-21-2012 at 01:01 AM.
Reply With Quote
  #5  
Old 03-21-2012, 05:30 AM
Raggz's Avatar
Raggz Raggz is offline
Approved Member
 
Join Date: Sep 2010
Location: Oslo, Norway
Posts: 350
Default

This already has a thread in the correct forum.
http://forum.1cpublishing.eu/showthread.php?t=25076
__________________

I7-3930K CPU w/ Corsair H60 liquid cooling.
16Gb Corsair Vengeance 1866mhz.
Asus P9X79 Deluxe Motherboard.
Asus GTX680 2Gb SLI
Auzentech Home theater 3D Soundcard.
Corsair HX850 Modular PSU.
Win 7 x64 Ultimate
TM Warthog HOTAS.
TM Cougar MFD's.
Saitek Flight Pro pedals.
TrackIr 5.
Samsung Syncmaster 2770FH LCD.
Reply With Quote
  #6  
Old 03-21-2012, 08:25 AM
JimmyBlonde JimmyBlonde is offline
Approved Member
 
Join Date: Dec 2010
Posts: 161
Default

Quote:
Originally Posted by danjama View Post
You should consider using Canon's Channel Map, available for modded il2 1946. Quite a good number of campaigns available, and the map is excellent.
Dynamic campaigns?

I've never even found a static campaign that used this map, only ones that used Finland or Normandy or little postage stamp maps. Could you link us up to some?
Reply With Quote
  #7  
Old 03-21-2012, 08:37 AM
hc_wolf hc_wolf is offline
Approved Member
 
Join Date: Jul 2010
Posts: 439
Default

"so how did you get a series of missions to roll into one unbroken sequence ? and does it allow coop play against AI enemy (with people being able to join while mission is in play, and be able to rejoin when killed etc), AND while friendly AI flying other missions in parallel to human players ?"

Yes to all the above, There are AI missions that fight AI from both land and Air and if left alone it is different every time.

You can join as coop groups on one side to help win from the air or compete 1 on 1 in the air against other AI and humans and try to assist ground units to advance by ground attacks or destroying oposition air units.

ZAPATISTA to answer all your points in short All that exists in my dynamic 24/7 war missions.

Can't wait till the maps are improved. You can try them out when the patch is in.
__________________
__________________
Win7, 64bit Ultra
Asus P8P67Pro MB
Intel i7-2600K
Coursair 16GB (4x 4GB), DDR3-1600MHz
Gainward Nvidia 580GTX 3GB DDR5
850-Watt Modular Power Supply
WIN7 and COD on Gskill SSD 240GB
40" Panasonic LCD
TrackIR5 +
Thrustmaster Warthog stick, throttle & pedals
Reply With Quote
  #8  
Old 03-21-2012, 03:56 PM
wildone_106 wildone_106 is offline
Approved Member
 
Join Date: Sep 2010
Location: Seattle
Posts: 80
Default

It would be nice, as there's nothing to do in this sim except a handful of quick missions. Most of the time either my wingmen take out the enemy or they completely ignore me and fly away, and I cant catch them. It looks nice though.
Reply With Quote
  #9  
Old 04-04-2012, 02:29 PM
lupus's Avatar
lupus lupus is offline
Approved Member
 
Join Date: Jan 2010
Location: Georgia, USA
Posts: 16
Default

Quote:
Originally Posted by Raggz View Post
This already has a thread in the correct forum.
http://forum.1cpublishing.eu/showthread.php?t=25076
I'm not discussing the DCE, as I said already, that is more of a random mission generator than a true campaign, with no continuity from mission to mission.

So I take it no one has heard any word from any developers, either Maddox or otherwise about a Dynamic Campaign Generator for IL-2 CoD?
__________________

RAF-65 is Currently Recruiting Pilots of all Skill Levels.
Visit us at www.RAF-65.com
Reply With Quote
  #10  
Old 04-04-2012, 06:18 PM
von Pilsner von Pilsner is offline
Approved Member
 
Join Date: Apr 2011
Posts: 377
Default

Quote:
Originally Posted by JimmyBlonde View Post
Dynamic campaigns?

I've never even found a static campaign that used this map, only ones that used Finland or Normandy or little postage stamp maps. Could you link us up to some?
DCG for BoB (HSFX) http://www.sas1946.com/main/index.php?topic=7407.0
DCG - HSFX update: http://www.pliki.backspace.com.pl/ - http://www.sas1946.com/main/index.ph...c,15016.0.html

Many static campaigns here: http://www.freewebs.com/heinkill/il2news.htm


Last edited by von Pilsner; 04-04-2012 at 06:22 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:13 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.