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#1
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Ok, so I'm aware of this: http://code.google.com/p/il2dce/
The DCE, but it would more accurately be described as a random mission generator. Has anyone heard word on any progress towards a genuine dynamic campaign engine for IL-2 COD? Something akin to Lowengrin's DCG? I ask because I would like to begin looking to move my squad over to IL-2 COD, as we are approaching the Battle of Britain time frame in our 'play through' of the war. However, I don't want to be building each mission and thus the entire campaign, by hand. It's not as much fun to fly a mission when you already know what is happening and where the bad guys are. Thanks in advance for any news you can provide.
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![]() RAF-65 is Currently Recruiting Pilots of all Skill Levels. Visit us at www.RAF-65.com Last edited by lupus; 03-20-2012 at 10:17 PM. |
#2
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Yes there are a couple of dynamic campaigns and real world changing front line missions.
I have written a few for different maps but they will not be released until the next patch is in as there are some map issues effecting ground troops. EG missing bridges like in the Fields online map and some areas of the English map. So stay tuned and be happy that there are many to be released as soona s patch is in.
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals |
#3
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#4
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hc-wolf,
so how did you get a series of missions to roll into one unbroken sequence ? and does it allow coop play against AI enemy (with people being able to join while mission is in play, and be able to rejoin when killed etc), AND while friendly AI flying other missions in parallel to human players ? for this to work you'd need: - triggers for "end of mission" declaration, when some events occurred (target destroyed, or to much time lapsed before completion of mission) - exists - friendly/enemy AI would need to be skilled enough to fly a successful mission itself, eg high altitude bomb a specific target while in formation (and be able to successfully destroy the target), have AI fly enemy intercept missions, have AI fly passive protective patrols of its own territory which responds to enemy intrusions etc.... - does not exist - smooth unbroken gameplay transition to next mission, where previous frontlines and actions by AI have continued to unfold and progress (while we played our specific mission), with player having minimal effect on "outcome of the war" - does not exist (needs to be scripted and manually edited) - players dont have to exit and restart the game to move on to the next mission - does not exist - mission briefing info (probably the easiest part) - exists (but non functional in current form, the mission briefings shouldnt interrupt gameplay or AI activity, players should be able to bring up individually new mission info or view them in a briefing hut) - have players be able to join/part the game at any time while the server continues its "scripted war with a series of unfolding missions" 24/7 - does not exist with my limited experience in CoD so far (bec of my low fpsec's and gfx problems) i might have overlooked something, but i havnt seen this working yet, and we seem to be a long way off from getting it to the best of my knowledge oleg and Co did create a dynamic campaign engine with a scripted series of events/missions that unfold in a 24/7 scenario (but with a inbuilt "war outcome" where human players have minimal effect), but it hasnt been included in the game yet. hopefully, like the control of vehicles just added in recently, we will get it soon (but given the current rate of patches that could mean years). afaik there is also no sign of a SDK being released dir the community to work independently on this
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 03-21-2012 at 01:01 AM. |
#5
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This already has a thread in the correct forum.
http://forum.1cpublishing.eu/showthread.php?t=25076
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#6
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I've never even found a static campaign that used this map, only ones that used Finland or Normandy or little postage stamp maps. Could you link us up to some? |
#7
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"so how did you get a series of missions to roll into one unbroken sequence ? and does it allow coop play against AI enemy (with people being able to join while mission is in play, and be able to rejoin when killed etc), AND while friendly AI flying other missions in parallel to human players ?"
Yes to all the above, There are AI missions that fight AI from both land and Air and if left alone it is different every time. You can join as coop groups on one side to help win from the air or compete 1 on 1 in the air against other AI and humans and try to assist ground units to advance by ground attacks or destroying oposition air units. ZAPATISTA to answer all your points in short All that exists in my dynamic 24/7 war missions. Can't wait till the maps are improved. You can try them out when the patch is in.
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals |
#8
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It would be nice, as there's nothing to do in this sim except a handful of quick missions. Most of the time either my wingmen take out the enemy or they completely ignore me and fly away, and I cant catch them. It looks nice though.
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#9
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So I take it no one has heard any word from any developers, either Maddox or otherwise about a Dynamic Campaign Generator for IL-2 CoD?
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![]() RAF-65 is Currently Recruiting Pilots of all Skill Levels. Visit us at www.RAF-65.com |
#10
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DCG - HSFX update: http://www.pliki.backspace.com.pl/ - http://www.sas1946.com/main/index.ph...c,15016.0.html Many static campaigns here: http://www.freewebs.com/heinkill/il2news.htm ![]() Last edited by von Pilsner; 04-04-2012 at 06:22 PM. |
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