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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
#1
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all,
would be grateful for your input on what needs to be changed in the below conf.ini to be able to play il-2 - i previously had a gtx260, but got a radeon 6990 instead now. currently when i try to play, understandably, the game crashes/everything but the cockpit is black. i don't really want to re-install everything.... [il2] title=Il2-Sturmovik Forgotten Battles hotkeys=HotKey game [window] width=2560 height=1600 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=1 FullScreen=1 DrawIfNotFocused=0 EnableResize=0 EnableClose=1 SaveAspect=0 Use3Renders=0 [DeviceLink] port=3333 [GLPROVIDER] GL=Opengl32.dll [GLPROVIDERS] Open GL=Opengl32.dll DirectX=dx8wrap.dll [NET] speed=8000 routeChannels=0 serverChannels=31 localPort=21000 remotePort=21000 SkinDownload=1 serverName=No Name serverDescription= remoteHost=77.207.180.168 localHost=86.144.11.126 socksHost= checkServerTimeSpeed=1 checkClientTimeSpeed=0 remoteHost_000= [MaxLag] farMaxLagTime=10.0 nearMaxLagTime=2.0 cheaterWarningDelay=5.0 cheaterWarningNum=-1 [chat] region=(dx=0.7196437,dy=0.16875,x=0.14252228,y=0.6 78125) adr0=ALL adr1=MY_ARMY adr2=CF23-Seamus msg3=<nextmap msg4=\u0020<teams msg1=<obj<red msg9=\u002002\u0020on\u0020the\u0020deck\u0020pe2\ u0020has\u0020company msg8=\u0020 msg2=<tl msg0=<obj<blue msg6=\u0020>user msg7=<planes\u0020 adr3=CF23-Badlydrawn msg5=<gunstat [game] Arcade=0 HighGore=1 mapPadX=0.6511955 mapPadY=0.05375 viewSet=36 Intro=0 NoSubTitles=0 NoChatter=0 NoHudLog=0 NoLensFlare=0 iconTypes=1 eventlog=eventlog.lst eventlogkeep=0 3dgunners=1 mapPadMode=3 mapZoomMode=0 mapWheelMode=1 [HotKey game] PrintScreen=ScreenShot P=pause Pause=pause [HotKey gui] Escape=activate [HookViewFly Config] timeFirstStep=2.0 deltaZ=10.0 [HookView] MouseLeft=Len [HookView Config] AzimutSpeed=0.1 TangageSpeed=0.1 LenSpeed=1.0 MinLen=1.0 DefaultLen=20.0 MaxLen=3000.0 Speed=6 [HotKey builder] MouseLeft=objectMove MouseRight=popupmenu Enter=freeView Shift MouseLeft=worldZoom Alt MouseLeft=select+ Alt MouseRight=select- Alt Ctrl=unselect PageDown=change+ PageUp=change- End=change++ Home=change-- Ctrl MouseLeft=insert+ Insert=insert+ NumPad-0=insert+ F=fill Ctrl MouseRight=delete+ NumPad.=delete+ Delete=delete+ Backspace=cursor Tab=cursor F10=land F11=onLand NumPad-=normalLand NumPad+=toLand NumPad-5=resetAngles NumPad-8=resetTangage90 NumPad-7=stepAzimut-5 NumPad-4=stepAzimut-15 NumPad-1=stepAzimut-30 NumPad-9=stepAzimut5 NumPad-6=stepAzimut15 NumPad-3=stepAzimut30 [MouseXYZ] F1=SpeedSlow F2=SpeedNormal F3=SpeedFast MouseRight=XYmove F4 MouseRight=Zmove MouseMiddle=Amove F5 MouseRight=Amove F6 MouseRight=Tmove F7 MouseRight=Kmove [MouseXYZ Config] RealTime=1 [HotKey Console] Shift Tab=Activate [Console] HISTORY=1024 HISTORYCMD=1024 LOAD=console.cmd SAVE=console.cmd LOG=0 LOGTIME=0 LOGFILE=log.lst LOGKEEP=0 [sound] SoundUse=1 SoundEngine=1 Speakers=1 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=1 ObjectVolume=12 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=0 MasterVolume=6 Attenuation=7 SoundMode=2 SamplingRate=2 NumChannels=3 SoundExt.occlusions=0 SoundFlags.hardware=0 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=0 SoundExt.volumefx=0 SoundFlags.voicemgr=0 SoundFlags.static=1 VoiceVolume=1 Channels=2 SoundExt.extrender=0 SoundFlags.bugscorrect=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.85 RadioLatency=0.5 AGC=1 PTTMode=1 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=0 ActLevel=0 MicLevel=0 SoundFlags.forceEAX1=0 [rts] ProcessAffinityMask=2 mouseUse=2 joyUse=1 trackIRUse=1 DisableIME=0 locale= JoyProfile=0 [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 Invert=0 SensitivityZ=1.0 [rts_joystick] X=0 1 4 9 16 25 36 49 64 81 100 0 Y=0 1 4 9 16 25 36 49 64 81 100 0 Z=0 10 20 30 40 50 60 70 80 90 100 RZ=0 10 20 30 40 50 60 70 80 90 100 0 FF=1 U=0 10 20 30 40 50 60 70 80 90 100 0 V=0 10 20 30 40 50 60 70 80 90 100 0 1X=0 10 20 30 40 50 60 70 80 90 100 0 0 1Y=0 10 20 30 40 50 60 70 80 90 100 0 0 1Z=0 100 100 100 100 100 100 100 100 100 100 0 1RX=0 100 100 100 100 100 100 100 100 100 100 0 0 1RY=0 100 100 100 100 100 100 100 100 100 100 0 0 1RZ=4 1 0 2 1 0 1 7 10 94 100 0 0 1U=0 100 100 100 100 100 100 100 100 100 100 0 0 1V=0 100 100 100 100 100 100 100 100 100 100 0 0 1X1=0 100 100 100 100 100 100 100 100 100 100 0 0 1Y1=0 100 100 100 100 100 100 100 100 100 100 0 0 1RZ1=5 6 8 10 15 24 33 46 53 70 100 0 1X2=0 100 100 100 100 100 100 100 100 100 100 0 0 1Y2=0 100 100 100 100 100 100 100 100 100 100 0 0 1Z2=0 100 100 100 100 100 100 100 100 100 100 0 1RZ2=0 100 100 100 100 100 100 100 100 100 100 0 0 1Z1=0 100 100 100 100 100 100 100 100 100 100 0 0 1RX1=0 100 100 100 100 100 100 100 100 100 100 0 0 [Render_DirectX] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=0 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=0 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=1 LandShading=1 LandDetails=1 LandGeom=1 TexLarge=1 TexLandQual=2 TexLandLarge=0 VideoSetupId=3 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 Water=1 Effects=1 [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=3 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 Water=4 Effects=1 |
#2
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Try these settings, I use them with an ATI card in a laptop & get good results
Just copy & paste to conf file. Thanks goes to Hades who made this knowledge avalible at their website. [Render_DirectX] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=0 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=0 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=0 TexFlags.TextureShaderNV=0 HardwareShaders=0 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=7 ForceShaders1x=0 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-1.0 [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=0 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 |
#4
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Thanks guys. Have adjusted and gotten it to run - the very last thing is to get 'perfect' water, but just cannot get it to run. when i do water=2 in the options below it crashes on entering into flight. i've been told disabling "AI catalyst" should do the job - have done so through editing the xml profile, but, still, no change.
[Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=0 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 Water=1 Effects=2 |
#5
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bump... all is running fine, but i cannot get 'perfect water' using this ATI HD6990 card, which is a shame - running on Catalyst 12.1 drivers.
if anyone has had any success in getting this, either with this specific card or with any other ATI card, then I'd be very interested to hear!
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i7-2600K @ 3.4GHz processor with Corsair H80 liquid cooling AMD Radeon HD6990 4GB graphics card 8GB Corsair XMS3 DDR3 SDRAM @ 1600Mhz Kingston SSD 64GB SNV425S2 hard disk MSI Z68A-GD80 mainboard Win7 64 Pro operating system Logitech G940 flight control system Cliffs of Dover FPS: TBD ATI Catalyst driver version: 12.2 |
#6
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ATI users can't get perfect water, the max we can get it water=2. It still looks great if you install mods that make it nicer.
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#7
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whacker, the "Nvidia only" stuff is a thing of the Past
6970 here (Sappire type) perfect water = check. screenshot: ![]() settings, ingame maxed out ![]() conf ini (DBW 1.71 installed, please copypaste the relevant graphics Data only) Code:
[il2] title=Il2-Sturmovik Forgotten Battles hotkeys=HotKey game [window] width=1920 height=1200 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=1 FullScreen=1 DrawIfNotFocused=0 EnableResize=0 EnableClose=1 SaveAspect=1 Use3Renders=0 [GLPROVIDER] GL=Opengl32.dll [GLPROVIDERS] Open GL=Opengl32.dll DirectX=dx8wrap.dll [NET] speed=5000 routeChannels=0 serverChannels=31 localPort=21000 remotePort=21000 SkinDownload=1 serverName=No Name serverDescription= remoteHost= localHost= socksHost= checkServerTimeSpeed=1 checkClientTimeSpeed=0 [MaxLag] farMaxLagTime=10.0 nearMaxLagTime=2.0 cheaterWarningDelay=5.0 cheaterWarningNum=-1 [chat] region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0) [game] Arcade=0 HighGore=0 mapPadX=0.675 mapPadY=0.52166665 viewSet=43 Intro=0 NoSubTitles=1 NoChatter=0 NoHudLog=0 NoLensFlare=0 iconTypes=3 eventlog=eventlog.lst eventlogkeep=0 3dgunners=1 mapPadMode=1 [HotKey game] PrintScreen=ScreenShot P=pause Pause=pause [HotKey gui] Escape=activate [HookViewFly Config] timeFirstStep=2.0 deltaZ=10.0 [HookView] MouseLeft=Len [HookView Config] AzimutSpeed=0.1 TangageSpeed=0.1 LenSpeed=1.0 MinLen=1.0 DefaultLen=20.0 MaxLen=3000.0 Speed=6 [HotKey builder] MouseLeft=objectMove MouseRight=popupmenu Enter=freeView Shift MouseLeft=worldZoom Alt MouseLeft=select+ Alt MouseRight=select- Alt Ctrl=unselect PageDown=change+ PageUp=change- End=change++ Home=change-- Ctrl MouseLeft=insert+ Insert=insert+ NumPad-0=insert+ F=fill Ctrl MouseRight=delete+ NumPad.=delete+ Delete=delete+ Backspace=cursor Tab=cursor F10=land F11=onLand NumPad-=normalLand NumPad+=toLand NumPad-5=resetAngles NumPad-8=resetTangage90 NumPad-7=stepAzimut-5 NumPad-4=stepAzimut-15 NumPad-1=stepAzimut-30 NumPad-9=stepAzimut5 NumPad-6=stepAzimut15 NumPad-3=stepAzimut30 [MouseXYZ] F1=SpeedSlow F2=SpeedNormal F3=SpeedFast MouseRight=XYmove F4 MouseRight=Zmove MouseMiddle=Amove F5 MouseRight=Amove F6 MouseRight=Tmove F7 MouseRight=Kmove [MouseXYZ Config] RealTime=1 [HotKey Console] Shift Tab=Activate [Console] HISTORY=1024 HISTORYCMD=1024 LOAD=console.cmd SAVE=console.cmd LOG=1 LOGTIME=0 LOGFILE=log.lst LOGKEEP=0 [sound] SoundUse=1 SoundEngine=1 Speakers=3 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=8 ObjectVolume=14 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=1 MasterVolume=14 Attenuation=7 SoundMode=1 SamplingRate=2 NumChannels=2 SoundExt.occlusions=0 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=0 SoundExt.volumefx=0 SoundFlags.voicemgr=0 SoundFlags.static=1 VoiceVolume=12 Channels=2 SoundExt.extrender=0 SoundFlags.bugscorrect=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.85 RadioLatency=0.5 AGC=1 PTTMode=1 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=0 ActLevel=0 MicLevel=0 SoundFlags.forceEAX1=0 [rts] ;ProcessAffinityMask=1 mouseUse=2 joyUse=1 trackIRUse=1 DisableIME=0 locale=it JoyProfile=1 [rts_mouse] SensitivityX=2.0 SensitivityY=2.0 Invert=0 SensitivityZ=1.0 [rts_joystick] X=0 1 3 6 12 21 32 44 61 81 100 0 Y=0 1 4 8 15 24 33 44 60 77 100 Z=0 10 20 30 40 50 60 70 80 90 100 RZ=0 10 19 32 43 54 63 74 86 100 FF=0 U=0 10 20 30 40 50 60 70 80 90 100 0 V=0 10 20 30 40 50 60 70 80 90 100 0 1X=0 10 20 30 40 50 60 70 80 90 100 0 0 1Y=0 10 20 30 40 50 60 70 80 90 100 0 0 1Z=0 100 100 100 100 100 100 100 100 100 100 0 0 1RX=6 100 100 100 100 100 100 100 100 100 100 0 0 1RY=31 75 75 75 75 75 75 75 75 75 100 0 0 1RZ=0 100 100 100 100 100 100 100 100 100 100 0 0 1U=0 100 100 100 100 100 100 100 100 100 100 0 0 1V=0 100 100 100 100 100 100 100 100 100 100 0 0 1X1=0 100 100 100 100 100 100 100 100 100 100 0 0 1Y1=0 100 100 100 100 100 100 100 100 100 100 0 0 1Z1=0 100 100 100 100 100 100 100 100 100 100 0 0 1RX1=0 100 100 100 100 100 100 100 100 100 100 0 0 1RY1=0 100 100 100 100 100 100 100 100 100 100 0 0 1RZ1=0 100 100 100 100 100 100 100 100 100 100 0 0 1U1=0 100 100 100 100 100 100 100 100 100 100 0 0 1V1=0 100 100 100 100 100 100 100 100 100 100 0 0 [Render_DirectX] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=0 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=0 TexFlags.TextureShaderNV=0 HardwareShaders=0 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=4 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 [Render_OpenGL] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=1 TexFlags.UsePaletteExt=1 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 [Mods] PALQMBLinesMap=20 PALQMBLinesPl0=20 PALQMBLinesPl1=18 PALQMBLinesPl2=18 PALQMBLinesPl3=18 PALQMBLinesPl4=18 PALQMBLinesPl5=18 PALQMBLinesPl6=18 PALQMBLinesPl7=18 CatapultAllow=1 CatapultBoost=25.0 CatapultPower=25.0 CatapultPowerJets=45.0 StandardDeckCVL=1 NoNavLightsAI=1 FastLaunchAI=0 CatapultAllowAI=1 CatapultAI_CVE=1 CatapultAI_CVL=1 CatapultAI_EssexClass=1 CatapultAI_LexingtonClass=1 CatapultAI_AkagiClass=1 CatapultAI_IllustriousClass=1 CatapultAI_CasablancaClass=1 CatapultAI_ShokakuClass=1 CatapultAI_GrafZep=1 BombSightAssist=1 BombSightAssistConf=1 MixedSpeedbar=0 FullSpeedbar=1 PALMODsColor=1 [rts_joystick1] 1X=0 10 20 30 40 50 60 70 80 90 100 0 0 1Y=0 10 20 30 40 50 60 70 80 90 100 0 0 1Z=0 100 100 100 100 100 100 100 100 100 100 0 0 1RX=6 100 100 100 100 100 100 100 100 100 100 0 0 1RY=31 75 75 75 75 75 75 75 75 75 100 0 0 1RZ=0 100 100 100 100 100 100 100 100 100 100 0 0 1U=0 100 100 100 100 100 100 100 100 100 100 0 0 1V=0 100 100 100 100 100 100 100 100 100 100 0 0 1X1=0 100 100 100 100 100 100 100 100 100 100 0 0 1Y1=0 100 100 100 100 100 100 100 100 100 100 0 0 1Z1=0 100 100 100 100 100 100 100 100 100 100 0 0 1RX1=0 100 100 100 100 100 100 100 100 100 100 0 0 1RY1=0 100 100 100 100 100 100 100 100 100 100 0 0 1RZ1=0 100 100 100 100 100 100 100 100 100 100 0 0 1U1=0 100 100 100 100 100 100 100 100 100 100 0 0 1V1=0 100 100 100 100 100 100 100 100 100 100 0 0 FF=0 |
#8
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HundertneunGustav, a few things.
Water=4 is perfect, we ATI users can only do max water=2. Anything higher than 2 is ignored. I have personally verified this with testing, and this is what you will find every single other post on this subject in multiple other forums agree with. If you put it over water=2, it will change the conf.ini and drop it back down to 1. You also have a few Nvidia specific options checked, namely these: TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 The game will ignore these, as they are Nvidia driver-specific code paths for the rendering engine, even with VideoID set to custom (17). You should set these to 0. Again I've verified these through testing, and is consistence with what other forums' posts say. You also are running a modded game, given your conf.ini. I also have installations of UP3 and DBW 1.71, and the DBW 1.71 install + the water textures looks awesome, just like in your screenshot. The bone stock, unmodded game looks very drab and crappy though. |
#9
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okay.. lets try stock 411.
i mean like... this aint got anything to do with mods. right? right? ![]() Okay: start game, go settings, make sure perfect is on. No good. ![]() setup.exe - video tab, custom settings all checkmarks. ![]() still, no good. Just as you say. fugly. Lets copypaste the conf ini section. Code:
[Render_OpenGL] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=1 TexFlags.UsePaletteExt=1 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 from DBW 1.71 --> 4.11 bog stock Disregarding anything "nvidia specific settings", and water = 4 and stuff... I am not following guidelines and what theory says. I am not doing this by the schoolbook. I am confirming by testing. So... what ever YOU tested... i can not confirm. What ever others found... say, think or do... it works for me. Looks like "perfect water" to my eyes... ![]() Trying water=3... nogood. (see nogood.jpeg ) Maybe its a weather thing. go back to game, check with bad weather. Nope, nogood. Weatehr no influence. Water =4 maybe? fair weather? No! No joy at all! water has been reset to 1! what kind of a Beach is this game? conf.ini... setting water=2, + save go to game, launch qmb, and crappy weather... here we go. ![]() I am sorry to , kind of, shake up the old Nvidia vs ATI debate... i am also not very technical about the texflags and stuff... mostly, when i am lucky and get what i want even without all the techno, i just use it. but my 6970 definitely gives good results. Screw the texflags and Nvidia/ATI debate. As long as its a damn recent Card, ATI can do perfect. And you know why i am motivated to write this post? last year i assembled a new rig, for BoB. I was aware of th e Nvidia and ATI properties and stuff. Before, i had a 9800GT. some 3 years old. she could have run on for a little while... but i wanted to go back to an ATI card. For no tangible resaon at all, except that i like their Logo and advertizing better. Less "ooh and aah". And i was actually bloody amazed by this and freaked out over it over at the SAS forums. Last edited by HundertneunGustav; 03-24-2012 at 08:25 AM. |
#10
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I think there is a misunderstanding regarding water settings. Water=1 or 2 are settings optimized for the ATI card, Water=3 or 4 are settings optimized for Nvidia cards. Water=2 on a ATI card gives you the same results as Water=4 on a Nvidia card. So for your ATI card, Water=2 does give you perfect setting. Does it look different compared to an Nvidia card? If so, then it is the rendering code that instructs the card how to display the water.
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