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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-07-2011, 10:08 AM
jimbop jimbop is offline
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Default 1.03.15527 system performance reports

In short, I get a 10% framerate reduction with the beta patch. If you are going to post your feedback here please:

1. Add your system specs to your signature.
2. Make sure you have cleared the cache before testing (see here).

There have been a lot of comments about framerate drops with 1.03.15527 beta. Smooth performance is one of my biggest concerns (I actually thought the cockpit sounds were fine as they were ) so I compare results after each patch.

I like the new colours and appreciate the patch but it is important to note that this patch HAS resulted in a significant performance hit as you can see below.

The below are in triplicate (yes, I'm a scientist!) although this is not necessary given the tight results. Results are before and after patch, vsync on and off with the following video settings. I used FRAPS to measure the first 60 seconds of a low-level Dover dogfight test track attached to this post:





Comments:
- I think the most important column is the minimums given that a reasonable average with low minimums can result in stuttering and lags.
- Gameplay is smooth without stutters on my system UNTIL a lot of planes appear. Then I get significant input lag (reported here and here) which is annoying.
- Given that I only play with vsync due to atrocious tearing this performance drop is fine for me.
Attached Files
File Type: zip +jimbop_test.zip (1.25 MB, 9 views)

Last edited by jimbop; 09-07-2011 at 10:21 AM.
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  #2  
Old 09-07-2011, 10:30 AM
Vengeanze Vengeanze is offline
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Jimbo, did you defrag the game files from the Steam menu?
Didn't help me but might help you.
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  #3  
Old 09-07-2011, 10:32 AM
jimbop jimbop is offline
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Quote:
Originally Posted by Vengeanze View Post
Jimbo, did you defrag the game files from the Steam menu?
Didn't help me but might help you.
Yes, I did but forgot to add that above. I'm not complaining since it doesn't affect my gameplay with vsync, just putting a figure on the reduction.
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  #4  
Old 09-07-2011, 10:44 AM
Phazon Phazon is offline
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I agree. While I haven't really experienced any stutters or really serious performance issues, I'd estimate I've lost around 10% as well. I'm sure some optimisation work for the proper patch will get performance back again.
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  #5  
Old 09-07-2011, 10:46 AM
Vengeanze Vengeanze is offline
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Quote:
Originally Posted by Phazon View Post
I agree. While I haven't really experienced any stutters or really serious performance issues, I'd estimate I've lost around 10% as well. I'm sure some optimisation work for the proper patch will get performance back again.
I hope your sureness is sure!
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  #6  
Old 09-07-2011, 11:09 AM
senseispcc senseispcc is offline
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Thumbs up

This are my video settings you can see that only the ground shadows are on medium in combat in free flight I set it to high;

Now this the picture is the result;

Not too bad…
My system is at the bottom of this reply.

Have a nice game.

My PC;
Win7 x64
Asus p6x58d
I7 975 3.75Ghz
System & game HDD 256Gb 10.000rpm.
12 Gb (6*2Gb) ddr3 1333Mhz memory
Geforce gtx580 1.5Gb
Trackir 5
Logitech G940.
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  #7  
Old 09-07-2011, 12:25 PM
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mazex mazex is offline
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Well, I also got a small performance drop - not that it has any effect as the frame rate is so high that I really don't care.... But for the sake of it here are my Fraps benchmarks for the Black Death track with 1680x1050 resolution @ 120 hz and settings on default high + 2x AA

Pre patch:

Frames, Time (ms), Min, Max, Avg
14571, 216436, 20, 153, 67.322

After the patch:

Frames, Time (ms), Min, Max, Avg
13133, 217544, 10, 136, 60.369

So there is a drop but most of the time I average 70-80 fps in normal gaming so there is really no need for more.

And by the way, the Black Death track really benefits from the new lighting and sounds. A lot... Was the blast wave from explosions there earlier or did I just miss it? And I don't remember the dust kicking up when the delayed fuse bombs landed?


EDIT - here are my patched results for jimbop's track (no vsync only). Really thought my rig should be a bit faster than yours. They almost identical but the 580 should give an edge over the 480 one might think... I guess it's the fact that you run a tiny bit lower res that gives you the edge, and obviously it's the CPU that limits in this setup more than the GPU and there we are identical.

Frames, Time (ms), Min, Max, Avg
4963, 60606, 61, 157, 81.890
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i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas

Last edited by mazex; 09-07-2011 at 12:49 PM.
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  #8  
Old 09-07-2011, 12:28 PM
Vengeanze Vengeanze is offline
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Quote:
Originally Posted by mazex View Post
And by the way, the Black Death track really benefits from the new lighting and sounds. A lot... Was the blast wave from explosions there earlier or did I just miss it?
You missed it.
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  #9  
Old 09-07-2011, 02:06 PM
jimbop jimbop is offline
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Quote:
Originally Posted by mazex View Post
EDIT - here are my patched results for jimbop's track (no vsync only). Really thought my rig should be a bit faster than yours. They almost identical but the 580 should give an edge over the 480 one might think... I guess it's the fact that you run a tiny bit lower res that gives you the edge, and obviously it's the CPU that limits in this setup more than the GPU and there we are identical.

Frames, Time (ms), Min, Max, Avg
4963, 60606, 61, 157, 81.890
Interesting, thanks for posting.
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  #10  
Old 09-07-2011, 02:14 PM
Tree_UK
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Quote:
Originally Posted by mazex View Post
Well, I also got a small performance drop - not that it has any effect as the frame rate is so high that I really don't care.... But for the sake of it here are my Fraps benchmarks for the Black Death track with 1680x1050 resolution @ 120 hz and settings on default high + 2x AA

Pre patch:

Frames, Time (ms), Min, Max, Avg
14571, 216436, 20, 153, 67.322

After the patch:

Frames, Time (ms), Min, Max, Avg
13133, 217544, 10, 136, 60.369

So there is a drop but most of the time I average 70-80 fps in normal gaming so there is really no need for more.

And by the way, the Black Death track really benefits from the new lighting and sounds. A lot... Was the blast wave from explosions there earlier or did I just miss it? And I don't remember the dust kicking up when the delayed fuse bombs landed?


EDIT - here are my patched results for jimbop's track (no vsync only). Really thought my rig should be a bit faster than yours. They almost identical but the 580 should give an edge over the 480 one might think... I guess it's the fact that you run a tiny bit lower res that gives you the edge, and obviously it's the CPU that limits in this setup more than the GPU and there we are identical.

Frames, Time (ms), Min, Max, Avg
4963, 60606, 61, 157, 81.890
Hi Mazex, I see you have AA set to x2, I have tried all settings of AA from x2 to x8 and never noticed any change, are you seeing a change with AA on?
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