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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-09-2012, 05:36 PM
FlyingPapy FlyingPapy is offline
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Default Joystick lag

S!
I fly for a while on commercial sim and return to IL2 recently. I have a problem flying now, let's forget fighting, because the control surface lag. Roll, pitch and yaw are slow to respond to the input a give. I have a FF2 and CH ProPedal as input device. I have tried inside 1946 to change the input mapping, 0%, 30%, 100% with and without filtering, deadband, change mouse sensitivity.... nooop no luck. Any advises please, I want to return to combat.
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  #2  
Old 02-09-2012, 05:45 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by FlyingPapy View Post
S!
I fly for a while on commercial sim and return to IL2 recently. I have a problem flying now, let's forget fighting, because the control surface lag. Roll, pitch and yaw are slow to respond to the input a give. I have a FF2 and CH ProPedal as input device. I have tried inside 1946 to change the input mapping, 0%, 30%, 100% with and without filtering, deadband, change mouse sensitivity.... nooop no luck. Any advises please, I want to return to combat.

Hi welcome back.

Try these settings for the MS FFB2 see if they get you back on the right path.

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=1
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=3 30 38 43 49 59 60 70 80 90 94 20 0
1RZ=0 100 100 100 100 100 100 100 100 100 100 0 0
1U=0 100 100 100 100 100 100 100 100 100 100 0 0
1V=0 100 100 100 100 100 100 100 100 100 100 0 0



There's also a thread all about this great stick >> http://forum.1cpublishing.eu/showthread.php?t=18562






.

Last edited by KG26_Alpha; 02-09-2012 at 05:48 PM.
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  #3  
Old 02-10-2012, 01:50 AM
jermin jermin is offline
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Try turning off V-sync as well as triple buffer in the control panel of your graphics card. It is known to cause input lags.

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  #4  
Old 02-10-2012, 02:14 PM
FlyingPapy FlyingPapy is offline
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S! KG26 Alpha and Jermin
I tried the new mapping of the stick, did not work.
I removed V-sync (could not find the triple buffering) did not work.
When I push quickly full right rudder, the rudder take almost a full second to be fully deploy.
Maybe my old rig
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  #5  
Old 02-10-2012, 03:38 PM
swiss swiss is offline
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Quote:
Originally Posted by FlyingPapy View Post
When I push quickly full right rudder, the rudder take almost a full second to be fully deploy.
Maybe my old rig
No, it's normal.
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  #6  
Old 02-10-2012, 05:57 PM
RPS69 RPS69 is offline
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On the hardware/input devices screen, the green and the red squares behave as in game? or they respond faster?
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  #7  
Old 02-10-2012, 07:19 PM
K_Freddie K_Freddie is offline
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Quote:
Originally Posted by FlyingPapy View Post
S! KG26 Alpha and Jermin
When I push quickly full right rudder, the rudder take almost a full second to be fully deploy.
That's just for visual effects and not indicative of the control surface reaction time.

Also having a calibration curve like..
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100

.... causes a slower a/c reaction as you really have to move the stick to get a fast a/c reaction... Setting all to 100s makes your a/c 'move with you'.
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Old 02-10-2012, 07:42 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by K_Freddie View Post
That's just for visual effects and not indicative of the control surface reaction time.

Also having a calibration curve like..
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100

.... causes a slower a/c reaction as you really have to move the stick to get a fast a/c reaction... Setting all to 100s makes your a/c 'move with you'.
^
And makes the aircraft unstable and twitchy. with a MSFFB2 as the OP has indicated he uses.

Try lining up ground targets with BF110 or Stuka with the nose swaying and twitching everywhere.

Those setting smooth out the aircraft's handling.

EG:
Flying a He111 set with 100's inputs is like balancing a spinning plate on a pointed stick.

The last comments are aircraft related and not the MSFFB2's problem

.

Last edited by KG26_Alpha; 02-10-2012 at 07:49 PM.
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  #9  
Old 02-11-2012, 08:25 AM
Snake Snake is offline
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Quote:
Originally Posted by K_Freddie View Post
That's just for visual effects and not indicative of the control surface reaction time.

Also having a calibration curve like..
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100

.... causes a slower a/c reaction as you really have to move the stick to get a fast a/c reaction... Setting all to 100s makes your a/c 'move with you'.
I have this settings mentioned as default [rts_joystick] but what about [rts_joystick_1, 2, 3, 4] settings? It should be the same? Because I'm using diferent values for joystick 1,2,3,4 profile. I also have a MSFFB2 joystick and seems like all to 100 values are providing better input in the game!
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  #10  
Old 02-11-2012, 03:42 PM
jermin jermin is offline
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lol. Forgot to mention the stick profile I had been using. Full 100 is now far more slower for me. I use IL2-JoyControl to reduce the travels of the X and Y axe by using a curved profile whose max value is set at 200 and min one at 120.

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