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View Poll Results: I would like to see Reflection incorporated into CLIFFS OF DOVER
Yes 71 95.95%
No 3 4.05%
Voters: 74. You may not vote on this poll

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  #1  
Old 12-04-2011, 09:15 PM
*Buzzsaw* *Buzzsaw* is offline
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Default CLIFFS OF DOVER needs reflection

Salute

While CLIFFS OF DOVER may have a extremely good graphical representation of the aircraft, to a detail not seen in many other games, the one thing it lacks is reflective light from surfaces, in particular the smooth metal surfaces of an aircraft, or its cockpit glass.

If you consult the many accounts written by actual combat pilots, one of the most common instances for the key initial sighting of an enemy aircraft, was seeing a glint off a cockpit or a wing.

I remember seeing reflection in a pre-release video of a Stuka, but for whatever reason, this did not make it into the final package.

Right now, the visibility of aircraft in this game is actually worse than in IL-2, it should be better.

I believe much of this problem could be fixed with the incorporation of reflection into the graphical representation. For it not to be present in the game, is highly unrealistic.

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  #2  
Old 12-04-2011, 09:27 PM
Dom Dom is offline
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+1
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  #3  
Old 12-04-2011, 09:27 PM
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CWMV CWMV is offline
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Agreed, but I think there are bigger issues at hand.
Hopefully when the game becomes a more stable platform they can start to tweak the details.
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  #4  
Old 12-04-2011, 09:31 PM
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I always thought it had reflections, well some anyway, i just cannot remember where I saw it ?

hmmmm .. i think it was a reflection of my wallet singing "i'm waiting for you" while looking into the cockpit of a defiant ?? ..

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  #5  
Old 12-04-2011, 09:33 PM
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i dont think its reflection you are seeking. you are seeking a powerfull graphic shader to represent the split second flash. a specular flash. Ive played with the idea months back within the current shader at that state of development. and i think we should have a little somthing extra implemented over and above the current specular implementation. and it should definelty be very dependant on light direction. however whilst this was an observation method im sceptical about how often it could be used given how angle dependant it and weather permitting the function is. its more of a chance occurance leading to an outcome than a strategic method leading to a kill. because to use it strategically would involve already knowing where the enemy is located, theoretically.

Last edited by Ali Fish; 12-04-2011 at 09:38 PM.
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  #6  
Old 12-04-2011, 09:39 PM
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I saw a glint off a Spitfire's wind screen online last night.

Looked really good too.

However, I think there are bigger fish to fry at this point.
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  #7  
Old 12-04-2011, 10:26 PM
GOA_Potenz GOA_Potenz is offline
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that's the way you spot enemy aircraft in rof, mostly when you lose them against the terrain
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  #8  
Old 12-05-2011, 12:13 AM
snwkill snwkill is offline
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I can deal with no reflections... especially when we are struggling to keep decent FPM's at the current state.
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  #9  
Old 12-05-2011, 01:34 AM
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TUSA/TX-Gunslinger TUSA/TX-Gunslinger is offline
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Why is it whenever someone comes up with a new development idea/request, a large portion of all respondents on this forum come up with a "don't bother with this until they fix the other stuff" response?

Think about this for a minute. Developing code takes time. The largest percentage of effort always goes to the stuff that's months away, not weeks away.

If the ideas that you want to see next year - are not placed "in the hopper" - then basically, you don't run a good chance of ever seeing them.

In other words, making requests now - produces results next year - not anytime soon. Because a user has a brilliant idea on the forum, it never means that current efforts are abandoned to implement that idea.

Bottom line is, Squelching new ideas does not help produce fixes to your current problems faster. Negativity toward a new idea, only sends the message that the idea is not an important feature.

As to the OP's suggestion - Brilliant. Without specular features in the visual model, low level bombers will never have to worry about being spotted on a map. Easy points. The density of the ground textures, and the paucity of real world physics workarounds - have created a very unnaturally low vis environment under VFR conditions.

19 to 1 says the "silent majority" gets it too.

S!

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Last edited by TUSA/TX-Gunslinger; 12-05-2011 at 01:36 AM.
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  #10  
Old 12-05-2011, 02:42 AM
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If this is introduced then, and when fps allow for it, this kind of glares should be added too to other objects, like houses, cars, etc... when flying you see a lot of these in cities and urban areas... etc
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