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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Is it only me or does the AI behave a lot less silly than before when flying in formation?
Before if you yanked the stick left they all a few milliseconds later did the same action you did so they looked like some shadows... Push it an inch forward and they simultaneously did the same thing. Now with the new patch that instant mirroring is gone. Bank hard and they will seem "surprised" and follow your turn after a while, and not all in the same way... Anyone else noticed this?
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#2
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i notice this too
the crazy F16 roll is almost not exist now However the AI still want some work ASAP Last edited by skouras; 10-09-2011 at 08:00 PM. |
#3
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The Ai is still too tricky. Alot of the time i'm watching a 109 for example spiraling out of control in a dive and I think 'yeah he's done' and then with 100ft before impact he'll pull out and do an inverted climb. What a load of crock!
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#4
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Its the flopping around like a fish bit that gets to me... Rolling left and right like its possessed. Not much of a problem if you fly online though!
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#5
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Or those crazy jink & weave, barrel-rolling bomber pilots.
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#6
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Just been on the tail of a Bf110.. I think the pilot was used to flying 109's, he was flinging that crate around the sky, waggling his wings and generaly acting like he was flying a light weight fighter.
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#7
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well if the AI has really improved with this beta beta patch, then i wonder why luthier hasnt mentioned it with a single word.
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#8
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I'll second that!
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__________________________________________________ ________________________________ W7 64Bit/Q9650 @ 3.7Ghz/8Gb Ram/Gigabyte SuperOverClocked GTX580/Creative X-Fi/Dell Ultrascan 24" @ 1920x1200 |
#9
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I'll second that too, seeing a FW200 flip wing tips at a speed that would put a Red Bull air racer to shame is a real immersion killer. What happened to the moment of inertia, did they get the decimal point in the wrong place or what!?
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__________________________________________________ ________________________________ W7 64Bit/Q9650 @ 3.7Ghz/8Gb Ram/Gigabyte SuperOverClocked GTX580/Creative X-Fi/Dell Ultrascan 24" @ 1920x1200 |
#10
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You get on someone's tail and the pilot turns into a squirrel. As it stands now this game is great to fly around, look at scenery and enjoy the fly-by sounds. To the credit of the dev team, it looks and sounds REALLY good. But, combat is not simulated very well and that's what it's supposed to do.
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