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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-06-2011, 02:37 PM
smink1701 smink1701 is offline
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Default Brit MG Cockpit Sounds

The current sounds may be 100% accurate but I would like to see them enhanced a bit. I think they sound right in the 109 but in the Brit fighters they sound a bit underwhelming. That is my one and only complaint regarding the new sounds
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Old 10-06-2011, 02:41 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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It is allways a fine balance between realism and game play

I have never sat in a WWII configured Spitfire I and fired the guns with the engine running and moving at 250mph

I have fired a .50 call on a tripod mount with ear plugs

But I would not be so foolish as to equate the two

So I can't say how 'real' the sound 'is'

But assuming the 'sound' is real..

I would tend to side with realism over game play tweaks
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Old 10-06-2011, 02:46 PM
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fruitbat fruitbat is offline
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i've read several pilot accounts from BoB, who all say you could hear the guns very much from inside.

I'll take there word on that.

that said, its a minor point to me, i'm just glad to see so much progress since day 1.
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Old 10-06-2011, 02:53 PM
skouras skouras is offline
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you don't have to sit in a WW2 plane
to see the most obvious
join in the spit
climb
now open the canopy
and dive
you will notice the sound of air rising
now press the trigger and shoot your 8 guns
you will notice that the air is more noticeable than the guns

you get the point..
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Old 10-06-2011, 02:55 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by skouras View Post
to hear the most obvious
Fixxed that for ya..

And no you do have to sit in one to say wrt sound imho
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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  #6  
Old 10-06-2011, 03:08 PM
skouras skouras is offline
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  #7  
Old 10-06-2011, 03:30 PM
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ATAG_Snapper ATAG_Snapper is offline
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Quote:
Originally Posted by skouras View Post
you don't have to sit in a WW2 plane
to see the most obvious
join in the spit
climb
now open the canopy
and dive
you will notice the sound of air rising
now press the trigger and shoot your 8 guns
you will notice that the air is more noticeable than the guns

you get the point..
Good point.

Further to that, I've read numerous accounts of both Spit and Hurri pilots remarking that, when the ammo was expended, that they could "hear the pneumatic air blocks chuffing away on empty breeches".....or some such. If the pilots could hear THAT, then I would think they could hear 8 sets of .303 Browning muzzle blasts very clearly, too. More than what we can hear at present in CoD, surely.

I'd love to hear what an actual Spit or Hurricane pilot would say about the sound of wind blast past an open canopy. One would think it would be a deafening roar (like an open car window at highway speeds, only much worse) -- but possibly not if the air is flowing smoothly over the rounded windscreen. Has anyone read a firsthand account on this? Lots of pilots opened their canopies for landing (speeds still well above 100 mph on downwind leg & even final approach), so possibly the wind noise wasn't too overwhelming. Dunno.
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Old 10-06-2011, 05:41 PM
M1sF1rE M1sF1rE is offline
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I agree they need a little more beef to them. Even it was accurate for the guns to be silent would any of you purists still want your game to play that way?

I say with sounds immersion is the number one thing. How come no one complains about that magic moving flight yoke in the cockpit being unrealistic?

I wish you could turn that thing off!!!
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  #9  
Old 10-06-2011, 07:30 PM
Tavingon Tavingon is offline
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I like the brit gun sounds, althoguh I want similar sounds to the ones in battle of britain for the bomber gunners!
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  #10  
Old 10-06-2011, 07:42 PM
BRIGGBOY BRIGGBOY is offline
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yeah everything as close to how it was please
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