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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: IL2 HUD for CLOD?
Yes please as a server side option 16 23.88%
Yes and as a user option 32 47.76%
no, keep it as it is 19 28.36%
Voters: 67. You may not vote on this poll

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  #1  
Old 09-10-2011, 08:46 AM
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furbs furbs is offline
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Default Development team HUD poll

Don't think this has been asked before but i for one would like the old IL2 HUD to be a option for CLOD.
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  #2  
Old 09-10-2011, 09:15 AM
pupo162 pupo162 is offline
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yes. speacially if simplified A LOT the set up of a HUD on client size.

Also it would be very good if server could enforce a "chat only" or "chat and speed bar only" style of gameplay.
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  #3  
Old 09-10-2011, 09:34 AM
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Absolutely 1000% yes, if it's the only way to get useful heading info for RAF fighters.

Yet another "why would they mess with that?" improvement in Clod that's just not good enough.
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  #4  
Old 09-10-2011, 10:26 AM
MD_Titus MD_Titus is offline
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I do find the lack of speedbar a bit... Odd.
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  #5  
Old 09-10-2011, 11:02 AM
jimbop jimbop is offline
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Yes! Not so much for speed but definitely for heading in the spit and hurricane. Very difficult to use at the moment.
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  #6  
Old 09-10-2011, 11:06 AM
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JG52Uther JG52Uther is offline
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Old il2 HUD was perfect, changed because?
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  #7  
Old 09-10-2011, 11:38 AM
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If the flying is "full real" the interpreting of the heading indicator in the brit fighters should be more difficult, as in "real life", leading to less sa.
It should be a option for not "full real" servers, though.
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Old 09-10-2011, 11:41 AM
jimbop jimbop is offline
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Quote:
Originally Posted by robtek View Post
If the flying is "full real" the interpreting of the heading indicator in the brit fighters should be more difficult, as in "real life", leading to less sa.
It should be a option for not "full real" servers, though.
I agree in principle but the problem is that I think it is harder than real life at the moment.
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Old 09-10-2011, 12:03 PM
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I think the fact, that german cockpits were generally more "pilot-friendly" should reflect in game!
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Last edited by robtek; 09-10-2011 at 12:04 PM. Reason: forgotten interpunktation
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  #10  
Old 09-10-2011, 12:39 PM
No601_Swallow No601_Swallow is offline
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Personally, I'd like it kept as it is.

I think the graphical feedback of the little throttle quadrant is elegant and beautiful. It gives me the feedback of the input settings I need.

The lack of the speedbar forces me to use my instruments. I think this is a wonderful, stellar, development in combat simming. For one, it helps me appreciate the sheer art of the cockpits and the readability of the gauges, and secondly it makes me feel like I'm part of the aircraft. It's a step closer to feeling that I'm actually flying.

I'd be very sad to see this go. Personally speaking, obviously. Hm. I feel pretty strongly about this one!

And another thing! Surely the speedbar kills immersion at least as much as the "icons on" switch. In fact, I'd argue that the "icons on" switch is more justifiable because it deals with an inherent lack of realism in computer sims (difficulty in spotting, identifying and tracking other aircraft).

As for the compass - learn to read the compass! (And yep, I fly spits and hurris almost exclusively.) And with the channel map, working out which direction is north and south and east and west really isn't that hard.
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