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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: IL2 HUD for CLOD? | |||
Yes please as a server side option |
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16 | 23.88% |
Yes and as a user option |
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32 | 47.76% |
no, keep it as it is |
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19 | 28.36% |
Voters: 67. You may not vote on this poll |
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Thread Tools | Display Modes |
#1
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Don't think this has been asked before but i for one would like the old IL2 HUD to be a option for CLOD.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#2
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yes. speacially if simplified A LOT the set up of a HUD on client size.
Also it would be very good if server could enforce a "chat only" or "chat and speed bar only" style of gameplay. |
#3
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Absolutely 1000% yes, if it's the only way to get useful heading info for RAF fighters.
Yet another "why would they mess with that?" improvement in Clod that's just not good enough. |
#4
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I do find the lack of speedbar a bit... Odd.
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specs - OS - Win7 64 bit CPU - Intel Core2duo x6800 OC@3.2ghz MOBO - MB-EVGA122CKNF68BR RAM - ddr2 6gb @800mhz GPU - nVidia geforce GTX 280 1gb |
#5
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Yes! Not so much for speed but definitely for heading in the spit and hurricane. Very difficult to use at the moment.
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#6
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Old il2 HUD was perfect, changed because?
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#7
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If the flying is "full real" the interpreting of the heading indicator in the brit fighters should be more difficult, as in "real life", leading to less sa.
It should be a option for not "full real" servers, though.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#8
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I agree in principle but the problem is that I think it is harder than real life at the moment.
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#9
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I think the fact, that german cockpits were generally more "pilot-friendly" should reflect in game!
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() Last edited by robtek; 09-10-2011 at 12:04 PM. Reason: forgotten interpunktation |
#10
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Personally, I'd like it kept as it is.
I think the graphical feedback of the little throttle quadrant is elegant and beautiful. It gives me the feedback of the input settings I need. The lack of the speedbar forces me to use my instruments. I think this is a wonderful, stellar, development in combat simming. For one, it helps me appreciate the sheer art of the cockpits and the readability of the gauges, and secondly it makes me feel like I'm part of the aircraft. It's a step closer to feeling that I'm actually flying. I'd be very sad to see this go. Personally speaking, obviously. Hm. I feel pretty strongly about this one! And another thing! Surely the speedbar kills immersion at least as much as the "icons on" switch. In fact, I'd argue that the "icons on" switch is more justifiable because it deals with an inherent lack of realism in computer sims (difficulty in spotting, identifying and tracking other aircraft). As for the compass - learn to read the compass! (And yep, I fly spits and hurris almost exclusively.) And with the channel map, working out which direction is north and south and east and west really isn't that hard. ![]() |
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