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  #1  
Old 08-09-2011, 03:07 PM
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jamesdietz jamesdietz is offline
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Default Is there a readme for setting up guns ?

I'd like my guns to center at 250 ,which I think is 25 in settings,but do I need to do all the guns on say, the Hurricane by going thru each one ( next gun ,next gun-alot of time & work?) What do I do about horizontal & vertical settings? Finally can I set the loading ( type of ammo ) the same in each gun or do I need to do it gun by gun? Has anyone really figured this out & made meaningful changes away from default? I am fascinated by the possibilities but put off by the complexities...
Thanks!
An old Il-2 player...
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  #2  
Old 08-09-2011, 04:01 PM
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jamesdietz jamesdietz is offline
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Cheesehawk- to get that inclose & personal 150-200yds what is the numerical setting I have to use? Never quite got the wierd way this is set up...what is default anyway?
do you have a special cheesehawk mix for your ammo- there seems to be an infinate number of set-ups .Finally does changing the clor of tracers really work? I mean so many things in CloD are in the process of being fixed ,I 'd hate to go thru all of this only to find its still default.
BYW Thanks for you help!
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Old 08-09-2011, 05:53 PM
Blackdog_kt Blackdog_kt is offline
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The convergence settings in the sim are in meters, 100 yards is roughly 90 meters.

For example if you wanted to set them up for 200 yards, the appropriate conversion would be to enter 180 in each of the convergence text boxes.

I keep horizontal and vertical convergence the same for maximum effect. Using different values would only be useful if you come up with some pattern harmonization technique (this is the same reason we can set up each gun individually).

In point harmonization all guns are boresighted for the same range. This gives maximum effect as long as the pilot is an accurate shot (can judge the correct range to fire at and knows his deflection shooting to land some hits).

In pattern harmonization, guns are boresighted in pairs and each pair is set up for a different range. This lessens the destructive impact of a well placed shot, but makes it easier for a less experienced pilot to at least score some hits over a wider range of distances.
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Old 08-10-2011, 10:42 AM
Phazon Phazon is offline
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Hey Cheesehawk, isn't the S.m.K. Ub.m.Zerl. some sort of self-destructing training round? I didn't think it was intended for actual combat. Its deliberately designed with a light point for use against training targets and was supposedly was quite rare. When I tested it in-game it did very little damage compared to the other rounds. Its certainly not a HE/I round as you seem to be implying, the beobachtung is though.

http://en.wikipedia.org/wiki/K_bullet
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Old 08-10-2011, 03:27 PM
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jamesdietz jamesdietz is offline
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Cheesehawk-Ok there seems to be a problem,at least when I try to "load" 109's guns for say 70 meters. I first disable default ( which so far as I can tell is 100meters,in both vert & horiz.) Now I delete 100 and put in 70 in one of the windows and go to the second window .When I click on that the other window reverts immediately back to 100.No matter what I do eventually both windows remain at 100.I cannot seem to get anything saved.Am I going about this in the wrong order? Should I do a title for the saved changes first? I know this is probably just me entering things incorrectly but there you are...a bit of friendly advice would be most welcome...

BTW This is an interesting bit from a friend of mine ( Joe Springer) who was an armourer in the Navy a while ago & knows quite a bit on things "guns":
As it happens, I happen to know a little about the (real) history of the effectiveness of the .303 for both aircraft.


Problem one: Aircrews constantly underestimated the distance from the enemy aircraft before firing. I do it too. In this instance, it doesn't matter what the guns converge at, though the gun convergence distance was always to blame for the poor accuracy. Ultimately, in May 1940 crews were told to start firing at enemy aircraft at a distance of 300 yards. After the first "ruddy goes", it was learned the actual distance of an engagement varied between 800 and 1,200 yards. (That's why the Germans trained not to fire until the enemy aircraft filled the windscreen/gun site.) Command then recommended the Spits and Hurricanes to BEGIN firing at 100 yards and never more than 300.


A number of squadrons harmonized their .303s to converge at 350 yards and 250 yards, the later option - it was said - used only for expert pilots/marksmen. In March 1940, enough data was available to suspect the OPTIMUM convergence for eight .303 Browning machine guns in a Spit or Hurricane platform was 250 yards. By June there was enough combat/physical evidence available from various crashed enemy platforms to conclude without doubt the closer distance improved accuracy and Rounds On Target, from 53 percent at 250 yards to 39 percent at 350 yards. At the close of the Battle of Britain (almost) all of the .303 gunned aircraft were set to converge at 250 yards.


Whether the game knows this . . . is only a guess. ~j~

Last edited by jamesdietz; 08-10-2011 at 03:34 PM.
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  #6  
Old 08-10-2011, 05:41 PM
Blackdog_kt Blackdog_kt is offline
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I think the default convergence is about 330 meters.

As for setting it to 70, that might be physically impossible.

To have the wing mounted guns converge, the armorers are essentially turning them around inside the wing. In that sense, the amount of available "wiggle room" within the wings places a limit on your convergence choices: to set point blank convergence the guns might have to be angled so much towards the centerline of the aircraft that they can't fit in their rectangular bays anymore
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Old 08-18-2011, 07:53 PM
CrisGer CrisGer is offline
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Thanks again for the details on the gun settings, helps a lot to know some of the details about them for our settings in the sim.
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