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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-28-2007, 06:13 AM
Chivas Chivas is offline
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Join Date: Oct 2007
Posts: 1,769
Default Water=2,3,4 and new 8800shaders?

Hello folks

I no longer see any difference in these water settings, anyone else? I know that the patch removed the black water. Also do any of the 8800 owners see any difference in the game graphics with the new shaders?

Intel 6850 @3.8gig
4gigs of Corsair DDR2-1066 PC 8500
Nvidia 7900GTX
Multisync FP2141SB
MSFF2
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
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  #2  
Old 12-28-2007, 09:49 AM
FA_Cheech FA_Cheech is offline
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Location: Charleston, SC
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Default

I see no difference, and the "flashing textures" bug is still there.
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  #3  
Old 12-28-2007, 10:28 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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It looks a bit brighter to me.
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  #4  
Old 12-28-2007, 10:39 AM
SG1_Gunkan SG1_Gunkan is offline
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Post photos please.
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  #5  
Old 12-28-2007, 11:58 AM
FA_Cheech FA_Cheech is offline
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The pics of the "flashing texture" bug are posted here:http://forum.1cpublishing.eu/showthread.php?t=2463

For me, everything else looks great as these pics (water=2) show:




Windows XP Professional
NGO 97.92 drivers
AA=Supersampling 16xS, with gamma correction and Super-Transparancy
Anistro=application
VertSync=on
OpenGL Triple Buffering
All OpenGL Optimizations=off
OpenGL settings:

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=2
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
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