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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Just been flying on the Repka full real server (nice server), when this happened...
I had just taken of in my spit 1a and just after the sound cut out (no thats not this problem ![]() He flys past and dives...i half roll and im after him, just as im about to fire he dives down to ground level and starts flying through the trees! i cant believe someone would do that, i pull off as i cant bring myself to cheat as well. So i ask him why hes flying through the trees to escape? He says on chat its a "tactic" and not cheating! and he always does it, its his "escape tactic"!! This is about the 3rd person ive seen doing this...but i guess thats what you get, if the trees cant hurt you. ![]()
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#2
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I believe it was said that each tree would need a "collision box" that would need to be constantly updated relative to all planes in the map and would eventually require so much resources it would bring the sim to a halt.
Rise of flight has collision trees, but look at how many houses we have in CloD compared to ROF, and all of CloDs buildings have collision boxes. So if the same performance rules applies to ROF, they can have collision boxes for their trees because the total number of collision boxes are the same as CloD with ONLY collision boxes for the buildings. Solution!? Dunno, but I'm sure that if they find a way to implement it without killing our performance it will be done ![]() |
#3
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Tactic my #rse... thats just lame and someone exploiting a 'Bug'.. let them do it thats what i say, if they need to resort to such rubbish to evade you then they obviously suk at understanding their AC |
#4
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Why on earth are you following him down to (literally) treetop height?
Stay high and conserve your energy. Let him go down while you stay high and build more E. By the time he tries to come back you'll have an enormous margin. |
#5
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lol, the fact is that being able to fly through tree's is simply not acceptable in any Sim, hell you cant even do it in WOP, this needs fixing urgently or it will kill online play.
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#6
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He'll get the shock of his life if/when they fix it.
He'll also probably be rubbish at online if he relies on it now. |
#7
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The trees really, really, really are not a very urgent issue. How much action happens at treetop height? What servers are you guys flying where everyone is down at the trees and can I join so I can get some free kills? I'd rather see the sound issue fixed than this issue that only affects noobs who insist on doing TnB combat on the deck. |
#8
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Luthier as already said it will never be fixed, its funny really we have realistic(ish) engine management and then you can fly straight through a forest, this makes it a 'game' not a sim.
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#9
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Unless the amount of trees (a graphics detail setting) can be enforced by the server there is no real fix to this.
If i'm flying with trees set to low and the server is using trees set to medium to calculate the collision boxes then i'll end up crashing into tress i can't see, if on the other hand i'm flying with a higher setting than the one used by the server i'll be able to fly through some of the trees i see (because they are not there in the server's "version" of what's rendered) and crash into others. And since servers need to be populated and make an effort to cater to a variety of players and not just those who can crank up all the details to maximum, this can only mean one thing: the server forcing the players to fly with trees set to low no matter their own settings, because otherwise there will be a mismatch between players in what constitutes collision material. I'm perfectly ok with this, i just have a feeling that as soon as we get a rough collision box outline for the main forested areas there will once again be people complaining about having to fly with lowered detail ![]() |
#10
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