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#1
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I like to use submissions to spawn AI air attacks but one problem I have found is that they cannot be assigned a target (when selecting Ground Attack-Target) as the targets are on the main mission map.
As my sub missions often repeat I do not want to spawn the target itself within the submission. So, what I would like if possible is an invisible and indestructible 'target' object (only visible in the FMB of course!) That can be placed upon the sub-mission map as the marker for where the aircraft attack. One problem I have found is trying to persuade Stukas to dive bomb 'nothing'. You can use Ground Attack-Area for level bombers but Stukas just then drop bombs from height. If we had this invisible object the mission maker can them place an aiming point for these attacks whereever he likes in his submissions. It would also have to made so if multiple aiming points spawn in the same place (because the sub missiojn repeats) they don't intefere with each other, or have a despawn timing setting for the object. However if anyone knows of an object that already exists which would do this job I'd be pleased to know about it! |
#2
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Try placing an AAA or a car. Maybe I just do not see why the object has to be invisible.
btw. Did anyone managed to spawn a building or a fuel depo via loading a submission or in any other way? |
#3
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It would be a mission makers object (a bit like the old invisible runways) rather than something you see. Also it needs to be able to spawn in the same point every time so you can have repeat missions. |
#4
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Hi mate
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on the map if they not get hit, nearly unvisible and you can respawn them again EDIT: bombs and bomb crater works also but bomb crater are buildings don't use them on runways! Last edited by Longbone; 05-25-2011 at 11:15 PM. |
#5
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You can also use a script to assign a airgroup to a target.
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#6
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Can't you simply have a negative z displacement and put any object under ground?
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#7
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#8
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![]() I will do a test EDIT: Yes they do it I tested with the bucket ![]() Last edited by Longbone; 05-26-2011 at 08:25 AM. |
#9
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For instance if one target is already destroyed I want them search for another one nearby, e.g. 2-3 ships in a convoy. Another case is if bombers are loaded by one submission but targets loaded earlier by another submission you can not assign target to them directly.
BTW. Did anyone experiment with setting 2-3 waypoints with 'attack' task for the same group. Once I set 1st wp to attack target with a ship selected as target and 2nd wp attack area for Stukas. There were 3 Stukas in the same staffel I think. And all attacked 2nd target only ignoring the 1st one. I wonder if the latest target always has a priority or area attack always has a priority over target attack. Last edited by Ataros; 05-26-2011 at 08:38 AM. |
#10
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There is a bullet proof bucket? I will have a look at that, might be just what I need!
However I did successfully manage to get a Stuka flight to properly divebomb without selecting an object as a target online yesterday (i still selected Ground attack>target and then selected Divebomb in the other dialogue box). In fact it was a beautiful sight.. Some of us Syn chaps where online on our server in Hurricanes at near dawn game time (lovely colours and mist...), we intercepted a flight of 18 Stukas at 4000m just as they where about to hit Manston. We got stuck into them but the remainder dive-bombed the base en-masse, scattering bombs everywhere and then ran for home at 500 m! Just as I, as mission maker, had intended. Meanwhile the flight 8 Me110s escorting the Stukas got stuck into us. They where set on 'free hunt' rather than escort. I managed to damage one, but had to land due to lack of ammo. The swines then shot me up on the runway! These AI have no sense of chivalry....they are relentless when set to free hunt. Anyhoo, despite the torment mission making presents its magical moments like this sortie that make it all worthewhile. When it works, this game works great. |
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