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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-21-2011, 12:20 PM
Freycinet Freycinet is offline
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Default Stuka Angriff! - Shipping attack in The Channel. Yet another video by me...

Hi again,


(Click image for vid)

I have been having immense fun and a pretty intense time flying the Stuka lately, so I thought I'd make yet another video... - Of course we all know that this sim is total crap, absolutely unplayable, the colours and landscape are all wrong, etc, etc, but still I thought I would give the Stuka a go...

And boy, have I had fun! - Once I found out how not to overheat the engine, it actually flies pretty well. Ok, it is a big, lumbering crate, but also very docile and well-behaved. Take-off and landings are a breeze. I find the dive-bombing automation exceptionally well-modelled and have really had some of my most exciting flight-simming moments ever while hurtling Earthwards in this monster of a plane! It must have been absolutely terrifying in real life. Those Stuka crew had balls of steel, that's for sure.

Anyway, enjoy. Comments always very welcome!

----------

Here are my previous CoD movies:
http://www.youtube.com/user/wwwDOTda...1CBC682E928D2A


(Click images for vids)
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Old 06-21-2011, 12:32 PM
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He111 He111 is offline
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Looks good but bad download speed ??? constant loading.

He111.
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Old 06-21-2011, 12:40 PM
Freycinet Freycinet is offline
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That's up to the higher powers at youtube... - Just let it buffer in a different tab and come back to it.
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Old 06-21-2011, 12:45 PM
alexm2323 alexm2323 is offline
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Good stuff. The dialogue made me smile!
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Old 06-21-2011, 01:04 PM
Sven Sven is offline
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Old 06-21-2011, 01:10 PM
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Raggz Raggz is offline
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Nice hit
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Old 06-21-2011, 01:38 PM
drewpee drewpee is offline
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The force is strong in you.
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Old 06-21-2011, 01:41 PM
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VO101_Tom VO101_Tom is offline
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Great vid. Nice hit!

Just two short, constructive note
Set the (lower) altimeter to QNH zero next time. The best one, if you know it the own one (AFB ground level, QFE altitude) and the altitude of the target (now sea level), you can calculate the difference then. In the video your altimeter showed 80m height from runaway, the airport's altitude above a sea is added to this (~40-50 m). Bacause of this, the automatics throws the bombs from ~30-40m* higher, what the set on the upper altimeter is. Of course, its much more important between mountains, than on the seacoast

The bombers engine management demands bigger attention, than the fighters - in the game sure. Let the Stuka not exceed these values flying until long time: 2100 rpm, 1.1 ata (manual p. 94). When necessary, may push full power, but not exceed this at the time of long, calm flyings. And the aircraft will not shake then on a return flying.
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Last edited by VO101_Tom; 06-21-2011 at 03:22 PM. Reason: *miscount
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Old 06-21-2011, 01:58 PM
garengarch garengarch is offline
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excellent again, thank you
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Old 06-21-2011, 02:04 PM
Freycinet Freycinet is offline
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Quote:
Originally Posted by VO101_Tom View Post
Just two short, constructive note
Set the (lower) altimeter to QNH zero next time. The best one, if you know it the own one (AFB ground level, QFE altitude) and the altitude of the target (now sea level), you can calculate the difference then. In the video your altimeter showed 80m height from runaway, the airport's altitude above a sea is added to this (~40-50 m). Bacause of this, the automatics throws the bombs from ~120-130m higher, what the set on the upper altimeter is. Of course, its much more important between mountains, than on the seacoast
Thanks for your posting Tom!

How do you know this stuff? - Are you in the development team?

I would love to know all this, but there is nowhere I can find such info! - There really should be a web site with all this, a wiki maybe... - Also with info on how to use the FMB... - As it is I am struggling with finding my way in the dark.

Anyway, I probably needed those extra 120 meters when I threw the bomb!
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